Sasurael
Joined: 15 Dec 2008
Posts: 7
i read a lot about ppl thing there will be all these different version of the client and the server and that the clients may not work will all the servers.
I know this is a game but it still is nothing more then a client server app. the client sends and receives messages from the server and the server sends and receives message from the client.
The Fix for that would be to create and RFC(Request for Comments) Protocol for MOUL info about RFC is here
http://en.wikipedia.org/wiki/Request_for_Comments
and here is one for Internet Relay Chat
Server: http://www.rfc-editor.org/rfc/rfc2813.txt
CLient: http://www.rfc-editor.org/rfc/rfc2812.txt
all this does is layout how the client and server talk to each other it what the message is and how it is formatted and what actions take place on the client or server side.
when you link a message is sent to the server and the server send a message to the client(s) the RFC would layout what how the message is formatted what the server does with the message and what the client(s) does with the message.
now if every one who makes a client or server follows the RFC all server and clients can work with each other even with one hass something the other does not.
Lets say i make a server and client and i follow the RFC when i do but then i add IRC stuff to the server and the client some one with a client that does not of my IRC stuff should still be able to log on to the server and play the same whould go for my client if i log on to some one else server then does not have the IRC stuff and they followed the RFC when they made there server i should still be able to play on the server with my client.
so if this is set up right it does not matter what a serer are client does if they now what to do with the messages a link message is just that link to an age.
I know this is a game but it still is nothing more then a client server app. the client sends and receives messages from the server and the server sends and receives message from the client.
The Fix for that would be to create and RFC(Request for Comments) Protocol for MOUL info about RFC is here
http://en.wikipedia.org/wiki/Request_for_Comments
and here is one for Internet Relay Chat
Server: http://www.rfc-editor.org/rfc/rfc2813.txt
CLient: http://www.rfc-editor.org/rfc/rfc2812.txt
all this does is layout how the client and server talk to each other it what the message is and how it is formatted and what actions take place on the client or server side.
when you link a message is sent to the server and the server send a message to the client(s) the RFC would layout what how the message is formatted what the server does with the message and what the client(s) does with the message.
now if every one who makes a client or server follows the RFC all server and clients can work with each other even with one hass something the other does not.
Lets say i make a server and client and i follow the RFC when i do but then i add IRC stuff to the server and the client some one with a client that does not of my IRC stuff should still be able to log on to the server and play the same whould go for my client if i log on to some one else server then does not have the IRC stuff and they followed the RFC when they made there server i should still be able to play on the server with my client.
so if this is set up right it does not matter what a serer are client does if they now what to do with the messages a link message is just that link to an age.



