Hi everyone !
For those of you still skeptical about my photo on top of the sensor...
This photo was taken in MOULa ! Sensor can be scaled !
I invited Abjab last night in my Ahnonay Age while I was still on top and he saw me there.
For those who would like to experience it, here`s how it`s done:
1. Current is on.
2. Position your avatar behind the waterfall, not under it but on top of it.
3. Make sure your avatar is aligned with the sensor base (middle of it would be fine).
4. Caps lock key on.
5. Make sure your avatar doesn`t touch the bottom of the lake.
6. Do /afk (away from keyboard). Your avatar will slowly start to move because current is on.
7. Levitation phase: when your avatar reaches the waterfall, it will start to levitate. Remember, you are still in /afk mode.
8. Continue to advance near the sensor base. Open your KI with F2. Your avatar will stand up but levitation phase will continue.
9. When your avatar is about 4 or 5 feet away from the sensor base, close your KI with F2 and IMMEDIATELY hit both 'space bar' and 'up arrow' SIMULTANEOUSLY !!! This is very important. Keep your fingers on those keys.
Your avatar will then emerge like a rocket from your current position to 70 or 75 feet in the air in half a second. This is a wonderful experience. If you hit those keys at the right place, your avatar will stay on top of the sensor !!! I created a marker mission there. If you want it, i would be glad to send it to you. Enjoy !!!! This is wonderful stuff.
Now, i can stay on top 5 times out of 6. When you know the exact place to 'close the KI' and immediately follow with the key combinations, then this is easy to do !
Tonight, I experienced something else.
While on top of the sensor, there was no quabs on the island. Hmm... I asked a friend of mine to turn my sphere. It worked !
Sensor cannot detect a presence on top of itself !
Now, here are some pics taken by me.
By
mouski at 2010-05-11
By
mouski at 2010-05-11
By
mouski at 2010-05-12[/img]
Enjoy !
Mouski
Last edited by Mouski on Thu May 13, 2010 3:24 am; edited 2 times in total