I'm sure that by "elements" you mean the professions and IEs. I'm sure many people have no idea why I supporte such things.
Well, I'll explain more.
About the IEs, I already told you what they are. But wy do I think it will be good? because people need some push. When playing a computer game, you don't explore like... really exploring. It can be fun and really great, but at some point you will say "why should I go all the way there? to see something?". That's what happend to me with the ahnonay spheres. I knew seeing the spheres rotate will be great, but I just didn't care enough. So these IEs are a push. A push to explore more. When you explore an old factory in the maze of d'ni tunnels, and find a skeleton of a man, you get an IE. When you read sharper's journal in his office, you get an IE. When you see the spheres rotate, you get an IE. The "beginning areas" (such as the desert, the way to d'ni, and the 'hoods) will have easier IEs (like seeing stuff which are easily noticable), and the more complicated areas (teledahn, eder gira, spyroom) will have harder IEs (few simple stuff like visiting an age with friends, other require you to do some thing).
Now, the leveling... again, that's a push to do and see more. 10 levels to go,100 IEs to find to reach the top level, "Mastering Explorer". As I said, explorers will easily find the about 20 "you will abviously see this thing" IEs. Than, there are the more complicated IEs.
A problem I came into is "how do I make leveling fit to MUL?". MUL doesn't seems like the type of game with leveling, though with no push, it will be somewhat boring. I needed something which fits MUL exploration spirit, and not the "kill a monster, level up" leveling in other MMOs. MUL has somekind of unwritten leveling- experience.There are the new, unexperienced explorers who want to know more, and the very experienced explorers who can help around and stuff. So if this leveling was written down, I thought people will actually want to explore more. But in MUL, it won't be like other MMOs. In MUL, your experience is what you see and do. Instead of pointless missions, you get things which actually help you understand things better.
Now, to the professions. There are NO differences between them, and they are used only as titles. In the character gender and name tab (which will appear once you create a new character. oh and btw this tab will also have left handed/right handed choice), you will choose the profession (Adventurer, Archeologist, Geologist or Historian). Written above, will be something like "profession used only as titles, no difference between them". All professions are the same. As you know, when you put your crusor over a person, you will see his name, his level (only New Explorer/Wandering Explorer and so on, not IEs) and his profession. This profession is only used as a title, to show why you are here. If you choose adventurer, you play the game because you want simply go where things take you. If you choose archeologist, you play the game because you want to see ancient building and tools. If you choose geologist you play the game to learn about the nature of things around you, of the ages and buildings. If you choose historian, you play the game because you want to learn more about the people of the city. Of course these things aren't a must, but the point is that professions are titles which show others what are you most interested in.
Now, the sides choosing. There are 2 options in the game. There are "followers", those who follow the journeys, and "unfollowers", those who follow the DRC, or simply don't follow anyone. This option WON'T be shown when you put your cruson on a perosn, because it's really complicated. One can take a relto book and be a follower, while he doesn't really support yeesha. Other can play without a relto book, while he actually don't follow anyone. Sides things are really "unwritten", so instead of writting it down, there will be 2 options, and the sides- they are for the player to choose during the game.
The differences between the options are (notice that one an change his option during the game. Just like you take a relto book to be a follower, you can put it down to be an unfollower. Even if you change options, all your progress wil be saved, both as follower and unfollower):
Followers: Can use any bahro/yeesha objects (yeesha signed linking books, linking stones, cloths), have and can collect journey related clothing (journey gift, watcher's shirt from ahnonay), have an can collect regular clothing (not related to followers or unfollowers), can solve cloth-based puzzles, can reach all areas of an age, if the some area of the age is reachable by cloths/any bahro object (such as ahnonay), have a personal age (relto), can modificate personal age with relto pages, have a closet and a bookshelf (for easier traveling), can take a KI, can collect all nexus links, have a journal, have a default 'hood. Can't have a membership in their default 'hood (not considered 'hood members, don't have "neighbors" tab in KI chat, can't upload pics to the 'hood imagers), can't open a new 'hood or change default 'hood, can't reach the descent (both from the desert and from the 'hood. They can reach the 'hood through a book in their relto bookshelf), don't have and can't collect special unfollowers clothing (DRC, not regular, hardhats, DRC shirt, DRC logos on shirts).
Unfollower: Can reach descent, can take a KI, can collect nexus links, have a journal, have and can collect special unfollowers clothing (such as DRC hardhats and DRC shirt), can do everything followers do in their ages (touch cloths, use yeesha objects, reach areas only reachable with bahro and yeesha related objects) if he links to a follower's age version, have an can collect regular clothing (not related to followers or unfollowers), have a membership in their default 'hood (and everything that comes with it, as stated above), can open a new 'hood and can change 'hood membership, can't have a personal age (no personal bookshelf), can't use any bahro/yeesha objects (yeesha signed linking books, linking stones, cloths), don't have and can't collect journey related clothing (journey gift, watcher's shirt from ahnonay), don't have cloths in his version of the age, can't reach all areas of an age on his own, if the some area of the age is reachable by cloths/any bahro and yeesha object (such as ahnonay), don't have and can't collect journey related clothing (described above).
Previously known as "The stranger"