Chris, it's a tallk at GDC - Game Developers Conference. The people who present at GDC are in the game development biz - not game players, and they need to have industry knowledge to present. That's how it is - and I think you know that - don't get all ingenuous on me now! (smile). Who do you think got Uru in a session - someone in the industry! I'm thinking either Celia Peirce or Ron Meiners, but that's just a wild guess on my part. As for the topic - you seem so negative, Chris. That's what you do at GDC - remember - industry talk. You talk about what happened, and you analyze it, and figure out how to make it work better, and how to have the same thing happen in another game. I think the panel is quite good. I'm extra happy that Celia Pierce and Ron Meiners are on it.
As for everyone being equal - I don't know what that means. Sure we all get to play Uru - I understand that. We play in a game with gameplay and content created by Cyan. Going forward, we'll get to make content, but I rather think it's not going to be a complete free for all. I can't see it being the same sort of sandbox as Second Life. Don't get me wrong - I like Second Life, but I can't see that same thing happening in Uru.
In terms of equality - we've actually been "less equal" than players in other games. In other games, the rules for getting the good stuff are clearly articulated, and everyone gets a shot at it. In Uru, with the episodic format - it was completely arbitrary - a lucky few got to see the episodes, and the rest of the players did not. Going forward, I hope it's a more level playing field. Perhaps you mean that we all got to experience Uru - which is how it is for any online game.
Back to the Austing GDC - unlike the San Francisco GDC, Austin focuses on online games. Here's the blurb on the site:
"The Austin Game Developers Conference is a conference for developers by developers. The content presented is dedicated to online games, audio for games, and writing for games, all embracing the unique perspective native to the independent spirit of its host city."
http://www.austingdc.net/about/index.htm
Here's the 2008 advisory board
http://www.austingdc.net/conference/advisoryboard.htm
Given that it's Austin, there is also a big emphasis on audio and music for games - makes sense, as Austin is such a music town. Austin is also becoming something of a game industry town, which is really cool.
Austin GDC is standard industry conference pricey, though (I think) less than the San Francisco one. Let's see, the cheapest 3 day pass is $395, if you went before, $495 otherwise (US dollars).
You know, it really is quite impressive that the people from our little Uru are going to be a topic in a GDC session. This, from a game that never made money. Pretty darn impresive if you ask me. It's also in the right place, the " Online Games - Social Networking & Community Track". Wow, nifty topics in that track, and it's early in the planning stage - might be more presentations.
Yes - excellent find.
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Retired forum mod, mszv - played as amarez in Uru
Personal blog - http://www.amarez.com, Personal twitter - http://www.twitter.com/amareze
Last edited by mszv on Wed Jul 02, 2008 1:49 am; edited 2 times in total