Joined: 02 Apr 2011
Location: the Netherlands
I took another look at the objects on Relto. If you're very patient, you can see clouds - even the brown ones - barely pass in front of the lower moon. (The upper moon is above the clouds.) This suggests to me that, if the moons can shine even partly through even the brown clouds, then these are not ordinary clouds - on Relto.
Do these same clouds exist on Teledahn? Maybe, but unlikely. (I'll concede that much to Tommyap.) Relto was Written by Yeesha, who has special abilities the D'ni didn't have. Teledahn was (according to Sharper's journal) Written in 8990 for the Guild of Caterers - doesn't say by who.
Also, if you watch closely, you can see the clouds directly behind Teledahn's sun glow briefly as the sun passes by them. That suggests to me that whatever that object is, it's not necessarily a disk, but maybe a sphere (glowing on both sides). Then there's the matter of the glow on the horizon. Add that to all the extra suns on Sharper's map, and that suggests to me that those map suns may be more than just decoration. Is it possible that Teledahn has more than just one artificial sun - one for each section? (An old Doctor Who episode called The Sun Makers comes to mind.)
Questions upon questions....
Lets have a look at the map; uhmm ... i have no idea how to put an image here. uhm.. hope someone else puts it on this thread.
As you can see, the sun-icons are only shown on the outside (margin) of the map. They are not shown on the map itself, only in ... uhm ... Teledahn-incognito. The double curve however is. To me this indicates that whatever the sun-icons
represent is not physicaly present in the terrain. It could however be physicaly present in the sky.
The second thing you may notice is that the sun-tracks like i call them are devided into sections. If you count these sections, filling in the missing part in the middle, you arive at a total of 96 sections per track or there-abouts. This could
be an indication of a time-scale in the D'ni equivalent of seconds. The only thing missing is a little arrow indicating the direction of rotation.
We only ever see one sun on Teledahn. The presence of a whole host of them, somehow remaining unseen, while there is no apparrant need for them seems highly unlikely.
One other thing of note is this:
According to records found, Teledahn was written as a gift to the Guild-of-Caterers. This would indicate there was something there of particular interest to that Guild.
Since we know (or at least asume with some certainty) that mushroom-spores were harvested on Teledahn, and industrialisation took place 10 years after the first D'ni arrived here. We can be fairly certain the mushrooms were present from the very beginning and not imported later. There is good evidence this particular type of mushroom grows extremely slow. The state of D'ni structures show practicaly no growth of the mushrooms in a very long time.
Mushrooms are not plants so they do not need sunlight to grow. But they do need warmth and something (likely organic) to grow on. As far as i know no other source of natural heat has been found on Teledahn apart from its sun so far.
If Teledahn did not have a natural sun, the surface of the planet (or at least the area we are able to visit) would have been a frozen wasteland, without any life-form on it.
It would have been useless to the Guild of Caterers.
What could have been harvested in the 10 years it took to start industrialisation, if with industrialisation is meant the installment of an artifical sun, needed to allow anything to grow there?
Due to the slow growth of the mushrooms it would have taken an enormous amount of time before any profit could be made,
In which case the investment needed for that artificial sun would have been a total waste of resources.
It is far more likely the industrialisation was intended to increase the yeald and reduce the labour-force increasing the profit.
It is far more likely that Teledahn's sun is natural.
In that case the spores could be harvested by hand from the very first day and profit made.
An enterprise apparantly so profitable that substantial investments were made to mechanize harvesting no more than 10 years later.