I'm a Maintainer, as well.
... now that I can use the name with impunity.
I'm currently the chief of the Guild of Inspectors, which took on a similar job several months ago -- to search for and report any changes (content and bugs). However since content has been moved to a chapter format, we found our services uneccessary. Now we (about 3-4 of us is all that are left) are doing security and inspection work for Subterranean Restorations (which, of course, is player-driven storyline stuff).
I've spent a lot of time working on ways to grow and improve my guild, the Inspectors, and posted a lot on the subject in various places. I'd be happy to take whatever pieces of that which still apply to this new guild model and share them.
I am not campaigning to be the leader, here. Not at all. But I am a leader, and am more than willing to step up and take whatever responsibility I am invited to take.
Personally, I get the impression that Cyan is planning to tap the Maintainers to be beta testers for Ages not-yet-released. And so, many of the methods that were applicable to my old guild would apply to this new function. Naturally, I expect Cyan (or the DRC) will provide the methods they prefer us to use. But that doesn't mean we can't begin to have the conversation and come up with our own suggestions, etc.
I will re-post here one fun idea I had many months ago, which nobody has found a way to implement. Perhaps if this idea becomes popular enough, Cyan will give us to tools to make this work. I give you ....
Montgomery wrote:
The MAINTAINER TRAINING GAMES!
We will need a few more active members in order to stage these games, but my hope is that we can revitalize our recruitment activities by offering exclusive team games which can only be played by becoming a member of our guild. I think it would be safe to name the games and to say that they only work if you are a member. Let them speculate how that works. Shared Age Instancing is not really a secret since the Guardians are using it now, too. But I think we should keep it under our hats that SAI is the key to our games. Once we get going and start playing the games, I'd like to post a scoreboard on our public forum -- maybe elsewhere as well. Let's promote the hell out of this!
Please read the rules, below, and comment with suggestions and refinements. I'd also like to set up some live tests to make sure some of the ideas I have will actually work they way I think they will. You should all have invites to all of the sharable Ages, now.
MAINTAINER CAPTURE THE FLAG
Requirements:
Shared Ages
2 or more Teams, 4 or more Players per Team (all teams must have an equal number of players)
1 Referee
Object:
To be the first team to load 3 KI-images of the opposing team’s "flag" onto the Bevin imager.
The Flag:
The "flag" is a designated spot in the opposing team's Age. To "capture" the flag, a player needs to take a KI-image of the flag-spot containing him/herself, and return with it to the Bevin without being "shot." Once a player captures the flag, they may not simply link out and return directly to the Bevin. Instead they must leave the Age via the Age’s Nexus book and from the Nexus link directly to the Bevin. Since the “flag” can only be in one place at a time, whoever captures it must declare over Buddy chat that they have a flag and include which flag they have. This serves to alert all players that the flag is in motion, and prevents any other players from taking additional KI-images of the flag. Any flag returned to the Bevin without having been announced as captured at the time of capture is invalid.
Being Shot:
Being "shot" means a member of the opposing team takes a KI-image of the player and sends it to both him/her and the referee. When a player has been shot, they must immediately link to their Relto, then directly into the Nexus. If a player is carrying the flag (has a valid KI-image) at the time of being shot, they must delete it, as it is no longer valid. The flag is considered “returned” and must be retrieved by another player. If more than one opposing player is visible in a KI-image “shot,” the shooter must choose only 1. In this case, the shooter must title the KI-image with the name of the player who has been shot.
Insuring Fairness:
Teams are designated with a color. Each player on a given team will wear a t-shirt of the team's color, but each player must have a unique design so players can be told apart in KI-images. This prevents the possibility of one player passing off as their own a KI-image sent to them by another player after having been shot. To prevent a player from keeping a KI-image after being shot and submitting it later, a particular pose (emote) for the flag will be designated at the beginning of the game. Each time a player is shot and the flag “returned,” the referee will announce a new emote over Buddy chat for that particular flag.
The Referee:
Aside from keeping track of the current valid emote for each flag (paper and pencil will prove invaluable), the Referee’s primary job is to monitor the positions of all players (we need a test to confirm that the KI updates Buddy list locations live). Primarily the Referee must make sure that no player re-enters the game using the linking books in his/her Relto – to prevent any player from taking advantage of Journey Cloth links. Any player in Relto must first link to either the Bevin or the Nexus before linking to any other Age or location. The Referee must also monitor that no player currently carrying a flag returns to their Relto unless they have been shot. The Referee also remains in the Bevin and posts the flags (KI-images) to the Bevin imager as they are passed to him by players who have captured them and returned with them to the Bevin. Before posting to the imager, the Referee must validate that each KI-image is of the player submitting the image, and in the correct pose, and that it is from the player who announced they had it. The Referee also declares the game over when three valid KI-images from one team have been posted and announces it to all players via Buddy chat.
The Game:
All players start in the Bevin. The Referee insures that all players are wearing their proper team color and a unique design. Ages are chosen for each Team’s base, and the “flag” is defined. The initial flag emote is chosen, and all players proceed to the Nexus. The game officially begins when the Referee declares “Begin” over Buddy chat, and each player enters the game using the shared instance of whichever Age they choose to enter. Players may link to any Ages active in the game, but may only change Ages via the Nexus. All other books and all Bahro Stones are off-limits. All Relto books (save Nexus and Bevin) are also off-limits. Players wishing to use the City must enter using the Bahro stone in the Bevin's Book Room (as entering using the Nexus will take them to the public instance).
Strategies:
• Ambushing opposing players as they approach your flag by lurking near it. The counter to this is to approach an enemy flag with multiple players so if one is shot on approach another can shoot the shooter and proceed to take the flag.
• Alternately lurking at a team’s own flag location or Nexus book to catch a flag-bearer en-route back to the Bevin.
• Using the KI Age list to gauge proximity, noting how players move up the list and when they move into voice proximity (<>).
• Listening for footsteps. Note that running is louder than walking, particularly through water. (Note: to insure fairness, all players must wear shoes – bare feet are silent or nearly so.)
• Communicating via PM to keep team communications private.
MAINTAINER SCAVANGER HUNT
Requirements:
Shared Ages
Any number of Players or Teams
1 Referee
Short Game:
The Referee preps the game by taking 5 KI-images anywhere in any Ages or cavern locations that are "sharable" (this excludes Relto, both Clefts, all Bahro caves, and any areas not immediately available to all players, such as the Great Zero Calibration Chamber and private Bevins). The most effective KI-images will be close-ups taken from unusual angles or hard-to-reach positions, and not necessarily identifiable out of context. The Referee loads these 5 KI-images onto the Bevin imager immediately prior to commencement of the game, after all players have assembled in the Bevin but out of sight of the imager.
At the Refereees signal via chat all players can look at the imager, then begin searching. The first team or player to accumulate duicate KI-images and return with them to Bevin wins. In team play the images can be supplied by different players, and no single player needs to have all images.
To submit images for review by the Referee, the player team members must have accumulated all 5 images. They then must rendezvous in the Bevin and send all 5 to the Referee.
Long Game:
This game is the same except that more than 5 images are used, and they are posted on the web at a pre-arranged time (in a single post). These images can be more difficult, because they can be small sections cropped out of screen-shots or KI-images.
Otherwise the rules are identicle to the short game. Players still start in the Bevin and play commences when the Referee announces it via chat.
_________________
Montgomery - Maintainer Grand Master of Inspections (ret.)