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 Post subject: GameTap access ONLY?
PostPosted: Wed Dec 13, 2006 11:38 pm 
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In future (after launch) will we HAVE to run it in GameTap or will we always be able to use the stand-alone client?

I may like gametap, but the flashy startup and the fact it takes a while to launch makes me hope we can open Myst Online outside of gametap.

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PostPosted: Wed Dec 13, 2006 11:58 pm 
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There are other topics on this.

Edit: HERE

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PostPosted: Thu Dec 14, 2006 6:16 pm 
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As of right now, you can access the Uru Live launcher by the following method:

In the volumes\games\140000150\data subdirectory of GameTap in your Program files (or wherever you installed it), is an exe called UruLauncher.exe. Run it to run Uru Live.

I can make no guarantees that this will still still work after launch, however.

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PostPosted: Thu Dec 14, 2006 10:54 pm 
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I was more or less referring to the client we got from Preview.

I really do not want to have to download MOUL again through GameTap if I can help it, anyway.

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PostPosted: Thu Dec 14, 2006 11:55 pm 
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Ashelbane wrote:
I was more or less referring to the client we got from Preview.

I really do not want to have to download MOUL again through GameTap if I can help it, anyway.


Actually, people have had success by copying their dat and sfx directories from the old install folder to the new one. It may save you a lot of downloading. :)

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PostPosted: Fri Dec 15, 2006 12:07 am 
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Maratanos wrote:
Ashelbane wrote:
I was more or less referring to the client we got from Preview.

I really do not want to have to download MOUL again through GameTap if I can help it, anyway.


Actually, people have had success by copying their dat and sfx directories from the old install folder to the new one. It may save you a lot of downloading. :)


I meant the main download, but anyway...

I've actually figured out that they WILL need to have a standalone client, because otherwise, how will the free players aka visitors enter? They can't go through GT since they won't have an account there...

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