CyclinGuy
Joined: 27 Jul 2007
Posts: 117
Location: London
Posted: Fri Dec 19, 2008 4:31 pm — Post subject: Having your cake and eating it. Or, One Shard Fits All
It's pretty clear that any Shard that hopes to satisfy everyone who has expressed an opinion on these forums, has its work cut out! Some seem to prefer keeping a 'vanilla' Shard holding the code and Ages as found in MO:UL at switch off, and nothing more. Others want a Shard that will also include FCAL or 'approved' Ages, though there is some disagreement over what 'approval' means, or implies. Others seem to think there should be a Shard where anything goes. So how do we prevent there being a schism of the community over these different Shard requirements?
Even taking a fairly simple case where there was a Shard running URU as it was in MO:UL and another which included fan created content in addition... which Shard would people be on? It isn't at all clear that Shard's running different content would be visible to each other, and we have every reason for thinking they would not be. Does this mean beginners would be invited to visit the 'vanilla' Shard to start off with before moving onto the developing Shard? If so, with most experienced explorers presumably on the developing Shard, newcomers would get the impression that the game was empty, with unfortunate results. Even if people were evenly distributed over the Shards, there would still be the risk that the game would appear under populated to a newcomer trying it out for the first time.
Then consider, what if an Age isn't 'approved'? Where is it to go? Forcing an Age writer to put his/her Age, the product of much time and effort, onto a 'minority interest' Shard because it included content that was deemed inappropriate by someone or other, wouldn't do a lot to encourage people to develop badly needed new content.
If we don't want to fracture the community into many different Shards catering to specific tastes and requirements, then I believe we have to grasp the nettle, and limit the reasons for refusing to host an Age on the 'official' Shard, to purely technical ones. Ie all Ages that reach the required technical standard, viz it doesn't crash anything, should be accepted for hosting. So how do we reconcile allowing Age developers complete freedom with the conflicting requirements and preferences of URU explorers? Well, in the past, we couldn't, but once the server and client source becomes available, then we can.
My suggestion is that we have a kind of permissions based approach to Age accessibility. An Age submitted to the Shard would have a content type and if appropriate, minimum age requirement attached to it. One possible system of classification would be:
MO:UL Age - Vanilla URU
On Canon Age - fan created Ages that fit within the FCAL
Off Canon Age - fan created Ages that don't fit within the FCAL but are unlikely to offend anyone's sensibilities otherwise
AYOR Age - Ages that contain content which may offend some people's sensibilities (but still within legal norms for the net)
We could extend the in game user preferences to include the ability to select which Age types the user wants to see. A simple click box next to the Age type list above would suffice. We could also add an option to request the user's date of birth during registration (and nickname selection), so that minimum age requirements attached to an Age could be checked in the same way.
If you are too young for an Age's minimum requirement, or have selected not to play a given Age's classification type, then all links to that Age would be withheld from you, and invitations to join that Age by another player, would fail. Something similar was used to prevent people playing the GameTap MO:UL trial from accessing Ages beyond the cleft and neighbourhoods etc. This could be transparent to the player, so they needn't know that these other Ages existed at all. However, players in a different Age would still be visible in the Ki, whether the Age was one accessible to the player or not, so social aspects of the game needn't be affected, beyond the obvious restriction that players could only meet 'physically' in Ages to which they both have access.
Implementing something along these lines would mean one Shard could handle all content and all requirements. Whilst it makes sense that any Shard run independently, could pick and choose which Ages they included, I believe that any Shard with pretensions to being the 'official' Shard, should at least attempt to represent the whole community.
Even taking a fairly simple case where there was a Shard running URU as it was in MO:UL and another which included fan created content in addition... which Shard would people be on? It isn't at all clear that Shard's running different content would be visible to each other, and we have every reason for thinking they would not be. Does this mean beginners would be invited to visit the 'vanilla' Shard to start off with before moving onto the developing Shard? If so, with most experienced explorers presumably on the developing Shard, newcomers would get the impression that the game was empty, with unfortunate results. Even if people were evenly distributed over the Shards, there would still be the risk that the game would appear under populated to a newcomer trying it out for the first time.
Then consider, what if an Age isn't 'approved'? Where is it to go? Forcing an Age writer to put his/her Age, the product of much time and effort, onto a 'minority interest' Shard because it included content that was deemed inappropriate by someone or other, wouldn't do a lot to encourage people to develop badly needed new content.
If we don't want to fracture the community into many different Shards catering to specific tastes and requirements, then I believe we have to grasp the nettle, and limit the reasons for refusing to host an Age on the 'official' Shard, to purely technical ones. Ie all Ages that reach the required technical standard, viz it doesn't crash anything, should be accepted for hosting. So how do we reconcile allowing Age developers complete freedom with the conflicting requirements and preferences of URU explorers? Well, in the past, we couldn't, but once the server and client source becomes available, then we can.
My suggestion is that we have a kind of permissions based approach to Age accessibility. An Age submitted to the Shard would have a content type and if appropriate, minimum age requirement attached to it. One possible system of classification would be:
MO:UL Age - Vanilla URU
On Canon Age - fan created Ages that fit within the FCAL
Off Canon Age - fan created Ages that don't fit within the FCAL but are unlikely to offend anyone's sensibilities otherwise
AYOR Age - Ages that contain content which may offend some people's sensibilities (but still within legal norms for the net)
We could extend the in game user preferences to include the ability to select which Age types the user wants to see. A simple click box next to the Age type list above would suffice. We could also add an option to request the user's date of birth during registration (and nickname selection), so that minimum age requirements attached to an Age could be checked in the same way.
If you are too young for an Age's minimum requirement, or have selected not to play a given Age's classification type, then all links to that Age would be withheld from you, and invitations to join that Age by another player, would fail. Something similar was used to prevent people playing the GameTap MO:UL trial from accessing Ages beyond the cleft and neighbourhoods etc. This could be transparent to the player, so they needn't know that these other Ages existed at all. However, players in a different Age would still be visible in the Ki, whether the Age was one accessible to the player or not, so social aspects of the game needn't be affected, beyond the obvious restriction that players could only meet 'physically' in Ages to which they both have access.
Implementing something along these lines would mean one Shard could handle all content and all requirements. Whilst it makes sense that any Shard run independently, could pick and choose which Ages they included, I believe that any Shard with pretensions to being the 'official' Shard, should at least attempt to represent the whole community.
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