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Mekeretrig

Joined: 29 Sep 2009

Posts: 172

Location: ON, CA

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Post Posted: Wed Sep 30, 2009 5:06 am — Post subject: D'ni research for Myst mod

Hi,

I'm undertaking a project which will probably take a very long time, but it all gives me experience and such so its no matter.

Anyways, the project is a mod for the game called Fallout 3, which uses the Gamembryo engine, and it will be an adaptation based around Myst (specifically Book of Ti'ana).

I'm very new to these forums, and it makes me very happy to see a lot of other Myst fans.

Anyway, does anyone have any D'ni related concepts or screenshots? By D'ni related I mean specifically their city underground on Earth, their tunneling machinery, examples of their clothing styles and uniforms, etc.

This will be a total conversion mod in which the player will play through as either a Human or a D'ni (haven't really decided which yet), so I'll be trying to (as accurately as possible) recreate this civilization so as to give the player an idea of what it might have been like before their collapse. The violence attached to FO3 gameplay will be toned down in this mod (it won't be the lynchpin anymore), and a mix of more Myst style gameplay coupled with Book of Ti'ana's engrossing storyline will offer a much more substantial experience for the player.

Explore the D'ni city as it was, unruined, meet many different people, visit the surface if you want, visit ages, do jobs for the guilds, become involved in the city's political intrigues, and whatever else I can think of and derive from the story.

So, like I said, it would be greatly appreciated and helpful if you could donate some...

1. Screenshots of the city itself.
2. Maps of the city would be really, really appreciated.
3. Concept art related to the city and D'ni culture (their apparel, machinery, weaponry, etc)

Oh, and does anyone know if Cyan has released any comprehensive documents on D'ni language? I've read a few very good sources online, but more often than not I'm unable to devise any D'ni script due to a lack of necessary words.

Hopefully this mod will do well in the FO3 modding community, and maybe even draw converts over to tasteful gaming.

Thanks for reading! Smile

Jevasi

Joined: 09 May 2006

Posts: 115

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Post Posted: Thu Oct 01, 2009 12:47 am — Post subject:

This project sounds very exciting.
To answer your first question I don't think we have everything of the D'ni language yet but if you need help the D'ni Linguistic Fellowship is definitely the place to go.http://linguists.bahro.com/ If you sign up on the forums you can ask them for help with anything relating to written or spoken D'ni.
For your second question there was recently revealed to be a fairly extensive set of concepts over here, http://pelishard.net/tmreroteoabmtdatpotsa/, of which a number should be D'ni. Another good source is here.http://uru.patchallel.com/uru_images_which.htm
I think that given the nature of your project something like this would be excellent as the players first glimpse of D'ni if you decide to make them a human. Or possibly even if you go with a D'ni, possibly something like a returning member of the construction crew for the tunnels and the shaft?


Good Luck


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Mekeretrig

Joined: 29 Sep 2009

Posts: 172

Location: ON, CA

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Post Posted: Thu Oct 01, 2009 2:18 am — Post subject:

Hi!

Thanks a lot for the screen/concept sources, they will be incredibly helpful!

I will probably stick with a D'ni protagonist, since it wouldn't make much sense if there was a second surface dweller (one shook things up enough as was). I'm still thinking about it though, and theres still tons of time, so if anyone has any ideas/thoughts on it, those are welcome Smile


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