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Headless Monkey

Joined: 01 Jun 2006

Posts: 20

Location: U.K.

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Post Posted: Thu Jun 01, 2006 3:58 pm — Post subject: INVENTORY

I know this is a fairly contraversial one, cause of the way it effects gameplay and all. But i quite like of the idea of maybe a limited inventory, which can be used or disregarded as you wish. Just cause you have one doesn't mean you have to use it for every age or puzzle.

I just rekon it would be nice to pick up souvenirs and keepsakes to take back to Relto, and maybe put on a table or in a display case. Or failing that with all my sticks and stones.

Also having an inventory means being able to pick up and Drop (or even, and this is really wild, place) objects such as the rocks and baskets where normally you spend hours kicking objects like a drunk playing footie.

But mainly I'm just bored of stcks and stones.

Cycreim

Joined: 10 May 2006

Posts: 661

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Post Posted: Thu Jun 01, 2006 4:36 pm — Post subject:

Here's something weird. How about an inventory of exactly one item, held in your hands? You'd be able to carry cones and stuff around, but it wouldn't have the "disappearing into the nth dimensional pocket" effect.

Owehn

Joined: 09 May 2006

Posts: 1464

Location: neither here nor there.

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Post Posted: Thu Jun 01, 2006 4:51 pm — Post subject:

Sort of like the slate system in End of Ages: you'd have to put it down to manipulate other objects.

The only problem I can think of is that other people would have to be able to see you carry it around and pick it up/put it down. And linking with it would be a mess.


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Morningstar

Joined: 09 May 2006

Posts: 295

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Post Posted: Thu Jun 01, 2006 5:46 pm — Post subject:

I wouldn't like to see an inventory in Uru. Or, better, if there is an inventory, make it not related to puzzle solving. Maybe just a lamp, a journal, a hat.
I played too much Monkey Island, I'd really like something "different" like the Myst series is for me. Embarassed


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Maratanos

Joined: 10 May 2006

Posts: 3934

Location: Not Canada

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Post Posted: Thu Jun 01, 2006 7:10 pm — Post subject:

That could be solved by making it not go with you when you link, unless you are linking to another place in the same age: eg Relto. This would, if it were implimented in Uru ABM with TPOTS, eliminate an obnoxious bug involving relto objects getting stuck in the link-out field. I could grab them, and link back up.

Thend

Joined: 09 May 2006

Posts: 277

Location: Exploring...

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Post Posted: Thu Jun 01, 2006 7:24 pm — Post subject:

You'd have to drop them to use the linking book so your hand is free. Besides freeing up the animation, this would prevent messes like someone massively cone-hoarding in their Relto, or finding sticks and stones all over a Hood because someone was 'cleaning house'.

Perhaps only small objects could be inventoried, and only a few at any one, requiring them to be either shared with other explorers or dropped off before being able to collect anything else. I would suggest that any inventory of this type necessitate a backpack, which would keep things out of the animations way and also be much more realistic.

Btw, I'd love to see a 'Monkey Island' Age (okay, maybe not -lol).


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Tweek

Joined: 09 May 2006

Posts: 2307

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Post Posted: Thu Jun 01, 2006 8:35 pm — Post subject:

Yeah this is something I've often thought about. Its like with Relto I have often wished that perhaps you could collect seeds from plants and plant them in relto to grow new wildlife, I'd like to see some of the Kemo trees or something.


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Cycreim

Joined: 10 May 2006

Posts: 661

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Post Posted: Thu Jun 01, 2006 9:27 pm — Post subject:

Tweek wrote:

Yeah this is something I've often thought about. Its like with Relto I have often wished that perhaps you could collect seeds from plants and plant them in relto to grow new wildlife, I'd like to see some of the Kemo trees or something.



Holy cow this is a sweet idea. I don't know why, but I feel like what Uru is missing is gardening!

Oh wouldn't it be cool if 'hoods could build their own garden Ages by planting seeds from plants found around different Ages? Blue sky idea but... that would be fun!

Joey Zoonishii

Joined: 10 May 2006

Posts: 954

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Post Posted: Thu Jun 01, 2006 10:06 pm — Post subject:

I'd kinda like to have my journal back, sorta... I miss it...


~Joey Journalishii


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Headless Monkey

Joined: 01 Jun 2006

Posts: 20

Location: U.K.

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Post Posted: Thu Jun 08, 2006 1:48 am — Post subject:

An inventory doesnt have to effect game play. It just adds diverstity. You could have puzzels or ages that either require an inventory or doesnt. Maybe be it could be a mode you can sort of swich on or off. If you equip a back pack then you can pick up a number of moveable objects. if not then its in your hands stopping you from clibing. you could even add this to part of the game for exapmle some areas to small to allow a character through with a back pack or on thin ledges.

I'd really like one of the helmets you see kicking about, just to put on my desk. And a torch.... So I dont have to turn the brightness up on my screen when it gets dark.

Headless Monkey

Joined: 01 Jun 2006

Posts: 20

Location: U.K.

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Post Posted: Thu Jun 08, 2006 2:31 am — Post subject:

Also... , Razz it could mean that any given objective isnt simply to collect journey cloths co-ordinates or slates but a little more tangable. such as finding a certain piece of equipment. Or page of course theres still the notable danger of it becomeing just another lusas style adventure, but myst/uru could never be that. I have faith.

rocketdog

Joined: 22 May 2006

Posts: 130

Location: Wisconsin

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Post Posted: Thu Jun 08, 2006 3:51 am — Post subject: carry things from one age to another

I mentioned this in my post "arms and hands that pick things up"

We could carry things from one age to another to complete a puzzle in that second age (something like the fireflies between xxxx xxxx and xxxx xxxx). Or bring plant and (or) animal life from one age to another turning a wasteland into a garden, or garden into a wasteland.

Maybe a back pack to hold a sensible number of small objects picked up and placed in it along the way.

But most of all to pick up those darn construction cones and toss them over the cliffs! Just joking.

Waldo (baddata6)


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hogarth

Joined: 22 May 2006

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Post Posted: Thu Jun 08, 2006 5:18 am — Post subject:

Headless Monkey wrote:

of course theres still the notable danger of it becomeing just another lusas (sic) style adventure, but myst/uru could never be that. I have faith.


I assume you meant "Lucas-style" adventure, and feel I can't let that go without comment - acknowledging of course that this is an Uru forum, and thus my comment may be construed as off-topic, nevertheless, I gotta say it.

I have my game software filed on three shelves. I won't describe what is stored on the bottom two shelves, but the top shelf contains my favorite games - games I would never part with, even if it comes to the point that no computer of the future will play them: the Myst series, and Lucas Arts' Grim Fandango and the Monkey Island series. Any criticism of those Lucas Arts titles will fall on deaf ears in my home. They are in my opinion among the most entertaining adventure games ever made. Challenging, but always logical - and genuinely funny.


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Mincetro

Joined: 25 May 2006

Posts: 438

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Post Posted: Thu Jun 08, 2006 5:51 am — Post subject:

I'd like a jar to keep my Fireflies in.


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www2

Joined: 22 May 2006

Posts: 510

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Post Posted: Thu Jun 08, 2006 6:40 am — Post subject:

Inventory based puzzles are okay in other games. But one of the things that sets Myst games apart from others, is that you don't have to manipulate puzzles with things in your inventory. You manipulate the things of the world you're in to solve the puzzles.
An inventory just wouldn't seem right to me.

I probably could have phrased that better, but it's late and I need sleep. *Falls asleep with his head on the keyboard* asjndbbbnjfnfncnnnnnnnnn xvj bngj


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