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Khorax

Joined: 27 Aug 2007

Posts: 26

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Post Posted: Tue Aug 28, 2007 5:06 pm — Post subject: Without a place.. Zoologist/Anthropologists/Discovery

So.. the five guilds to be created cover the creation, the security, and the surveying of ages. However, there is one heavy-handed part of Ages, both new and old, that has been sorely overlooked:

Discovery.

As seen in the Pod ages, and through a group of people. There seems to be a lack of systematic exploration of plant life, animal life, cultures, architecture and other such vital ingredients. I know I'm not alone in this, but unless the new guild structures incorporate these elements (I'm thinking mostly the three above), there will be a void. I would have no choice but to start support for such a guild, where the exploration, entitlement and comparison of different age elements can lead to new discoveries about the D'Ni, the creatures that live in different ages, and help promote new ideas.

Does anyone agree that this is a vital component that should be included?

Jishin

Joined: 15 May 2006

Posts: 1046

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Post Posted: Tue Aug 28, 2007 5:40 pm — Post subject:

You should check out the D'ni Zoological Society, perhaps? www.explorerslodge.org if I recall correctly.


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Khorax

Joined: 27 Aug 2007

Posts: 26

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Post Posted: Tue Aug 28, 2007 5:51 pm — Post subject:

Yes, I am aware, but I was hoping for something of a more official capacity. Other guilds are given an official status, such as the Guild of Cartographers. Unofficial groups are nice, but it would be better if there was a level of representation. If this is going to be implemented within the new guild structure that's fantastic, but if not, then I feel that an important part of what makes exploring the cavern interesting may be lost.

Professor Askew

Joined: 09 May 2006

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Post Posted: Tue Aug 28, 2007 6:54 pm — Post subject:

I believe you're making a mistake if you turn your back on the D'ni Zoological Society regardless of being so-called official or not. They are a good group who do good work.


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Rusty_Russell

Joined: 25 May 2006

Posts: 9836

Location: Luton, UK

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Post Posted: Tue Aug 28, 2007 7:15 pm — Post subject:

Since Rils was invited by Sharper into Negilahn, the D'ni Zoological Society is about as official as you're going to get. It's part of the fabric of UL now.

Khorax

Joined: 27 Aug 2007

Posts: 26

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Post Posted: Tue Aug 28, 2007 7:47 pm — Post subject:

OH! In no means am I turning my back on the group at all. That's not my intention, and will be looking into them more in depth as time goes on. My point, however, is being official. Guilds will be getting certain things that make them official.. in a capacity that other groups will not. Little is known /what/ guilds will get exactly, but they may get additional tools and information based off of their goal. The guild pubs being part of that.

Understand that the group is currently as official as any of the other guilds.

I love the animals, although I don't see much of them. To be honest, my interest lies in the interaction between different animals/plants/cultures and how they develop... but there's nothing for that. It's similar to the DRC, but less focused on exploring new ages, than on see how that age affected the lives in them, how they work and how the interactions between internal and external elements work. I'm wanting to say.. anthropology, but I'm not sure if that's the right word.

There isn't a group for that.

Aiden

Joined: 21 Feb 2007

Posts: 39

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Post Posted: Tue Aug 28, 2007 8:12 pm — Post subject:

Khorax wrote:

Yes, I am aware, but I was hoping for something of a more official capacity. Other guilds are given an official status, such as the Guild of Cartographers. Unofficial groups are nice, but it would be better if there was a level of representation. If this is going to be implemented within the new guild structure that's fantastic, but if not, then I feel that an important part of what makes exploring the cavern interesting may be lost.



Keep in mind that there are no "Official" groups save the Guild of Greeters yet. Even though the Guild of Cartographers is among the Official Guilds Cyan is going to be using that makes no guarantee that the GoC as it exists now will be any part of that. In that sense, any player-run organization is as "Official" as it is going to get.

But, if the GoG is any kind of precedent, the more established and active your player organization is the more likely it will be "recognized" if and when any sort of recognition is handed out. Just because they don't have the word "Guild" in their name doesn't make them any less an asset to the community. I think people are kind of forgetting that.


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Montgomery

Joined: 07 Dec 2006

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Post Posted: Tue Aug 28, 2007 8:58 pm — Post subject:

The five "official" guilds-to-be are only the first batch. An experiment, perhaps. Future guilds may have fewer birthing pains.

Already, I image the next batch of guilds could include:

Guild of Linguists (D'ni Linguistics Fellowship)
Guild of Archivists (DPWR.net)
Guild of Engineers (Guild of Technologists)
Guild of Legislators (plenty of people are already trying to tell us how to run things ..,.)
Guild of Educators (Student's of D'ni Knowledge)
Guild of Fine Arts or any of the minor guilds it was broken into by King Naygen; Artists, Actors, Musicians, Sculptors, Illusionists, etc.

And also in the above list should be the Guild of Analysts -- if it's true purpose is not more clearly defined. Because with only a name, we can presume to include under it's umbrella such groups as the D'ni Zoological Society, the Guild of Astronomy, and so forth.


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Ian Atrus

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Post Posted: Tue Aug 28, 2007 10:54 pm — Post subject:

Montgomery wrote:

Guild of Analysts -- if it's true purpose is not more clearly defined. Because with only a name, we can presume to include under it's umbrella such groups as the D'ni Zoological Society, the Guild of Astronomy, and so forth.



I think those could fall under Surveyors too. But then I tend to think of analysts as dealing more with humans and abstracts (business analysis, psychoanalysis, mathematical analysis etc.) rather than messy and useless natural things like fishes that only live 4000 meters under the sea level or stars billions of light years away. Wink


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Khorax

Joined: 27 Aug 2007

Posts: 26

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Post Posted: Wed Aug 29, 2007 12:53 am — Post subject:

Well.. Surveyors.. fall under Cartographers.. The unofficial version has claimed that is not what they are about.. so it makes things odd. I find that, if Cyan's vision of the guild does include it, there will have to be room for growth and expansion of abilities in the guilds. I will happily join any guild that would provide this experience.

Aiden

Joined: 21 Feb 2007

Posts: 39

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Post Posted: Wed Aug 29, 2007 3:42 am — Post subject:

Khorax wrote:

Well.. Surveyors.. fall under Cartographers..



Well, that too is ambiguous. We've been trying for some time to nail down the Surveyors' relation to the Cartographers. Evidence suggests the Cartographers were subordinate to the Surveyors, or vice versa. That they were independent guilds which shared intersecting purposes, or they were inextricably synonymous with one another.


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Ian Atrus

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Post Posted: Wed Aug 29, 2007 9:47 am — Post subject:

Khorax wrote:

Well.. Surveyors.. fall under Cartographers..



Since they are listed as a separate guild on the DRC site, in BoT and pretty much everywhere else, I'm pretty confident that the Surveyors do not fall under the Cartographers or vice versa.

It seems the D'ni had a split between the actual act of surveying (i.e. a zoologist in the Amazon forest collecting butterflies) and the act of cataloguing that information (the zoologist making a book out of the notes and samples collected by zoologist 1). They probably thought it was more efficient if the data validator was different than the data collector, a bit like the Writers were the authority in the Art but final approval for an Age had to come from the Maintainers.


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MustardJeep

Joined: 10 May 2006

Posts: 2185

Location: Houston

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Post Posted: Wed Aug 29, 2007 12:58 pm — Post subject:

A lot of this is interesting stuff and I think I see where you are going Khorax. Have you read the notes of Reteltee's answers yet?

http://www.mystonline.com/forums/viewtopic.php?p=196901#196901

http://www.mystonline.com/forums/viewtopic.php?t=12178

They are not exactly on your topic but sort of are at the same time. A lot of the really interesting stuff, like say your plantlife guides are still a long ways away if you get hung up on the word offical. A lot of that sort of information is already out there as was said above in places like the explorers lodge or the DPWR. It would just have to be collected from those spots and put to specific use. Just remember to use a work cited page. Wink

I have a few very specific ideas that I am sure you and others would like, but as yet there are to many areas that need answers from the DRC/Cyan.

Check your PM's sent you something that goes to your first post in this thread.


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Simon_Bitdiddle

Joined: 07 Mar 2007

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Post Posted: Wed Aug 29, 2007 2:06 pm — Post subject:

The D'ni Zoological Society is as official as it gets with regard to xenobiological assays and whatnot. Smile

Of course, that being said, we're pretty much the /only/ group who perform this task as the main meat of their charter.


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Simon_Bitdiddle

Joined: 07 Mar 2007

Posts: 334

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Post Posted: Wed Aug 29, 2007 7:42 pm — Post subject:

Also, the DZS is not officially part of any Guild, nor are we planning to join any Guild in the future.

Not that we are forcing or forbidding participation of our members, we just want to see how things pan our prior to hitching our wagon to a specific star. Smile


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