Lakem
Joined: 09 May 2006
Posts: 19
(insert the usual caveats about this being personal opion and such)
A post on another thread in another forum struck me and I thougth I'd call it out separately here. Someone said "Uru is not a game." And I realized that, IMHO, that's probably the most astute observation about Uru that I have seen. I would widen that statement to add that "Uru is not a story" as well. Uru does not have a central and overarching narrative (though there are some significant narratives in it, I agree).
So what is Uru then? Uru is an environment. What Uru does is provide a background in which other things can be done. These can be games ('heek, marker missions, etc.), puzzles, narratives, creative expression (everything from fan fiction to user created Ages - eventually), socializing, etc. But what Uru provides is a virtual world and an overarching background on which all of these various activities can hang.
The Myst games are very linear - they had specific stories to tell. I think Uru needs to be numbered among projects like Second Life, as opposed to World of Warcraft and EverQuest. Unlike Second Life, Uru provides a specific world and theme. In a number of ways, it could be considered a sort of D'ni-based theme park
But, I think we need to assume that people will want to do different things in cavern: exploring new Ages, puzzle-solving, learning about D'ni, socializing, making friends, creating, etc.
What Cyan should be focusing on for Uru, IMHO, is making that world as rich, mutli-faceted and flexible as possible. The more things that users can do in Uru and with Uru (and do without direct Cyan intervention), the more successful that Uru will be.
And I think that the community is going to do best by embracing the expansiveness of Uru. (Quick aside, the word 'uru' always makes me think of the Islamic concept of 'umma' - the overall community of Islam, no matter where you are - Uru is the aggregate community of D'ni.) While Cyan (and soon Uru Live) will always be at the core, the Uru will always be more than that. We'll find out about all of the happenings in cavern from places like the Cavern Today, so even if we aren't there for when Phil walks through the City with no pants, we'll hear about it. If we need to find links online about the Uru, we'll check out the Myst Embassy Nexus. When we want to chat about what's happening while we are at work, we'll hop onto one of the boards. Stuff like that.
And we should remember that the Uru doesn't stop at the end of our keyboard. We'll meet people face to face at Mysterium. We can put up signs at scifi conventions, hand out pamphlets about D'ni or whatever.
Well, that's my rant. Feel free to discuss.
A post on another thread in another forum struck me and I thougth I'd call it out separately here. Someone said "Uru is not a game." And I realized that, IMHO, that's probably the most astute observation about Uru that I have seen. I would widen that statement to add that "Uru is not a story" as well. Uru does not have a central and overarching narrative (though there are some significant narratives in it, I agree).
So what is Uru then? Uru is an environment. What Uru does is provide a background in which other things can be done. These can be games ('heek, marker missions, etc.), puzzles, narratives, creative expression (everything from fan fiction to user created Ages - eventually), socializing, etc. But what Uru provides is a virtual world and an overarching background on which all of these various activities can hang.
The Myst games are very linear - they had specific stories to tell. I think Uru needs to be numbered among projects like Second Life, as opposed to World of Warcraft and EverQuest. Unlike Second Life, Uru provides a specific world and theme. In a number of ways, it could be considered a sort of D'ni-based theme park
What Cyan should be focusing on for Uru, IMHO, is making that world as rich, mutli-faceted and flexible as possible. The more things that users can do in Uru and with Uru (and do without direct Cyan intervention), the more successful that Uru will be.
And I think that the community is going to do best by embracing the expansiveness of Uru. (Quick aside, the word 'uru' always makes me think of the Islamic concept of 'umma' - the overall community of Islam, no matter where you are - Uru is the aggregate community of D'ni.) While Cyan (and soon Uru Live) will always be at the core, the Uru will always be more than that. We'll find out about all of the happenings in cavern from places like the Cavern Today, so even if we aren't there for when Phil walks through the City with no pants, we'll hear about it. If we need to find links online about the Uru, we'll check out the Myst Embassy Nexus. When we want to chat about what's happening while we are at work, we'll hop onto one of the boards. Stuff like that.
And we should remember that the Uru doesn't stop at the end of our keyboard. We'll meet people face to face at Mysterium. We can put up signs at scifi conventions, hand out pamphlets about D'ni or whatever.
Well, that's my rant. Feel free to discuss.



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