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exuro

Joined: 01 Jun 2006

Posts: 17

Location: Mount Prospect,IL

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Post Posted: Sun Jul 13, 2008 4:28 pm — Post subject: Runnable on Linux

As I am removing the Windows partition from my system, I would like to run Myst Online (when it is available again) on my Linux system (with Ubuntu 8.04 and I have WINE installed).

As far as I know there are three possibilities for this to work:

1) Install a virtual machine running windows on it
2) Make it compatible with WINE
3) Make a Linux native executable

I am almost certain that the third choice is going to not be as appealing to the developers as the first choice.


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DarK

Joined: 21 May 2006

Posts: 508

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Post Posted: Sun Jul 13, 2008 5:56 pm — Post subject:

There has been some success with running Uru in linux via Wine in the past, I don't know if any changes are going to crop up with the MORE version.

Also with the recent release of Wine 1, they seemed to break more things than they fixed (In true wine style Wink ). However I'm sure that this will change in the future.

Forget about running Uru in a virtual machine, there is no VM enviroment at the moment the will allow 3D games to run.

Finally aswell, a Linux client for Uru would be greatfully welcome but again I would'nt hold your breath for it, there has been little intrest in game developers writing games for linux recently. The last major developer to try linux, blizzard, dropped the client they had before world of warcraft went gold.

Personally I would keep windows around at least on a small 10Gb partition designed just to run Uru.

Hope this helps you.

Orthzar

Joined: 17 Jul 2008

Posts: 1

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Post Posted: Thu Jul 17, 2008 4:29 pm — Post subject: Re:Runnable on Linux

I also, would like to see an Uru linux client available. Cyan could port Uru to Linux, or a group of volunteers could port and maintain a linux client.

But seriously, if Cyan does make and distribute a Linux client, think of the publicity that would attract.


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moosehadley

Joined: 06 Sep 2007

Posts: 58

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Post Posted: Sun Jul 20, 2008 6:19 pm — Post subject:

It would also bring more people to the cavern through free advertising if they posted a demo on Ubuntu's "Add/Remove..." system.

(Application - Add/Remove...)


Think this is a great idea, they would only need to tweak the OS X code a bit since Linux and OS X are both UNiX based.


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sbernstein

Joined: 06 Sep 2006

Posts: 3

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Post Posted: Sun Jul 20, 2008 8:42 pm — Post subject:

Well. there is ..eh.. was ...eh... should be - whatever - a mac client for MOUL. Don't know if it was/is (this is making me dizzy) ready but it should be quite easily portable from FreeBSD-based MacOSX to linux. These systems are quite equal. Lots of the supporting libraries are basically the same, like opengl, xorg, gtk and these sort of things. At least, it should be easier than to port a Windoze client to MacOSX.


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moosehadley

Joined: 06 Sep 2007

Posts: 58

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Post Posted: Sun Jul 20, 2008 9:27 pm — Post subject:

sbernstein wrote:

Well. there is ..eh.. was ...eh... should be - whatever - a mac client for MOUL. Don't know if it was/is (this is making me dizzy) ready but it should be quite easily portable from FreeBSD-based MacOSX to linux. These systems are quite equal. Lots of the supporting libraries are basically the same, like opengl, xorg, gtk and these sort of things. At least, it should be easier than to port a Windoze client to MacOSX.



Thats what I just said, see the post above yours.


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Christian Walther

Joined: 15 May 2006

Posts: 668

Location: Switzerland

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Post Posted: Tue Jul 22, 2008 3:16 pm — Post subject:

sbernstein wrote:

Lots of the supporting libraries are basically the same, like opengl, xorg, gtk and these sort of things. At least, it should be easier than to port a Windoze client to MacOSX.



Keep in mind that they didn't port (in the usual sense) the Windows client to Mac OS X. It was the original Windows client that ran within Cider (based on WINE) on Mac OS X. This likely required some adaptations, but no complete port to the Mac OS X APIs.

(By the way, Mac OS X does not use X.org or GTK (by default, though it can if you want). It has its own graphics technology, called Quartz.)

moosehadley

Joined: 06 Sep 2007

Posts: 58

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Post Posted: Thu Jul 24, 2008 6:26 pm — Post subject:

Christian Walther wrote:

(By the way, Mac OS X does not use X.org or GTK (by default, though it can if you want). It has its own graphics technology, called Quartz.)



I knew it had its own, but I didn't know what it was called.

Quartz? That's a strange name for a GUI.

The thing keeping the time* is also the thing displaying the time**!




*as in Quartz crystal (used in electronic devices for counting time http://en.wikipedia.org/wiki/Quartz )

** as in Quartz GUI


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EowynCarter

Joined: 20 Dec 2006

Posts: 1151

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Post Posted: Thu Jul 24, 2008 8:19 pm — Post subject:

Yup, linux client would be nice Wink

Or at least, ensuring that wine and uru goes along nicely. POST don't Sad

Quote:

The last major developer to try linux, blizzard, dropped the client they had before world of warcraft went gold.


they did ? one point to them for tying though.


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nikolas

Joined: 11 May 2006

Posts: 43

Location: Patras,Greece

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Post Posted: Tue Jul 29, 2008 10:28 am — Post subject:

One more vote here for a Linux / Wine client. From what i read above, it does not seem undoable.

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