Eleri
Joined: 09 May 2006
Posts: 1604
Location: Seattle, WA
If I was the Grand High Poohbahette of the Guild of Messengers, this is what I'd be doing:
Stage 1:
Make existing In-Cavern information flow as effective as possible
~Find out what the Relayers need. Get feedback from the community about the Relayers. Help fine tune the Relay process.
~ Build an effective live Heraldic network.
~Build a standardized KImail system for sending vital information
~Start getting input from the community about what they want for in-game information flow.
Stage 2:
Increase scope and structure
~ Build an AP-style news network. Develop a point source for cavern news, with free access to that news for all websites, groups and organizations. All groups can send info there, all groups can draw info from.
~ Appropriate, update and fine tune the Myst Embassy Nexus as the standard one-stop-shopping link source.
~ Network with existing groups to maintain individuality while having cooperative efforts, and avoiding duplicating work.
Stage 3:
Plan for the future
~ Begin building list of reccomendations for game modifications that would enhance and further cavern information flow; based on group experiences and explorer needs.
~ Gather teaching materials for media services like running pod/shoutcasts, recording video, etc.
~~~~~~~
I think an 'umbrella' Guild is the wrong way to go. There's no reason that groups can't stay autonomous, and still be connected as part of a network.
Take the Relayers, for example. They were nominally part of D'net, yet I never had any hand in their running. Lynnutte did more than well all on her own.
CCN or Uru Radio wouldn't have to change a thing about what they do, but they would know where to go for the most up to date, accurate information, the Guild of Messengers AP board. And when they had news come first to them, they would have a place to put it, knowing it could get to everyone.
Groups like the D'net, who were only half-Messengery (the Town Halls and such themselves, I think, wouldn't fall under the scope of the GoM, although getting the word out about them certainly would)
As long as there's people willing to take charge and do the work that needs to get done, that's really good enough. Yeah, it helps if everyone agrees on a person or two who are In Charge, so if decisions need made quickly or a buck needs stopped, people know who has that responsibility. But you don't need a committee to come up with that, you do it by working together, and finding out who's skills lie where. I'm a good organizer... I'm an awful news-poster. Someone else might be fantastic at getting stuff posted to a dozen forums in a timely manner, but might not be so good at organizing. So don't put them in charge of organizing. Each person does what they are good at, and becomes a part of the whole.
Hmm, maybe it's sort of a Messengery communism
Stage 1:
Make existing In-Cavern information flow as effective as possible
~Find out what the Relayers need. Get feedback from the community about the Relayers. Help fine tune the Relay process.
~ Build an effective live Heraldic network.
~Build a standardized KImail system for sending vital information
~Start getting input from the community about what they want for in-game information flow.
Stage 2:
Increase scope and structure
~ Build an AP-style news network. Develop a point source for cavern news, with free access to that news for all websites, groups and organizations. All groups can send info there, all groups can draw info from.
~ Appropriate, update and fine tune the Myst Embassy Nexus as the standard one-stop-shopping link source.
~ Network with existing groups to maintain individuality while having cooperative efforts, and avoiding duplicating work.
Stage 3:
Plan for the future
~ Begin building list of reccomendations for game modifications that would enhance and further cavern information flow; based on group experiences and explorer needs.
~ Gather teaching materials for media services like running pod/shoutcasts, recording video, etc.
~~~~~~~
I think an 'umbrella' Guild is the wrong way to go. There's no reason that groups can't stay autonomous, and still be connected as part of a network.
Take the Relayers, for example. They were nominally part of D'net, yet I never had any hand in their running. Lynnutte did more than well all on her own.
CCN or Uru Radio wouldn't have to change a thing about what they do, but they would know where to go for the most up to date, accurate information, the Guild of Messengers AP board. And when they had news come first to them, they would have a place to put it, knowing it could get to everyone.
Groups like the D'net, who were only half-Messengery (the Town Halls and such themselves, I think, wouldn't fall under the scope of the GoM, although getting the word out about them certainly would)
As long as there's people willing to take charge and do the work that needs to get done, that's really good enough. Yeah, it helps if everyone agrees on a person or two who are In Charge, so if decisions need made quickly or a buck needs stopped, people know who has that responsibility. But you don't need a committee to come up with that, you do it by working together, and finding out who's skills lie where. I'm a good organizer... I'm an awful news-poster. Someone else might be fantastic at getting stuff posted to a dozen forums in a timely manner, but might not be so good at organizing. So don't put them in charge of organizing. Each person does what they are good at, and becomes a part of the whole.
Hmm, maybe it's sort of a Messengery communism
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Storyteller & Creatrix
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