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Sensei

Joined: 05 Feb 2009

Posts: 250

Location: In space, gathering power...

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Post Posted: Wed Jan 13, 2010 3:16 am — Post subject:

Well clearly they pulled them from the DRC cafeteria. Budgets cuts, you know. And safety restraints. That toothpick sticking out the top is dangerous! What if somebody cut the roof of their mouth?

Of course, the heavy is hardcore and does not remove the toothpick.

Also, should I make that a .tga so you guys can use it as a spray? I have the resources to do so.

Edited for spelling


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Mister Cloak

Joined: 04 May 2007

Posts: 325

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Post Posted: Wed Jan 13, 2010 6:28 am — Post subject:

lol I like where you are going with that idea Sensei. Speaking of BLU, here's a gift for you all!


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Mister Cloak

Joined: 04 May 2007

Posts: 325

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Post Posted: Thu Jan 14, 2010 2:35 pm — Post subject:

I hate double posting but I wanted to share a couple pics of the latest addition to the map. It's far from complete and not very impressive but nonetheless, enjoy



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laughingpineapple

Joined: 17 Feb 2009

Posts: 663

Location: Milano

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Post Posted: Thu Jan 14, 2010 3:02 pm — Post subject:

So you did find a solution for the BLU team! Great job imho, it's as fun and well-thought as the RED one Laughing Laughing Laughing

The new pics are still impressive, for the uneducated among us at least Smile


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Deledrius

Joined: 09 May 2006

Posts: 855

Location: Jurupa Valley, CA USA

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Post Posted: Sat Jan 16, 2010 7:41 am — Post subject:

I'm a big fan of TF2 and will be eagerly awaiting this!

Looks great so far. Just remember to not stick too closely to the "real-life" Uru maps at the exclusion of TF2 gameplay. Those team logos are perfect. Cool


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Mister Cloak

Joined: 04 May 2007

Posts: 325

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Post Posted: Sat Jan 16, 2010 2:36 pm — Post subject:

My test map gave me some ideas of what to expect when I started on the alpha version of the map. I'm 30 hours into it, two all nighters in a row and I have some results! The map is coming out quite nicely. This is the fountain area still but I completely rebuilt it from scratch. Some of the stuff in the map will eventually be modeled and imported into the game as props for the eventual prophunt version of this map. The rest of the map hasn't got adequate lighting, walls, or in some cases, floors. Nevertheless, enjoy!



[img]


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Deledrius

Joined: 09 May 2006

Posts: 855

Location: Jurupa Valley, CA USA

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Post Posted: Sun Jan 17, 2010 12:13 am — Post subject:

Looks good! (Especially considering how much of a pain Hammer can be to work in.)


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Mister Cloak

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Posts: 325

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Post Posted: Wed Jan 20, 2010 12:35 pm — Post subject:



Fought for hours trying to get the specular and normal maps to even show on the Kirel Cobbles texture. Finally got it but now I think it's too much shiney. I can't win sometimes XD


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sarpedon2

Joined: 21 Jun 2006

Posts: 248

Location: Wouldn't you like to know

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Post Posted: Mon Jan 31, 2011 7:18 pm — Post subject:

Hate to bring an old thread back up but does anyone have any news on this project, it just seemed to vanish after June 2010?


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