Emor D'ni Lap wrote:
kaelisebonrai wrote:
and the 3dsmax7 exported ages are useless to anyone without Drizzle.
Deciding on an appropriate 3D creation app and learning to build what you want to see is far more important than running around in it. Doing these things carefully, with thought, takes some time.
Because the route you mention happens to be the only one available at this moment does not mean that's a permanent situation.
I would suggest that by the time PeteC has something he's ready to work with, there will be many options open to him.
Actually, I would have to disagree with this.
IF you want to simply learn how to 3D model, then sure, this will work.
IF you want to simply learn how to apply textures, make blended textures and apply them to those models, then yah, what you say will work.
IF what you want to do is create a 3D virtual world that can be used by Cyan's Plasma game engine.....then this is not a good idea.
There is no denying that, yes, when Cyan releases their plugin tools actual source code, then yes, there more than likely will be plugin's made for many different 3D modeling software.
However, if you'd like to learn NOW, then you have 2 options: Blender or 3DS Max 7.0.
If you do not want to use either of those....then you're going to have to wait......and more than likely you will be waiting for a very long time. There is no set time schedule for when Cyan will release their source code for the plugin. The very next thing in the pipeline to be released will be a Test Server.
That means those of us that have Max and Cyan's plugin will be ready. Those that are using Blender will also be ready for reasons I can't discuss here.
I can say that it is possible to build things with other 3D modeling software....and then you can import them into Blender or Max. The plugin that is used for either is what is used to "wire" what you have made so that the Plasma game engine will know what to do with it.
However, there are a couple of other things to keep in mind (and why I REALLY do not recommend you decided how to make Ages by deciding what 3D software you want to use).
The way Materials and Textures are used in both Blender and Max, are not always how you will be able to "paint" your world.
There are many, many, many features that are used by both Blender and Max that the Plasma game engine does not support, and when you export, will be ignored and not used.
Cyan's plugin for Max has it's own very specific Materials that are use with the Game Engine.
This is not going to change with the plugin source code being released. It will only change if the MOUL:a game engine source code is released.
So yes, you can wait, and shop around for your favorite 3D software.....but you will be waiting quite a while before you can even test something.
If you want to learn how to do things NOW, and test things NOW, I highly recommend that you download and learn how to use Blender. It's free, there are tons of tutorials on how to use it. Tons of tutorials on how to make Ages with it, and will more than likely be the way most people end up creating Ages for quite a long time to come.
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