Annabelle
Joined: 15 Mar 2010
Posts: 689
Location: Skydiving somewhere in Cavern
2nd Quests Release: The 3 Journeys
Hello explorers! I told a month ago I would finish up all my 2nd quests release. Today is the day
Let's start with useful infos:
1) Until recently I called that release: Buggaros, Fissure & Spheres. I decided to rename it to: The 3 Journeys.
2) You will continue to receive quests by my distribution avatar "Buggaros, Fissure & Spheres", you should only see in your KIs the "Buggaros" part though.
3) Ask Annabelle (KI # 03632553) for quests.
4) USE THE SKYDIVING BUILT TO PLAY MY QUESTS
5) There are 3 quests with the extension (CQ) in their names. These are community quests, please refers to this post http://mystonline.com/forums/viewtopic.php?t=25261&highlight= to learn how to play it with a buddy; you cannot achieve it all alone, 2 pcs must be used.
Here it goes...
The Fissure Journey: (small but quite hard)
The fissure is a common feature among the Cleft and the Relto ages. It’s the link between the 2 of them. We fall into the fissure to go from the Relto to the Cleft and we go inside the Cleft’s fissure to grab a Relto page to go back to our Relto with Bahros’ pillars.
For all the quests inside this journey, I used some previous works(or infos) done(given) by A’na, Ex’Novo, Sirich, South, Sirius, Abjab, Ken, Shellshock and Dangerzone and a lot of my own discoveries.
In this journey, there are 5 quests:
Annabelle’s Relto – 60 markers – by Annabelle
Relto Revisited – 85 markers – by Annabelle
Relto Revisited is the hardest quest of this journey. You won’t be able to do anything without mastering combo jumps. The same applies with Annabelle’s Relto. The quest is simpler though. You will want to throw yourself out of your Relto
and you will pray that I don’t come with a third quest in that age
!
taken from "Annabelle's Relto" quest
taken from Relto Revisited
taken from Relto Revisited - same location with less elements visible
Annabelle’s Phil’s – 100 markers – by Annabelle
In Annabelle’s Phil’s apart a section around the full grown pine which require combo jumping, I gave you three different ways to start the quest: combo jumping, 3 double jumps or simple walk-jumps & run-jumps. In this quest you should be able to remain in 3rd pers. It’s design that way.
Bring an umbrella!
Important notice:Being in a public age, there’s a possibility that someone else’s action breaks your camera forcing you to go back in 1st pers view (for example someone clicking on bookshelves), you cannot get mad at them unless they did it intentionally, it's a public age.
from a well-known location
I'm standing over a small pine even though i'm nearly 25 feet high
Cleft Sunny Side-Up – 98 markers – by Skydiver Anna2
Cleft Sunny Side-Up is a witty quest. You must think playing this game. This quest is all based on a particularity of this age. There’s no hard jumping trick in this quest. Don’t get a sunburst!
There are markers inside and outside the fissure
You might have to pay a visit to Zandi out in the desert
A Fissure and Some Teeth – 72 markers – by Annabelle X
The last quest of this journey is A Fissure and Some Teeth. This quest is part of the X brand quests. Therefore, I made it a bit hard. I kept all the hard tricks for that quest leaving Sunny Side-Up rather easy. The Fissure in the name refers to the fact that you will be essentially inside it and visit the rooms on each side of it. The Teeth are the teeth of the Whark skeleton. You’ll learn how to climb on it. Beware of the sharp teeth
!
The "Teeth" part
The "Fissure" part
The Spheres Journey: (weirdest quests are in this journey)
Ahnonay is the perfect age for my X brand quests. This is why 8 out of 10 quests are made with Annabelle X. With La sauterelle, I made the 2 “business as usual” quests. This age is full of strange possibilities: levitation in sphere and out of sphere, swimming, swimming under islands, swimming out of sphere, ghosting from one sphere to the other, etc.
You’ll find my strangest quests ever in Ahnonay. They aren’t so hard, their finality is quite amazing. Mainly here, Sirius, Michel, South and Mouski have helped me greatly. Most of the tricks though, I pioonered them.
In this journey, you’ll find 10 quests (Here are some pictures more talky that writing about those weird quests):
Annabelle’s Cathedral – 30 markers – by Annabelle X
The Terrose Trees – 26 markers – by Annabelle X
You know what is a Terrose tree now
I covered them all
Exploring Ahnonay – 89 markers – by La sauterelle
In the 1st Sphere
In the 1st Sphere
In the 2nd Sphere - here, I explain how to shortcut the run around the island inside the 2nd Sphere.
In the 2nd Sphere
The Gloomy Maintenance – 88 markers – by La sauterelle
I think my quest is well-named
I'm outside the maintenance, I'm on the edge of the 4th Sphere looking inside it
We have a weird picture effect of the floor surfaces here
Nice place to be to see both, the sphere and the maintenance (behind me)
1st Sphere Xit – 95 markers – by Annabelle X
Levitating out of the sphere
Underground Swimming – 94 markers – by Annabelle X
Under the main island there are 2 storey of waters
You just have to swim from one to another to go up or down.
At some locations you can see yourself in 3rd pers view
Isn't cute?
You want to cuddle him and give him a big hug
This is the highlight of this quest: being able to approach the littlest coming without being noticed
Some Levitation – 81 markers – by Annabelle X
As you can see, I'm levitating...well you might think I'm just afk on the side but really I'm not
Still levitating, if someone would be standing on my way, I would simply pass through them checking my KI
Time for me to levitating over water...
If you keep levitating, you will enter in an endless weird loop around the detector quite disturbing looking at the scene, the camera will keep jerking all the time
Underwater Ahnonay – 48 markers – by Annabelle X
Under the tower island
You can see the tower (weird picture effect on metallic textures) above my head
Swimming under the lake surface
Hmm...not hiding so well...
you can see my legs under the sensor
Here's the nicest & weirdest part of this quest...
See i'm drowning...I'm dress in black for a simple reason see next pictures...
I can stand still
I can swim to the right side
I can crawl
I can do the butterfly
I can swim to my left side
I can even swim backward
All of that above in the white void underneath the 1st Sphere
The Ahnonay’s Ghost (CQ) – 38 markers – by Annabelle X
Some explanations are needed here:
1) Buggaros ghosted herself on the cloth island being on the ladder in the tower back in 1st Sphere
2) I moved Buggaros along the ladder and sideways (...she is not moving sideways on ladder but her ghost is to make her climb on the rock)
3) See where Buggaros stands, she is near the very top of the ladder in the 1st sphere
4) I moved Buggaros back down and made her turn around to face the space, she is not anymore looking at me
5) See where Buggaros ended up on the ladder, she climbed down
To perform this trick you MUST communicate. This is a community quest meaning you have to be 2 explorers. Communication is the key.
If Buggaros climbs to the top of the ladder she cannot anymore go forward.
If Buggaros goes all the way down to the bottom of the ladder she will disappear from the 3rd sphere.
If Buggaros isn't well instructed by the observer on the 3rd Sphere, she can make a misstep and fall into the void.
You have to understand that all what Buggaros is seeing is the ladder
Unless well directed by the observer, she can easily disappear from the 3rd Sphere without even noticing it.
Ahnonay Space Landing (CQ) – 52 markers – by Annabelle X
Here again, some explanations are needed:
You see that Buggaros stand firmly on a faraway rock in the space...Is she really there? See where she is and where I'm, we are both near the linking spot in the 3rd sphere.
Now here see what Buggaros is seeing at the same moment. She is indeed at the same very location except she is swimming in the 1st Sphere. You see a small portion of a marker beside her head. I worked real hard to come up with that position being aligned with the rock she ghosted herself on back in 3rd Sphere (refer to previous picture).
Same as first picture, except this rock is conic and the top is quite small
I think I spent 2 or 3 hours trying to reach it by trials and errors.
Here's the location in which Buggaros is swimming in order to land smack on the top of this conic rock far far away in the space.
Bottom line, this quest took me more than 40 hours just to map about 13 or 14 rocks in the inner pool or in the outer lake out of a possibility of 45 rocks approximately. You have to understand that for each missed trial, you have to wait at least 3 minutes before the other ghosting comes in effect.
I hear: "You are patient!"...sometimes
for that I have endless patience and determination
The Buggaros Journey: (Teledahn, a lovely age to do some skydiving stuffs)
This journey is entirely inside of Teledahn. You’ll encounter buggaros, flappers, Shroomie, and you’ll see millions of spores falling from the sky; all this in 11 quests. Apart from Ken and his early quest, Jacsn's 2nd Floor quest, and Abjab with his precious infos, I did all this age by myself.
The Stump Great Descent – 56 markers – by Annabelle-Sophie
You’ll follow a sinuous hard trail going from the controls room above the hut down inside the pipe below the tank.
This is quite unique. I never heard anyone else having reached and mapped this area. It's part of my "Great Descent"
Inside Stump – 95 markers – by Annabelle-Sophie
You’ll mostly visit all the area around the hut. You may think you know it all...well... take on my quest, you could be astonished! I cover all the solid shrooms even the tallest planes
Picture talks for itself
The Spores – 80 markers – by Annabelle-Sophie
This quest is the hardest inside Teledahn. It's Jacsn's Teledahn Second Floor done backward
. This room on 1st picture is the most hardcore area of the entire game. You’ll start from the controls room above the hut to end in the pipe area following a real hard trail. You just have to follow the spores; they will indicate the way to follow!
This is the most hardcore path I have mapped except for the Garden Ages (refers to The Eders 7th release)
The marker over the scope have been putted there...I never to this day being able to grab & stay on its location
Some nice views from an inner wall location
The purple mysterious circle below the slave cave, it must have something to do with the puzzle above or it was maybe left there thinking no one would be able to see it.
Nice view of the far end of the path
Reaching the Sky (CQ) – 26 markers – by Annabelle-Sophie
This quest was known under another name until recently “Teledahn 4th Level”. You’ll literally reach the sky being at the highest location normally reachable. You’ll need partner help for this. You have to climb on the elevator subworld top when the elevator is parked on the hut level. You reach it from the controls room level. It’s easy to figure out that when your partner will make the elevator go up to the bedroom & office floor, you’ll be way above the stump in the sky.
Some explanations needed here:
when someone says, I need flymode in Teledahn...my answer is N-O. Use Reaching the Sky and you will have the glance of all what Teledahn has to offer.
You cannot go any higher, you are really in the sky and have the most astonishing views of Teledahn
You can even move a little bit up there, just follow my markers
You have a nice bird view of the magnificent swamp down below
See the little spot high over the tallest shroom stump, that's Buggaros who reached the sky
This picture makes Buggaros more obvious on a blue background
The Flappers’ Swamp – 95 markers – by Annabelle-Sophie
This quest is in the narrow swamp between the slave cave and the docking areas. You’ll climb very high on one side of the hills surrounding it. You’ll have nice views from those heights.
This quest is one of my favorites
See all my markers, you see me at one end and you see all my markers following the curve of this swamp's cliffs
Picture taken from the exact other end
From the last location, looking at the waterfalls at the end of the lake
The Docking Area – 91 markers – by La belle Anna
This quest is entirely located around the plaza next to the 2 storeys building on the seaside. You’ll explore normally unreachable areas on the 2 sides and cross the path of a high flying buggaro. You’ll be as high as the beast. I called that spot: the buggaro crossing.
You will go very high, the view of the sea is astonishing, it's an awesome quest
See the buggaros beside me, I am standing near the "Buggaro Crossing" spot
This is the Buggaro coming toward me. What a ugly beast
! I took the picture just before the buggaros passed through my poor self
Seaside Teledahn – 87 markers – by La belle Anna
This quest will make you explore the 2nd level of the 2 storeys building and the area around the spore’s machine to call Shroomie. You can call him if you wish.
Well-named quest
Here's the inner part where you will mostly suffer
trying to climb on some elements in this huge room.
The Storage Room – 46 markers – by La belle Anna
You will explore the 1st level of the 2 storeys building. There are a lot of goodies in this quest. You can learn nifty shortcuts to avoid the normal paths too.
You will visit this room inside out
Teledahn Pipe Area – 85 markers – by La belle Anna
This quest is entirely located in the pipe area next to the slave cave. You will find it hard if you don’t master combo jumping because that’s the only way to start the quest. You’ll discover the most of this area using this quest because you’ll go over the big 3D collision wall putted there by Cyan to prevent us getting there...really? LOL.
You see all the pipe stretching down to the tall shroom stump. You don't see much markers but they are all there, see next picture for a more "visible" markers
99.99% of the markers are on solid structures even though they might seen floating in the void
Standing firmly over the big 3D blocker wall that "supposedly" was putted there to avoid that curious explorers sneak in the pipe area
Railings Over Swamp – 71 markers – by La belle Anna
This quest is one of the two entirely located inside the huge swamp area. I made it after “Swampy Teledahn” broke a month ago. It covers all the left part of the swamp (when exiting the huge stump). You’ll have great views from the swamp & the sea.
The section that stretches toward the sea
The section that stretches toward the tall shroom stump
Swampy Heights – 76 markers – by La belle Anna
This quest is one of the two entirely located inside the huge swamp area. I made it after “Swampy Teledahn” broke a month ago. It covers all the right part of the swamp (when exiting the huge stump). You’ll reach real high heights in this quest. You’ll see a floating swampy pentagon and a floating circle. Look for the swampy sliding lozenge somewhere in the swamp too.
As you can see, there are heights to reach in this quest
I'm standing over a tall skinny mushroom
I'm on the highest spot reachable inside the swamp
Same location as previous picture, I turned myself around
Over the barricade that "supposedly"
blocks us from getting further on. You see the sliding swampy lozenge on the side of the isolated shroom stump
That's it
- I hope you have enjoyed those quests already for the ones who tried them and will enjoy them if you haven't tried them yet
Hello explorers! I told a month ago I would finish up all my 2nd quests release. Today is the day
Let's start with useful infos:
1) Until recently I called that release: Buggaros, Fissure & Spheres. I decided to rename it to: The 3 Journeys.
2) You will continue to receive quests by my distribution avatar "Buggaros, Fissure & Spheres", you should only see in your KIs the "Buggaros" part though.
3) Ask Annabelle (KI # 03632553) for quests.
4) USE THE SKYDIVING BUILT TO PLAY MY QUESTS
5) There are 3 quests with the extension (CQ) in their names. These are community quests, please refers to this post http://mystonline.com/forums/viewtopic.php?t=25261&highlight= to learn how to play it with a buddy; you cannot achieve it all alone, 2 pcs must be used.
Here it goes...
The Fissure Journey: (small but quite hard)
The fissure is a common feature among the Cleft and the Relto ages. It’s the link between the 2 of them. We fall into the fissure to go from the Relto to the Cleft and we go inside the Cleft’s fissure to grab a Relto page to go back to our Relto with Bahros’ pillars.
For all the quests inside this journey, I used some previous works(or infos) done(given) by A’na, Ex’Novo, Sirich, South, Sirius, Abjab, Ken, Shellshock and Dangerzone and a lot of my own discoveries.
In this journey, there are 5 quests:
Annabelle’s Relto – 60 markers – by Annabelle
Relto Revisited – 85 markers – by Annabelle
Relto Revisited is the hardest quest of this journey. You won’t be able to do anything without mastering combo jumps. The same applies with Annabelle’s Relto. The quest is simpler though. You will want to throw yourself out of your Relto
taken from "Annabelle's Relto" quest
taken from Relto Revisited
taken from Relto Revisited - same location with less elements visible
Annabelle’s Phil’s – 100 markers – by Annabelle
In Annabelle’s Phil’s apart a section around the full grown pine which require combo jumping, I gave you three different ways to start the quest: combo jumping, 3 double jumps or simple walk-jumps & run-jumps. In this quest you should be able to remain in 3rd pers. It’s design that way.
Bring an umbrella!
Important notice:Being in a public age, there’s a possibility that someone else’s action breaks your camera forcing you to go back in 1st pers view (for example someone clicking on bookshelves), you cannot get mad at them unless they did it intentionally, it's a public age.
from a well-known location
I'm standing over a small pine even though i'm nearly 25 feet high
Cleft Sunny Side-Up – 98 markers – by Skydiver Anna2
Cleft Sunny Side-Up is a witty quest. You must think playing this game. This quest is all based on a particularity of this age. There’s no hard jumping trick in this quest. Don’t get a sunburst!
There are markers inside and outside the fissure
You might have to pay a visit to Zandi out in the desert
A Fissure and Some Teeth – 72 markers – by Annabelle X
The last quest of this journey is A Fissure and Some Teeth. This quest is part of the X brand quests. Therefore, I made it a bit hard. I kept all the hard tricks for that quest leaving Sunny Side-Up rather easy. The Fissure in the name refers to the fact that you will be essentially inside it and visit the rooms on each side of it. The Teeth are the teeth of the Whark skeleton. You’ll learn how to climb on it. Beware of the sharp teeth
The "Teeth" part
The "Fissure" part
The Spheres Journey: (weirdest quests are in this journey)
Ahnonay is the perfect age for my X brand quests. This is why 8 out of 10 quests are made with Annabelle X. With La sauterelle, I made the 2 “business as usual” quests. This age is full of strange possibilities: levitation in sphere and out of sphere, swimming, swimming under islands, swimming out of sphere, ghosting from one sphere to the other, etc.
You’ll find my strangest quests ever in Ahnonay. They aren’t so hard, their finality is quite amazing. Mainly here, Sirius, Michel, South and Mouski have helped me greatly. Most of the tricks though, I pioonered them.
In this journey, you’ll find 10 quests (Here are some pictures more talky that writing about those weird quests):
Annabelle’s Cathedral – 30 markers – by Annabelle X
The Terrose Trees – 26 markers – by Annabelle X
You know what is a Terrose tree now
Exploring Ahnonay – 89 markers – by La sauterelle
In the 1st Sphere
In the 1st Sphere
In the 2nd Sphere - here, I explain how to shortcut the run around the island inside the 2nd Sphere.
In the 2nd Sphere
The Gloomy Maintenance – 88 markers – by La sauterelle
I think my quest is well-named
I'm outside the maintenance, I'm on the edge of the 4th Sphere looking inside it
We have a weird picture effect of the floor surfaces here
Nice place to be to see both, the sphere and the maintenance (behind me)
1st Sphere Xit – 95 markers – by Annabelle X
Levitating out of the sphere
Underground Swimming – 94 markers – by Annabelle X
Under the main island there are 2 storey of waters
At some locations you can see yourself in 3rd pers view
Isn't cute?
Some Levitation – 81 markers – by Annabelle X
As you can see, I'm levitating...well you might think I'm just afk on the side but really I'm not
Still levitating, if someone would be standing on my way, I would simply pass through them checking my KI
Time for me to levitating over water...
If you keep levitating, you will enter in an endless weird loop around the detector quite disturbing looking at the scene, the camera will keep jerking all the time
Underwater Ahnonay – 48 markers – by Annabelle X
Under the tower island
You can see the tower (weird picture effect on metallic textures) above my head
Swimming under the lake surface
Hmm...not hiding so well...
Here's the nicest & weirdest part of this quest...
See i'm drowning...I'm dress in black for a simple reason see next pictures...
I can stand still
I can swim to the right side
I can crawl
I can do the butterfly
I can swim to my left side
I can even swim backward
All of that above in the white void underneath the 1st Sphere
The Ahnonay’s Ghost (CQ) – 38 markers – by Annabelle X
Some explanations are needed here:
1) Buggaros ghosted herself on the cloth island being on the ladder in the tower back in 1st Sphere
2) I moved Buggaros along the ladder and sideways (...she is not moving sideways on ladder but her ghost is to make her climb on the rock)
3) See where Buggaros stands, she is near the very top of the ladder in the 1st sphere
4) I moved Buggaros back down and made her turn around to face the space, she is not anymore looking at me
5) See where Buggaros ended up on the ladder, she climbed down
To perform this trick you MUST communicate. This is a community quest meaning you have to be 2 explorers. Communication is the key.
If Buggaros climbs to the top of the ladder she cannot anymore go forward.
If Buggaros goes all the way down to the bottom of the ladder she will disappear from the 3rd sphere.
If Buggaros isn't well instructed by the observer on the 3rd Sphere, she can make a misstep and fall into the void.
You have to understand that all what Buggaros is seeing is the ladder
Ahnonay Space Landing (CQ) – 52 markers – by Annabelle X
Here again, some explanations are needed:
You see that Buggaros stand firmly on a faraway rock in the space...Is she really there? See where she is and where I'm, we are both near the linking spot in the 3rd sphere.
Now here see what Buggaros is seeing at the same moment. She is indeed at the same very location except she is swimming in the 1st Sphere. You see a small portion of a marker beside her head. I worked real hard to come up with that position being aligned with the rock she ghosted herself on back in 3rd Sphere (refer to previous picture).
Same as first picture, except this rock is conic and the top is quite small
Here's the location in which Buggaros is swimming in order to land smack on the top of this conic rock far far away in the space.
Bottom line, this quest took me more than 40 hours just to map about 13 or 14 rocks in the inner pool or in the outer lake out of a possibility of 45 rocks approximately. You have to understand that for each missed trial, you have to wait at least 3 minutes before the other ghosting comes in effect.
I hear: "You are patient!"...sometimes
The Buggaros Journey: (Teledahn, a lovely age to do some skydiving stuffs)
This journey is entirely inside of Teledahn. You’ll encounter buggaros, flappers, Shroomie, and you’ll see millions of spores falling from the sky; all this in 11 quests. Apart from Ken and his early quest, Jacsn's 2nd Floor quest, and Abjab with his precious infos, I did all this age by myself.
The Stump Great Descent – 56 markers – by Annabelle-Sophie
You’ll follow a sinuous hard trail going from the controls room above the hut down inside the pipe below the tank.
This is quite unique. I never heard anyone else having reached and mapped this area. It's part of my "Great Descent"
Inside Stump – 95 markers – by Annabelle-Sophie
You’ll mostly visit all the area around the hut. You may think you know it all...well... take on my quest, you could be astonished! I cover all the solid shrooms even the tallest planes
Picture talks for itself
The Spores – 80 markers – by Annabelle-Sophie
This quest is the hardest inside Teledahn. It's Jacsn's Teledahn Second Floor done backward
This is the most hardcore path I have mapped except for the Garden Ages (refers to The Eders 7th release)
The marker over the scope have been putted there...I never to this day being able to grab & stay on its location
Some nice views from an inner wall location
The purple mysterious circle below the slave cave, it must have something to do with the puzzle above or it was maybe left there thinking no one would be able to see it.
Nice view of the far end of the path
Reaching the Sky (CQ) – 26 markers – by Annabelle-Sophie
This quest was known under another name until recently “Teledahn 4th Level”. You’ll literally reach the sky being at the highest location normally reachable. You’ll need partner help for this. You have to climb on the elevator subworld top when the elevator is parked on the hut level. You reach it from the controls room level. It’s easy to figure out that when your partner will make the elevator go up to the bedroom & office floor, you’ll be way above the stump in the sky.
Some explanations needed here:
when someone says, I need flymode in Teledahn...my answer is N-O. Use Reaching the Sky and you will have the glance of all what Teledahn has to offer.
You cannot go any higher, you are really in the sky and have the most astonishing views of Teledahn
You can even move a little bit up there, just follow my markers
You have a nice bird view of the magnificent swamp down below
See the little spot high over the tallest shroom stump, that's Buggaros who reached the sky
This picture makes Buggaros more obvious on a blue background
The Flappers’ Swamp – 95 markers – by Annabelle-Sophie
This quest is in the narrow swamp between the slave cave and the docking areas. You’ll climb very high on one side of the hills surrounding it. You’ll have nice views from those heights.
This quest is one of my favorites
Picture taken from the exact other end
From the last location, looking at the waterfalls at the end of the lake
The Docking Area – 91 markers – by La belle Anna
This quest is entirely located around the plaza next to the 2 storeys building on the seaside. You’ll explore normally unreachable areas on the 2 sides and cross the path of a high flying buggaro. You’ll be as high as the beast. I called that spot: the buggaro crossing.
You will go very high, the view of the sea is astonishing, it's an awesome quest
See the buggaros beside me, I am standing near the "Buggaro Crossing" spot
This is the Buggaro coming toward me. What a ugly beast
Seaside Teledahn – 87 markers – by La belle Anna
This quest will make you explore the 2nd level of the 2 storeys building and the area around the spore’s machine to call Shroomie. You can call him if you wish.
Well-named quest
Here's the inner part where you will mostly suffer
The Storage Room – 46 markers – by La belle Anna
You will explore the 1st level of the 2 storeys building. There are a lot of goodies in this quest. You can learn nifty shortcuts to avoid the normal paths too.
You will visit this room inside out
Teledahn Pipe Area – 85 markers – by La belle Anna
This quest is entirely located in the pipe area next to the slave cave. You will find it hard if you don’t master combo jumping because that’s the only way to start the quest. You’ll discover the most of this area using this quest because you’ll go over the big 3D collision wall putted there by Cyan to prevent us getting there...really? LOL.
You see all the pipe stretching down to the tall shroom stump. You don't see much markers but they are all there, see next picture for a more "visible" markers
99.99% of the markers are on solid structures even though they might seen floating in the void
Standing firmly over the big 3D blocker wall that "supposedly" was putted there to avoid that curious explorers sneak in the pipe area
Railings Over Swamp – 71 markers – by La belle Anna
This quest is one of the two entirely located inside the huge swamp area. I made it after “Swampy Teledahn” broke a month ago. It covers all the left part of the swamp (when exiting the huge stump). You’ll have great views from the swamp & the sea.
The section that stretches toward the sea
The section that stretches toward the tall shroom stump
Swampy Heights – 76 markers – by La belle Anna
This quest is one of the two entirely located inside the huge swamp area. I made it after “Swampy Teledahn” broke a month ago. It covers all the right part of the swamp (when exiting the huge stump). You’ll reach real high heights in this quest. You’ll see a floating swampy pentagon and a floating circle. Look for the swampy sliding lozenge somewhere in the swamp too.
As you can see, there are heights to reach in this quest
I'm standing over a tall skinny mushroom
I'm on the highest spot reachable inside the swamp
Same location as previous picture, I turned myself around
Over the barricade that "supposedly"
That's it
_________________
On MOULa shard:
Annabelle 03632553 & Sophie (aka STA1) 15112736 - main public avatars
Annabot 209XXXXX - the bot


