belford
Joined: 08 Jun 2006
Posts: 1719
(Warning: long post. I will split it into three parts.)
(I was going to title this "Players Don't Want To Have Fun," but that felt too argumentative. Besides, the trend of game-criticism articles reffing 80s music pretty much died out after Zorkenheimer's recent three-book series: "Every Breath You Take (Until Your Inventory Fills Up)", "Like A Save-File Virgin", and "We Are The World of Possible Actions".)
I got caught up in two threads recently. I commented on both at great length, as I usually do; and I didn't notice until afterwards that I was contradicting myself.
(Thread 1: http://urulive.com/forums/viewtopic.php?t=5799 )
The first was on possible CRPG-style mechanisms for Uru Live. That is, activities which players can do which are not exploration or puzzle-solving, but rather -- to be blunt -- time-suckers. You do them repeatedly and the game keeps track of how much you've done. In the oldest CRPGs this was (as I usually term it) "clubbing rats", for which you were rewarded with bigger clubs and tougher rats until you reached the end and bought the sequel.
Nobody is advocating *that* for Uru. (The market is super-saturated. Really; if you say "Night Elf" in any coffeeshop in Boston you'll find Warcraft players crystallizing out on your laptop.) But there are alternatives which don't involve clobbering NPCs. Most MMO-CRPGs have some form of "crafting", where you spend your time creating items in a player economy. _A Tale in the Desert_ specializes in this, so it's not surprising that my notion of a good Uru CRPG activity looks like ATITD:
"The activity should be at least somewhat mind-engaging. Working smarter should be more efficient than brute repetition. The returns should diminish past (say) 30 minutes a day per person, so there's no real reward for a six-hour rock-clearing session. It should be more efficient in groups, to encourage social activity."
To which I got several replies, but the one that struck me was this:
"So some people don't like to grind? Fine. Don't make them."
Now I change the subject.
----------------
The other thread (no, I'll return to the first one in a moment) was about Eder Delin.
(Thread 2: http://urulive.com/forums/viewtopic.php?p=96277 -- see page 3.)
This is Uru's first truly multi-player puzzle. As is inevitable, not everybody likes this development. I confess to a moment of annoyance myself: I have been in the habit of solving puzzles solo and then hanging out with other players to be social. That won't always be possible, from now on.
(The reward, not incidentally, is a very small "final" area and a trophy stone in your Relto. No major exploration or story stages are unlocked by the multiplayer puzzle. I don't know if that's going to remain the policy in future Uru developments, but it's what we've got now.)
But the reply that struck me was this:
"Either way, it doesn't allow for being forced to do both (some [Ages] alone and some together)."
(Another thread with similar sentiments: http://urulive.com/forums/viewtopic.php?t=5926 -- see page 2.)
Next post: how these two cases are similar...
(I was going to title this "Players Don't Want To Have Fun," but that felt too argumentative. Besides, the trend of game-criticism articles reffing 80s music pretty much died out after Zorkenheimer's recent three-book series: "Every Breath You Take (Until Your Inventory Fills Up)", "Like A Save-File Virgin", and "We Are The World of Possible Actions".)
I got caught up in two threads recently. I commented on both at great length, as I usually do; and I didn't notice until afterwards that I was contradicting myself.
(Thread 1: http://urulive.com/forums/viewtopic.php?t=5799 )
The first was on possible CRPG-style mechanisms for Uru Live. That is, activities which players can do which are not exploration or puzzle-solving, but rather -- to be blunt -- time-suckers. You do them repeatedly and the game keeps track of how much you've done. In the oldest CRPGs this was (as I usually term it) "clubbing rats", for which you were rewarded with bigger clubs and tougher rats until you reached the end and bought the sequel.
Nobody is advocating *that* for Uru. (The market is super-saturated. Really; if you say "Night Elf" in any coffeeshop in Boston you'll find Warcraft players crystallizing out on your laptop.) But there are alternatives which don't involve clobbering NPCs. Most MMO-CRPGs have some form of "crafting", where you spend your time creating items in a player economy. _A Tale in the Desert_ specializes in this, so it's not surprising that my notion of a good Uru CRPG activity looks like ATITD:
"The activity should be at least somewhat mind-engaging. Working smarter should be more efficient than brute repetition. The returns should diminish past (say) 30 minutes a day per person, so there's no real reward for a six-hour rock-clearing session. It should be more efficient in groups, to encourage social activity."
To which I got several replies, but the one that struck me was this:
"So some people don't like to grind? Fine. Don't make them."
Now I change the subject.
----------------
The other thread (no, I'll return to the first one in a moment) was about Eder Delin.
(Thread 2: http://urulive.com/forums/viewtopic.php?p=96277 -- see page 3.)
This is Uru's first truly multi-player puzzle. As is inevitable, not everybody likes this development. I confess to a moment of annoyance myself: I have been in the habit of solving puzzles solo and then hanging out with other players to be social. That won't always be possible, from now on.
(The reward, not incidentally, is a very small "final" area and a trophy stone in your Relto. No major exploration or story stages are unlocked by the multiplayer puzzle. I don't know if that's going to remain the policy in future Uru developments, but it's what we've got now.)
But the reply that struck me was this:
"Either way, it doesn't allow for being forced to do both (some [Ages] alone and some together)."
(Another thread with similar sentiments: http://urulive.com/forums/viewtopic.php?t=5926 -- see page 2.)
Next post: how these two cases are similar...
_________________
Andrew Plotkin (KI#00102725)
Uru Newcomer's Guide and Answer Sheet
-- http://eblong.com/zarf/uru/newfaq.html




