The buckets weren't bad...the 'waiting' was actually just a timer for you to get in. Uru was the very first Myst-game I ever played (and you can imagine how confusing
that was...) and the bucket puzzle was one of the few things that actually made sense.
What annoyed me most was the long wait, standing on the shell engraving in Kadish's puzzle, that really made me mad. I mean come on...who buys an adventure game to
literally stand around for fifteen minutes while they wait for something to happen? I play games to be
entertained! I think Uru lost about half its glamour right there in that stupid room.
Seriously, that doesn't even fall in line with Myst's motto of 'thinking games'. How is standing around, waiting for something to happen a ''thinking'' game? More like a tedious waiting game, if you ask me. I mean, it still wouldn't have been quite as bad if I knew
how long to wait for, because then I'd know I have a goal. It was the open-endedness of just, "ok, stand there and hope something happens. We can't say how long, and we can't say what to look for, but just do it."
Cyan needs to figure out that even the Myst-fans have their limits. You should only take realism so far in a game...
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I miss my old signature.