This forum is locked: you cannot post, reply to, or edit topics. This topic is locked: you cannot edit posts or make replies.

Page 2 of 3
Go to page Previous  1, 2, 3  Next

Topic

Qalthos

Joined: 09 May 2006

Posts: 122

Reply with quote

Post Posted: Tue May 09, 2006 9:45 pm — Post subject:

Zardoz wrote:

Second, for a short time, sharing an Age actually resulted in shared ownership of that Age. For example, if you shared your Teledahn book with someone, both of you would then have equal access to the same instance of that Age. If you wished to withdraw from that arrangement, you could delete your book (in your Relto) and get a new one, but all progress in the Age would be lost.



Now that sounds interesting. It could easily become a real pain from a technical standpoint, and probably just crushes some ICness, but it would make certain things easier (crashing out of a party and trying to link back).

The idea of public copies of Ages also has merits, as then major events could take place outside of the cavern, but if you and a few friends wanted to do something in Kadish, say, you could just share the link.

Before I came down in UU, I thought that all Ages were public, and then whatever was done was done- this wouldn't quite work, but I didn't know otherwise. When I found out, I was a little sad that you had to go through all this stuff to get others into an Age- I wanted to randomly come across someone I hadn't met in Teledahn and explore together.

FreeLanZer

Joined: 09 May 2006

Posts: 422

Location: Holstebro // Denmark

Reply with quote

Post Posted: Tue May 09, 2006 9:49 pm — Post subject:

Hehe.. thats exactly what I thought Live was like.. Very Happy
Hopefully there will be an easier way in the new Live..


_________________

Reverend Vader

Uru Live Moderator

Joined: 09 May 2006

Posts: 1408

Location: Canadian lost in Nebraska

Reply with quote

Post Posted: Tue May 09, 2006 10:22 pm — Post subject:

If I understand things correctly, many of the puzzles in Ages Beyond Myst were intended to be multi-player puzzles, not timing puzzles. For example, you'd have to go find someone to help you turn on the power in Gahreesen, or get someoneelse to throw the lever to the buckets in Teledahn.

This all had to be scrapped in favor of a single-player adventure...

I'd like to see SOME puzzles in Uru that actually do require more than one person to work together.

Ja'de

Joined: 09 May 2006

Posts: 589

Location: State of Confusion

Reply with quote

Post Posted: Tue May 09, 2006 10:23 pm — Post subject:

Quote:

That could be fun! sat chilling on the Great stairs with a Bahro entertaining us
with a comical display of skill


I wouldn't be surprised to learn that the Bahro are already chilling on the Great Stairs while laughing at the comical antics of the explorers Laughing

And I still want to explore Gahreesen from the outside of the buildings and swim in the river and find that scary Yeti.

Ian Atrus

Uru Live Moderator

Joined: 09 May 2006

Posts: 2230

Location: Italy

Reply with quote

Post Posted: Tue May 09, 2006 10:54 pm — Post subject:

I think one of the purposes of the Library in Ae'gura might have been to provide a public instance to some of those Ages.
And I'm very curious about the multi-user puzzles too. I know some people hate them, but there's not much point in an online game if you're going to be a hermit. What I'd like, though, is that I didn't have to solve the same Age twice (or more, depending on the number of people required for the puzzle).

Erandel

Joined: 09 May 2006

Posts: 35

Location: Hertfordshire, UK

Reply with quote

Post Posted: Wed May 10, 2006 12:05 am — Post subject:

Reverend Vader wrote:

If I understand things correctly, many of the puzzles in Ages Beyond Myst were intended to be multi-player puzzles, not timing puzzles. For example, you'd have to go find someone to help you turn on the power in Gahreesen, or get someoneelse to throw the lever to the buckets in Teledahn.

This all had to be scrapped in favor of a single-player adventure...

I'd like to see SOME puzzles in Uru that actually do require more than one person to work together.



Well, this idea to me makes the most sense.

Is it actually possible to, or was it possible to, do some of the power / bucket bits with multi player assistance in Until Uru?

I do know that it is possible to assist with some things in the first Eder age (sp?), as I myself did give the odd hint or two while actually in the personal age of a friend during the Prologue.


_________________
"The only way to understand the D'ni is to experience thier culture, their triumphs and their failures so that we may use the knowledge to better ourselves in life's journey"

Greeters Guild Greeter

Zander

Guest

Reply with quote

Post Posted: Wed May 10, 2006 12:20 am — Post subject:

Puzzles that you have to be more than one person to solve? I'd be laughing...I've been more than one person for years...

Tallonenx

Joined: 09 May 2006

Posts: 360

Location: U.S.|~|Reh Kotsah Ohk D'ni

Reply with quote

Post Posted: Wed May 10, 2006 12:54 am — Post subject:

All these ideas sound right...maybe it means more than one thing?

More open community areas like the cavern...and multi person puzzles in those areas?

subumbra

Joined: 09 May 2006

Posts: 210

Location: Kent, UK

Reply with quote

Post Posted: Wed May 10, 2006 10:33 am — Post subject:

I've always thought there should have been "public" versions of all the ages, say, on pedestals in the Library as someone mentioned earlier. And perhaps this will be the way we get new new ages in Uru Live 2 (I'm officially coining the phrase "UL2" to refer to the upcoming game Wink ), by checking in the Library or the Museum for new books. Linking from that book takes us to the public version of that age, but puts our own private book on our Relto shelves. If we link from our private book, it's always our own age and if we link from the Library version it's always public. This is the way i always thought it should work, including for the hood books, as someone mentioned earlier.

But having said that, I would think those ages would be called "Public". "Multi-user" suggests to me ages with more that one owner like Alahmnat mentioned earlier. This would be cool too, but I prefer the public idea. Imagine the party when a new age is released and EVERYONE is in the public version seeing it for the first time together (with no lag, of course)! I can't imagine it getting any better than that! Laughing Very Happy Laughing Very Happy

Morningstar

Joined: 09 May 2006

Posts: 295

Reply with quote

Post Posted: Wed May 10, 2006 11:04 am — Post subject:

What subumbra said! Very Happy


_________________
Morningstar - KI#1053460
Please avoid drinking the lake water.

LaReh

Joined: 09 May 2006

Posts: 266

Location: TMP Hood in MOULa

Reply with quote

Post Posted: Wed May 10, 2006 11:45 am — Post subject:

Tallonenx wrote:

All these ideas sound right...maybe it means more than one thing?



Yeah! Group swim in Ahnonay! Very Happy

Reverend Vader

Uru Live Moderator

Joined: 09 May 2006

Posts: 1408

Location: Canadian lost in Nebraska

Reply with quote

Post Posted: Wed May 10, 2006 9:15 pm — Post subject:

Erandel wrote:


Well, this idea to me makes the most sense.

Is it actually possible to, or was it possible to, do some of the power / bucket bits with multi player assistance in Until Uru?



Yes, it is!

Until Uru can be buggy with more than one person in an Age -- but, for the most part, it's been very common for folks to scout the cavern looking for help to finish their ages.

It's simply easier with more than one!

Troubadour

Joined: 09 May 2006

Posts: 10

Location: Sydney, Australia

Reply with quote

Post Posted: Fri May 12, 2006 3:04 am — Post subject:

I think public ages with no puzzles (just places to hang out, explore and enjoy the scenery) are a good idea, but I also think it should be possible to have public ages incorporating multi-user puzzles.

The main problem of such puzzles in public ages is that they have to be infinitely replayable but not a hindrance to those who've already done them or who just don't like multi-use puzzles.

One way of getting around this would be to have ages like Kadish, in which the age is separated into discrete areas, each of which requires some puzzle to be solved to get into it, and moving between areas resets the puzzle.

For example, take the first area in Kadish, where solving the puzzle opens the door: to continue on requires rotating the newly opened room you are in and thus blocking the way back. Or imagine an area that has three plates on the floor, all of which must be stood upon simultaneously to open a door, allowing a fourth person to go through.

In each area there would be a Nexus terminal (like those in Aegura) which allows you to add that location in that age to your list of Nexus links. That means you can always bypass the puzzles you've already done.

The only problem with this theory is that you would need to do all the preceding puzzles to get into an area you haven't yet been to, as Nexus links cannot (as far as I know) be shared with other players. If they could, or if ages in one's Nexus list could also appear as linking books in one's Relto bookcase, then this might not be such a big problem.

Morningstar

Joined: 09 May 2006

Posts: 295

Reply with quote

Post Posted: Fri May 12, 2006 8:41 am — Post subject:

I really like your point of view, Troubadour... except about this:

Troubadour wrote:

The only problem with this theory is that you would need to do all the preceding puzzles to get into an area you haven't yet been to


isn't this what Myst and Uru are all about? Wink


_________________
Morningstar - KI#1053460
Please avoid drinking the lake water.

Austruck

Joined: 09 May 2006

Posts: 276

Location: western Pennsylvania

Reply with quote

Post Posted: Fri May 12, 2006 6:35 pm — Post subject:

FreeLanZer wrote:

I would love to have a sqee running around in my Relto Very Happy
So you have someone funny to come home to.. Smile



I thought that's what my husband was for. Wink


_________________
Proofreader to the Starz®
Always remember you're unique ... just like everyone else.
MOUL KI # 00739601

All times are GMT

Jump to:

This forum is locked: you cannot post, reply to, or edit topics. This topic is locked: you cannot edit posts or make replies.

Page 2 of 3
Go to page Previous  1, 2, 3  Next

You can…

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum