I ran into this problem very early on in making Quests that run through different ages and it taught me to work everything for my Quests out in advance.
I posted my own developed ideas on this topic long time back.
OVERVIEW:
1) Plan out your Quest Story or Mystery marker text and theme in advance. Write & plan it out first.
2) Create and use a dual numbered Markers list to track and organize Quest Text with.
3) Create a dual Marker Tracker list for Quest markers of top Marker 1: Age/ location ID & difficulty and the other below Marker 1: for the actual marker text..
This way you can go back into the Quests markers you put down and know what text to put into what marker according to marker location & difficulty or for marker text that you want read in or by a certain sequence.
Simplest solution I found was: I learned to work out in advance on my MS WORD processing program to write out what my Quest's Story, Mystery style & theme for the marker text would be.
[You can also use Notepad, WordPad or any other program you like, but having the ability to set up columns with set widths can make making Quests much simplier to do.]
ADVANCE preparation before you create the Quest and start putting down markers for it first is best.
NOTE: [If you want explorers to enjoy and play your Quests, you MUST learn to make them so playing them is reasonably simple to do or solve.
The more clever and harder you make it, the less likely explorers will like it or finish it. Discovering the right balance is the trick.
Multi-Explorer Quests I found, don’t really work so well in URU.
Most explorers prefer to play Quests alone and that just seems to be the nature of URU Explorers.
SIMPLIFIED: I created a simple WORD file of Marker 1: Marker 2: Marker 3: etc. . . set to columns formatting those columns width to match a Quests Text Ki read back screen width.
I then use this basic Marker Numbering Tracker file to manage marker text over and over again for each Quest I make.
SHARE: Something I learned early on about, was that marker text displayed when playing the Quest in-game wasn’t the same as that left on the KI playback window for each marker gotten. Long Text line sentences simply got cut according to every explorers set Ki screen width limit.
I found that according to what the Quest Theme was to be, the level of set up and writing it out dictated the requirements.
Note worthy: MY Clue Quests as they developed, required me to use dual Marker column lists. One for the marker's Age & ID location with assigned difficulty level for getting the marker and the other for the actual marker text.
This lead to me making hard to get markers text as confirmation information text and leaving medium and easy text markers for the rest.
Example: Story Quest straight forward write story first and then insert text into Quest.
Example: Mystery Clue Quest with marker text of clues to sort out and solve required much more advanced planning.
Marker 1: City-Library back 1 barricade Lt Med.
Marker 1: K1 King took thrown in 3654
To make all the marker text available to read from off the Ki, I worked out what the cut off KI play back line sentence length was and set my word processor column wide to match it.
This allowed ALL my marker text to be available to read without loss from the Ki screen playback limitation.
By doing so, my Quests were easier to play in the sense no marker text got lost to explorers to review.
Yes Yes Yes I know about chatlog, but not all explorers do and so explorers . .
a) either didn't know about chat log or if they did, didn’t know how to use it
b) and often just didn't remembered to turn it on or off when play a Quest and . . .
c) and if they did use it, forgot to save chatlog file before losing it to the default from numerous start/ stops
I since in QUESTS Hood did a Imager Posted instructions to Chatlog use.
Complex Clue Quests: I simply use the Ki title line to ID my marker text with.
When you leave and go to a new age, type in the title line Initials of Age and maybe if needed what area like City :Tent or
City Library - back of
For mine. I would text ID markers according to difficulty so I didn't put critical need to know text clues in those too hard to get. Also,Explorer Stone told me there is a way not to get a Quests markers and put the text into them into a NotePad/ WordPad file to edit in all the text and upload it to the game? Still looking for where the how to do that thread is at. But felt it noteworthy to mention.
Hope this helped some. Jahmen Myst