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jadawin12

Joined: 24 Jul 2009

Posts: 266

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Post Posted: Sun Apr 04, 2010 10:19 pm — Post subject:

Edited... left off the Ages for now until more feedback is presented...


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Thelonius "Prof" Higginsbottom

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Rudolfson

Joined: 05 Feb 2008

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Post Posted: Sun Apr 04, 2010 10:39 pm — Post subject:

Waddaya mean the fireflies from Kemo. They do come to relto and has done since first try during first week of MOULa.
So you can scratch that from your list.


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jadawin12

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Post Posted: Sun Apr 04, 2010 11:07 pm — Post subject:

Rudolfson, if you look more carefully that says Bevin not Relto, big difference.

And due to the goings on in this thread: http://mystonline.com/forums/viewtopic.php?p=334059#334059

I will be adding the Myst 5 Ages.


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Thelonius "Prof" Higginsbottom

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zehl

Joined: 27 Mar 2010

Posts: 112

Location: Portugal

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Post Posted: Sun Apr 04, 2010 11:15 pm — Post subject:

Yes there has been a lot of fuss with Myst V's ages. And since it has been stated in that thread that the legal rights will eventualy revert back to cyan, i would have requested that you added it myself if i wasn't with my head so deep in that conversation.


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jadawin12

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Post Posted: Sun Apr 11, 2010 4:51 am — Post subject:

yeah... it was added... this is most definately not a bump... yeah


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Thelonius "Prof" Higginsbottom

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jadawin12

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Post Posted: Tue Apr 13, 2010 3:39 pm — Post subject:

Alright looked back through the old posts, got rid of Kirel, in the Kirel Egg Room... I am adding the Lake Light Meter, I'm also going to add functional suggesting a connection between Pellet points and algae growth (and cavern light) I realize this may take a lot of work, but I want it.

Also I am going to put up the Ages from the DRC Restoration list and Fan Ages. I realize the former would potentially take a very very long time but as I said before this is what we want.


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Thelonius "Prof" Higginsbottom

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zehl

Joined: 27 Mar 2010

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Location: Portugal

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Post Posted: Tue Apr 13, 2010 3:51 pm — Post subject:

Here is something I would love to see. The KI having date and time in D'ni below the normal time. Maybe only available after completing all calibration markers? Like after being fully calibrated with rezeero the Ki would be able to fetch from it information such as date and time as rezeero keeps it (D'ni). I mean everyone knows that all positioning systems have to have a time component to them otherwise wouldn't be accurate. So rezeero must keep time in D'ni somehow.

I don't know how this would change how people make the pod ages since i don't know if the age of the pods is under the same time slot as the cavern.

EDIT: I just remembered something else. I'm not certain if this was in previous URU live or in URU:CC but in Relto after you got the page to turn things green the withered looking shrubs would also turn lushing green, and in this instalment of URU they are still withered looking even if you get that particular page.


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Last edited by zehl on Tue Apr 13, 2010 5:09 pm; edited 1 time in total

jadawin12

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Post Posted: Tue Apr 13, 2010 4:20 pm — Post subject:

Hmm sounds interesting... and new. I did see a link on D'ni time keeping but I think they have standard cloacks as well. I don't know why it couldn't be added as an option. Perhaps to an upgraded KI (I know alot of people want that.)


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Thelonius "Prof" Higginsbottom

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Loshem

Joined: 04 Nov 2007

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Post Posted: Wed Apr 14, 2010 2:25 am — Post subject:

We need to fix the physics engine. Play Uru: CC (which uses Havoc) and then play MOULa (which uses a broken PhysX) and look at the difference between the "kickables" As so many puzzles rely on kicking things, Teledahn, Kemo etc. It is imperative that the physics engine be worked on because as it is now the game cant tell the difference between a kickable and an obstacle and most of the time you will walk right over something like a rock when you should be able to kick it. The bones on the ground in The Cleft (near the windmill controls) are nigh impossible to move in MOULa as are the "sticks and stones" you get for Relto


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jadawin12

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Post Posted: Wed Apr 14, 2010 6:03 pm — Post subject:

Hmm Teledahn was insanely hard... and other than that part I love that Age... ok adding.


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Thelonius "Prof" Higginsbottom

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jadawin12

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Post Posted: Wed Apr 21, 2010 4:48 pm — Post subject:

Ok I didn't know about this so I'm adding it to the done list because it's neat, and that is the lights that can be seen through the Hood telescope.


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Thelonius "Prof" Higginsbottom

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Rudolfson

Joined: 05 Feb 2008

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Location: Sweden

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Post Posted: Wed Apr 21, 2010 9:24 pm — Post subject:

jadawin12 wrote:

Rudolfson, if you look more carefully that says Bevin not Relto, big difference.

And due to the goings on in this thread: http://mystonline.com/forums/viewtopic.php?p=334059#334059

I will be adding the Myst 5 Ages.



OOps! I guess I don't have to look close, just open my eyes, to see that sorry.

/
PS! I do not think I will appreciate fireflies in bevin. And what will they live on in a cave? You don't wanna bring them there to starve them to death, do you!


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jadawin12

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Post Posted: Thu Apr 22, 2010 4:51 pm — Post subject:

It's ok things happen. Hmm well there are one or two fireflies already in the Hoods I'd imagine they would eat what the others eat, which I would guess would be the fungus that grows in some of the light gardens.


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Thelonius "Prof" Higginsbottom

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katreeny

Joined: 18 Feb 2007

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Post Posted: Fri Apr 23, 2010 12:09 am — Post subject:

I had a long list of places I compiled where cannens could be added to increase our Relto playlists.

Here we go:

K'veer - link in point
- the Atrus room
- POTS Yeesha speech music (may not be in MOUL)
Ahnonay - starry island
- cathedral
- Kadish statue
Jalak - ambient sounds
Myst - MOUL library music
Ae'gura - Hall of Kings
- Library
- Kahlo Pub
- Baron's office (as accessed from Teledahn)
Writer's Pub music (does anyone know if it's the same for all the guild pubs?)
Bevin - Egg room
Teledahn - Sharper's office
- Entry 'shroom
Cleft - dry cleft guitar
Minkata - Night music
- solved link-in music


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kaelisebonrai

Joined: 20 Jan 2008

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Post Posted: Fri Apr 23, 2010 2:14 pm — Post subject:

I'd personally like to see the Cautious Optimism t-shirt design enabled for male avatars. The hoodie design is there, just not the t-shirt design :<

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