MegalomaniacalBahro
Joined: 14 Nov 2009
Posts: 78
Will URU's graphics be updated when the source code is released (they look good, but they're starting show signs of aging)? I don't really mean modeling/textures, but more along the lines of shaders and image effects. I've seen a lot of games now which have lens glare, reflective/refractive shaders, and depth of field. Lens glare (in bright, sunny areas like the Cleft and Er'Cana) would add quite a bit, and reflective/refractive shading would improve water (It already looks pretty good, but the ground beneath it doesn't distort). DOF, I would guess, would be used sparingly if at all.*
I don't know what sort technical stuff this would include (it all depends what the game engine can support), if it wouldn't work under the licensing (I know that models/textures aren't going to be open-source), or if it is just too difficult to do with the existing code.
Edit: also, by doing a little research on Plasma, it seems that v. 2.0 was used t make URU, and v. 3.0 (which includes some of these effects I think) was used to make Osmo. It sounds like (but I am uninformed and out of the loop), in order to do this stuff, you may have change out the game engine for a newer version.
*please note that these observations are based on URU:CC, and I have no idea if any of these ideas were implemented in MOUL or not.
I don't know what sort technical stuff this would include (it all depends what the game engine can support), if it wouldn't work under the licensing (I know that models/textures aren't going to be open-source), or if it is just too difficult to do with the existing code.
Edit: also, by doing a little research on Plasma, it seems that v. 2.0 was used t make URU, and v. 3.0 (which includes some of these effects I think) was used to make Osmo. It sounds like (but I am uninformed and out of the loop), in order to do this stuff, you may have change out the game engine for a newer version.
*please note that these observations are based on URU:CC, and I have no idea if any of these ideas were implemented in MOUL or not.
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