zander_nyrond
Guest
Friends, let's be honest: Relto is not remotely habitable as it stands.
No bed, no chairs, no food preparation area, no toilet facilities...it's barren. One thinks prison cell. A fireplace (that you have to go outside to tend) and a music system do not a home make.
So here's my idea, one I've mentioned before, and it's a simple change (though of course blue-sky only till Cyan is in a position to do it). When the game starts, instead of linking into Relto outside, possibly in the rain, could one's avvie come in to the hut area from another room, behind which one could imagine the real Relto living quarters? I tend to imagine it as being under a trapdoor concealed by the rug you get from Kemo (which would give you some further incentive to get the thing), but equally there could be a door in the back wall next to the wardrobe (or the wardrobe could be the door, for that matter). A simple animation, same as coming through the training centre door in Gahreesen, or out of the trapdoor in Teledahn. It would make no difference at all to gameplay, but for those of us who like to be our characters when in Cavern it would add to the immersiveness of the experience, and the hut area could remain uncluttered with the gubbins of living.
Comments?
No bed, no chairs, no food preparation area, no toilet facilities...it's barren. One thinks prison cell. A fireplace (that you have to go outside to tend) and a music system do not a home make.
So here's my idea, one I've mentioned before, and it's a simple change (though of course blue-sky only till Cyan is in a position to do it). When the game starts, instead of linking into Relto outside, possibly in the rain, could one's avvie come in to the hut area from another room, behind which one could imagine the real Relto living quarters? I tend to imagine it as being under a trapdoor concealed by the rug you get from Kemo (which would give you some further incentive to get the thing), but equally there could be a door in the back wall next to the wardrobe (or the wardrobe could be the door, for that matter). A simple animation, same as coming through the training centre door in Gahreesen, or out of the trapdoor in Teledahn. It would make no difference at all to gameplay, but for those of us who like to be our characters when in Cavern it would add to the immersiveness of the experience, and the hut area could remain uncluttered with the gubbins of living.
Comments?



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