Joined: 09 May 2006
Any program for creating Ages will always require a knowledge of 3D modeling. The best that we can hope to do is to make a tool that integrates nicely with a 3D Modeling program to allow the handling of settings through a graphical interface.
Yes and no… For building in the Uru world it appears that will be the case. However, several of the existing MMO’s and developing MMO’s either have or are looking at ways to have easy content creation. THERE and SL have simplified content creation. It seems that is the direction things are headed. Since I think you mean knowledge of 3D modeling as is used in Uru now, I think that ‘always’ is quickly becoming inaccurate.
Not true, at least according to my interpretation of "knowledge of 3D modeling". Even gift-from-the-Lord-and-perfection-incarnate Second Life does and always will require you (or a team of people) to know how to properly fit things into a 3D environment and how and/or what to texture them in order to make decent content. I know several people who, while able to orient themselves to play 3D games, are unable to understand how to position objects in a 3D digital space. That knowledge is always going to be required for everything except something like Spore where creations are placed by the computer. At its core, this ability is almost all of what's required for a decent first Age (and if you need help, people can always wire the Age up for you). An idea, the ability to understand 3D space, and the ability to add textures.