75th Trombone
Joined: 10 May 2006
Posts: 29
Location: Jonesboro, Arkansas
[ Back during Choru I had two things I begged for repeatedly. I was probably very annoying about them. Today I resurrect them both. ]
On the questionnaire, I'm putting "Improved graphics" in my top five. I need to make it clear what I'm talking about, though, because I'm not talking about general poly counts or textures or shader effects.
I'm talking about 1) Moving linking book panels and 2) The visual effect of linking. I think these two things would add significantly to the immersion and goosebumpiness of Uru (and goosebumpiness is what Cyan is all about, as far as I'm concerned).
To me, one of the most goosebumpy things in Uru is hearing someone link in or link away two rooms away. It's something we'd always done only in first-person, and now we can see it and hear it across the cavern. Except all we see is an obvious transparency effect.
And we KNOW that's not what it really looks like when you link. What it really looks like is, I reckon, pretty close to what it looks like when the Bahro pillars link away. Now THAT's a goosebumpy effect. How much cooler would it be to see people doing that from across the Bevin courtyard?
And the linking books are the same sort of thing. We all KNOW that real linking books have moving linking panels. The stationary ones in Uru deprive us of those little bits of fantasy-chills we all got in the original games.
This is little stuff, and I know that back in the day it was more important to get the game out the door than spend time on them. But I think they're important to the Myst-y ambience, and well worth the time it would take to implement them now.
SFT
On the questionnaire, I'm putting "Improved graphics" in my top five. I need to make it clear what I'm talking about, though, because I'm not talking about general poly counts or textures or shader effects.
I'm talking about 1) Moving linking book panels and 2) The visual effect of linking. I think these two things would add significantly to the immersion and goosebumpiness of Uru (and goosebumpiness is what Cyan is all about, as far as I'm concerned).
To me, one of the most goosebumpy things in Uru is hearing someone link in or link away two rooms away. It's something we'd always done only in first-person, and now we can see it and hear it across the cavern. Except all we see is an obvious transparency effect.
And we KNOW that's not what it really looks like when you link. What it really looks like is, I reckon, pretty close to what it looks like when the Bahro pillars link away. Now THAT's a goosebumpy effect. How much cooler would it be to see people doing that from across the Bevin courtyard?
And the linking books are the same sort of thing. We all KNOW that real linking books have moving linking panels. The stationary ones in Uru deprive us of those little bits of fantasy-chills we all got in the original games.
This is little stuff, and I know that back in the day it was more important to get the game out the door than spend time on them. But I think they're important to the Myst-y ambience, and well worth the time it would take to implement them now.
SFT


