Joined: 12 Aug 2006
Location: Here, there, you know. Around.
Really, it's NOT a good puzzle. I don't care what you say, sure you can figure the timing out for the portals using the map, but the kicker is a: you have NO indication you're waiting for a portal and nothing you can do will speed it up, b: you have no indication of the timing, when it starts (payiferen helps but not a lot) and c: If you leave for a minute or so you can completely miss the portal, and otherwise you have to wait a good part of a DAY because you have no idea how long the loop is.
I rank it right up there with the light "puzzle" in Path of the Shell, which I had to get a walkthrough because after a minute or so I figured I was doing something wrong and went to see what I could play with. I'm also lumping in the pellet drop vaguely, it was stupid and not much indication, but it was a hack to let us play a multiplayer age single-player so I give it some credit. It's still dumb.
A good puzzle should NOT only be evident post-facto. Those are NOT good puzzles. The annoying part is the rest of Cyan's puzzles for all their games are evident with a bit of thought more or less. And yet these timing puzzles are up there in stupid inane ideas. It's like your nth towers of hanoi in a generic adventure puzzle game. Everyone has to fall back on them at some point it seems and can't resist cramming one into their games somewhere.
You know, I wish we would learn Atrus loved the 1812 overture, and in turn we had a copy for our relto.
That's right, a canon canen cannon!
MOULa KI: #00027582
Welcome back all!