Hmmn. I like the sidle feature. A lot. It's the one thing I miss in al lthese other games I play with 3D avatars. They can't sidle. Cyan got that right.
Jumping. You know, I think ther eought to be a setting at the start of the game that differentiates the running jumping climbing action gamer people from the walking pointing clicking gamer people. It's only fair. And when approaching those dangerous leaps and narrow ledges, put up the auto jump feature and the invisible wall feature. Traditional Adventure Gamers do NOT want to jump across lava pits, no matter how exciting it looks.
Auto Catch Fall feature. Good idea.
Ledge grabbing. Yes. More node command stuff. Demark places where you can reach up and grab stuff by perhaps offering an obvious (convenient) foothold as well as the obvious handhold, and people won't be walking all over clicking on every moderately high vertical plane looking for a leg up.
Small inventory. Only for pocket or knapsack/handbag type items. Limited spaces. No complex inventory puzzle items. Take them back to your work bench and piece them together when you have all the parts. No assembling cannons from pocket lint, rusty plumbing and that bale of hay you had in your back pocket that you can weave into a rope.
Carrying feature for single large objects, and maybe two-handed medium objects (like bags and buckets with handles). Full body pushing feature. And Pull up/Leg up animations for team climbing. Nothing tricky. Just find the spot in the wall without the footholds but with the handholds up at an 8 foot elevation or whatnot, and have a node set up for one player to back up against and assume a hunch with hands clasped for a foot. Designated spots, obviously.
And I kind of like the Tomb Raider thing, but yeah, that doesn't belong in an action game sold primarily to adventure game fans. Such acrobatic features should be optional extras. People who take the non-action route should have less strenuous button-pushing means to get cool stuff instead. Maybe not the same cool stuff, but cool stuff of their own that only they can have.
And yes, more avatar animations. Take your time on this one, Cyan. I will wait as long as it takes, as long as you make room in the new engine for its eventual implementation. If it's not ready by release, just assure us you're working on it, and that it should be in an upcoming patch.
I would like more sitting, climbing, and swimming, plus grabbing, reaching, pushing, pulling up, carrying, and a few more emotes. I'm waiting for /hug and /kiss, patiently.
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Lee Edward McIlmoyle
Adventure Game Devotee at large