Well Uru's return was a bit unexpected. But I think I thought these ideas out, deliberately not taking into account current events. If I did take into account current events, most of of my plans would basically be, well y'know

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I've been interested in the history of Uru and would really like to know alot about Mudpie and DIRT, two parts of Uru's history that seem less well known to the majority of the community. My ideas are partially inspired by the two versions of Uru. Over the last few days, I've thought out a couple of gameplay ideas along with some creative ideas. Here's a creative one I just thought up that I could link to the game:
Traveling down to D'ni: Descent.
Now as I have stated in my original post, you have three journey's to undertake. Yeesha's journey, the link to the Pueblo and Tomahna where you can about the game's back-story (Helpful for new players) and the Descent into D'ni. Lets focus on the Descent. After Collecting your Relto book from under the tree, you proceed to talk to Zandi who directs you to the Volcano, the barbed-wire fence has been cut threw and at the top is a ladder that is propped up against the Volcano's steep edges. After climbing up the ladder, you step out onto a wooden scaffold, as tall as the rim of the Volcano's caldera. You see familiar sites such as the Moiety dagger and you get an excellent panorama of the Cleft and the desert scenery around you. You see that there is a hardhat (with a cave light strapped to the front of the hat) on the scaffold, you put it on. You find that there is no ladder down into the bottom of the caldera, which shows off a new gameplay idea and new physics idea, climbing ropes. You climb down the thin rope that has been tied to the scaffold poles and drop down slightly into the Caldera.
After finding the entrance to the caves under the volcano, you begin to make your way down to the Great Shaft (the journey towards the D'ni tunnels are longer than they were in Myst V as if you to implement the Myst V model of the Descent into the Uru model of the Cleft, the great shaft would be poking out of the ground!) You eventually reach the tunnels seen in Myst V, and you find the Eder Tomahn on the topmost level of the Great Shaft has a Nexus that seems in pristine condition, but is not working (the cog at the bottom is no longer rotating) and the book is protected by a panel which seems to be opened only by a lever on the wall of the Tomahn (which requires power). Strangely though you find that the Node doors still work and so does the Elevators of the Great Shaft (this explains the reason for the locked Node door in Myst V, as it contains the generator to the Elevators and Node doors and was locked by DRC members to prevent abuse by Explorers). You realise you must power the Fans and Nexus ports to continue further. You travel down the majestic Great Shaft (as it appears in Myst V) and eventually down to the bottom where you activate the D'ni generator and the fans, powering the fans (which helps continue acess to the caves leading down to the Cavern) and also the Nexus ports. Arriving at one of the Nexus ports that contains a book, you find a linking book to Noloben (the original version, not Myst V version). You can then either choose to link to Noloben or continue down into the caves.
Edit: Alot of the ideas I have posted here (and haven't) do seem unlikely technically as they would require Cyan's participation (which I doubt I would get) and also the Plasma Engine so it can be tweaked and improved. Nevertheless I will continue to post ideas not in hope they will become a reality but to show you what I thought of, I'm thinking of putting these in Creativity.
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