a quick note about the differences between the original Uru Live Beta (prologue), Uru CC and Uru Live (to be released next month.)
Prologue, Uru:ABM and Uru:CC all use the Plasma 2 graphical engine, and the Havok Physics engine. Havok is a third party company who after saying they would do a MAC port never did. Cyan developed the Plasma engine themselves.
Uru Live will be using the Ageia Phsyx engine (I think this is confirmed) Ageia make a range of Phsyical Processing Units (like a graphics card but for game physics) but you don't need one of their PPU's to use their physics library. This physic library is known to work on the MAC platform however there are no MAC PPU's. So MAC currently can only so a software emulation of the Physx, just like 99% of us on XP will be.
Uru Live is also supposidly going to use an updated version of the Plasma engine(they haven't stated offically what they have done), assuming they stole most of the updates they made for Myst V we can expect Direct x9.0c support, increased graphics card support, lower min specs and that incredibly cool water from Noloben (I hope.)
Thats everything thats been mentioned in these posts over time, if anyone can see any inconsistancies or misinformation feel free to correct me.
Oh and if you do have Uru:ABM or Uru:CC try
http://plasma.cyanworlds.com/ and join us on UU while we wait to be invited into the Beta.
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