I think in other threads it has been asked to the affect, what does Cyan get out of this by going Open Source?
Of course one, their URU and now the communities continues to have life. But beyond that would be something truly remarkable.
Imagine a game platform with truly global presence. If the distributed architecture for a game platform could be fully realized, imagine then a renewed Cyan, with a new epic game, or any other game company for that matter, it will be Open Source code, being able to place scalable servers in data centers in Europe, Asia, Africa, Australia, North and South America. All acting as and working as one super massive single entity
shard. (Think more of a URU SkyNet)
This is implemented now with network databases where the GUI applications are local to the local user group and the database is on a central high-availability server platform (This is essentially what was in place with UU with separate shards/servers with Cyans central authentication server). If this could go beyond that to a fully and truly homogeneous and cohesive architecture for a game platform serving high quality graphics to hundreds and thousands of user at the same time (without lag), that would I think, be something.
And as far as change controls, no issue really, if one server goes down, a momentary pause as all the users running in the logical host on that server, which would contain the age or ages that are within that logical host, are shunted over as the logical host moves (Something that happens with clustered high-availability databases and applications now where the host server goes down and the logical host containing the database or application is moved to another server in the cluster).
Edit:
My point is, if individual servers in a distributed architecture could be configured to host one or two specific ages (not ALL of URU with every age), depending on the servers size, network bandwidth, etc., with other servers hosting other ages of URU, larger scalable server with A'egura(sp?), and these ages within logical hosts able to fail-over from one server to another should server hardware fail, and then be failed back, a truly solid distributed scalable super shard should then be possible.