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Paradox

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Post Posted: Thu Mar 04, 2010 7:20 am — Post subject:

You forgot to mention that Descent (Shaft) works the same way as the Baron City Office link from Teledahn, and will create a personal instance if shared. Razz

There's also K'veer, which (if I recall) follows roughly the same laws as the city: neighbourhood instanced if you link to it from Relto, but a public instance if you use the Nexus. I don't remember which one you are initially linked to when you solve the code.

Drakmyth

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Post Posted: Thu Mar 04, 2010 7:28 am — Post subject:

Wait... so you're saying that I have my own city... that I CAN'T GET TO?!?! Evil or Very Mad


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Paradox

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Post Posted: Thu Mar 04, 2010 7:29 am — Post subject:

Drakmyth wrote:

Wait... so you're saying that I have my own city... that I CAN'T GET TO?!?! Evil or Very Mad



More like your own parts... of parts of a city. 100% yours... 100% inaccessible to you. >.>

johnsojc

Joined: 16 Dec 2006

Posts: 965

Location: Maryland, USA

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Post Posted: Thu Mar 04, 2010 1:15 pm — Post subject:

Paradox wrote:

There's also K'veer, which (if I recall) follows roughly the same laws as the city: neighbourhood instanced if you link to it from Relto, but a public instance if you use the Nexus. I don't remember which one you are initially linked to when you solve the code.



You saw K'veer in the nexus? You've got better eyes than I. I just use the portal in the Cleft to get to the public instance.

Marck

Joined: 19 Sep 2006

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Post Posted: Thu Mar 04, 2010 3:20 pm — Post subject:

There's a Nexus terminal in K'veer. Stick your KI into it and it will register a link in your Nexus, just like the Nexus terminals in the city.


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ChrisForsyth

Joined: 18 Sep 2006

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Post Posted: Tue Mar 09, 2010 7:29 am — Post subject:

Keep in mind that the whole sharing thing is primarily to allow people to team up on the personal ages.

Gondar

Joined: 12 Aug 2006

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Post Posted: Wed Mar 10, 2010 3:01 am — Post subject:

Sharing is utterly and ridiculously broken. My theory is that sharing has been broken since before MOUL, before UU.. in fact back at prologue. That's why the barricades were added... Cyan can't trace down the fault and fix it because it's buried that deep.


Why? Look at it this way. In UU it went wild when shared. Random hoods. how did they fix it? We don't know, but now suddenly notice how the hood is named after the person who creates it. As in X's Bevin (which is another fault but that was a deliberate change and unrelated).
Why? Simple. My proposal is they tweaked the game to make hoods a private instance owned by all members. It even says all owners. So why is that so big? Because of sharing.


See, when you share a book, my theory is that it has never worked, once. We think it does.. but that's because there's a level of error catching, and we've been using that 100% and never noticed. When you share, it presumably would pass along a reference. It does not. Instead, seeing it never got a reference as to who's specific instance it is, its first default behaviour is search for a public instance. If one is found, assume that''s where you want to go. If however one is not found, assume it is the owner's private instance. Thus we never notice this behaviour in the case of say a pod or one ouf the four ages.. if vid shares the er'cana book with me, I want to go to his er'cana. The game gets no reference, gets confused, searches for public, doesn't find one, then sends me to vid's private one (as he was initiating the share). All's ok, no one's the wiser. However, when he shares the descent stone with me, the game lacks a link, gets confused. Tries to find a public, fails. Sends me to his private instance, since he initiated the share. And then we see sparks. If however he shares the ae'gura stone, it gets confused, searches, finds a public instance, sends me there.


My theory then is that the hood stones now work by the fact that the hoods have an actual specific first owner. If vid shares his hood stone with me (silly, we both have same hood, but roll with it) it lacks a reference. Gets confused. Searches for public. Can't find one. Then sends me to vid's private instance of bevin. However, as vid is a member of UruObsession, that hood IS his 'private instance'. So it sends me there. Thus hood sharing works. (And it also means the hoods ARE instances of Bevin, OOCly, but we all knew that already).


The only real way I can think of to test this would be if they say put a stone or book or whatever of K'veer in the hood, that links to a hood instance. We have no reason, as we use a special method to get there. If however we had a sharable book, my theory is on share it'd get confused. Hunt for a public instance. Find one. And then anyone I shared this theoretical K'veer book with would end up in the public instance of K'veer.
If however we ended up in a specific private instance, we'd know I had something wrong and had to look over my theory again.

Fully testable, but not at this given moment. Alas.


Really however, as little sense as this makes, it fits all the facts we have and does them quite simply. It's also probably why the one book in the relto bookshelf that falls apart under sharing rules, notably the instanced cavern locations of which is all hood instanced and under those results, CANNOT be shared. It fails to lock correctly in relto, but if the person uses it they get a grey 'bad link' void.. implying either the game not getting a reference in relto and not seeing a name attached to it bugs out, or implying it's even weirder than we thought.



We'll find out when Open Source comes, whenever.. maybe. I imagine that after a decade of everything Cyan has no clue how the code works anymore, and it'll be another grand ball of spaghetti code to rival all commercial ventures with rewrites and changes over years with no full throw out/redo allowed. Confused


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Deledrius

Joined: 09 May 2006

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Post Posted: Wed Mar 10, 2010 4:18 am — Post subject:

I still think having an Exploration Group (similar to grouping/teaming in most MMOs) where everyone in the group always links to a designated member's instance would be a huge step towards mitigating most of the sharing issues.

Of course, fixing the underlying problems would be nice, but the playability of the sharing interface would still leave something to be desired.


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Paradox

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Post Posted: Wed Mar 10, 2010 4:43 am — Post subject:

Gondar, I think you hit it on the nail there. If you are not an "owner" of an Age, sharing causes private instances to be created. This is the biggest issue with neighbour-hood instanced Ages, and why they send people to the public version, or create a private instance.

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