TomVal
Joined: 18 Feb 2010
Posts: 118
Location: Czech Republic
This topic contains spoilers, for which reason it's going to be here. It's going to be quite long too, and English is not my native language.
I'm visually impaired - not completely blind, but very low vision. I like adventure games much, have played many titles created by Sierra, LucasArts, some Cryo titles and more. From the Myst realm, I have played Myst V, Uru:cc and recently RealMyst. Uru:cc was the reason I came here in MO:ULagain as soon as I heard about it's worldwide availability for fre - region restrictions prevented me to come earlier. I'm going to point out some of my impressions of Uru and Myst games in general.
Myst games appear to me as really artistic, not paying attantion to accessibility for people with vision or hearing impairments. Even the very first Myst game wasn't solvable without a soundcard, and it continued through several sequels. For me, as a visually impaired player, is the greatest obstacle complete lack of captions - cursor just changes its shape over things responding to clicking/dragging, but no description is given. And the main problem of me is spotting and identifying things. that's why I appreciate commented "let's play"s on YouTube, where time is devoted to describing surroundings upon first arrival - that allowed me to enjoy RealMyst, BTW. But still, I follow walkthroughs while playing adventure games in general, since there is still enough challenge for me left ...
And now to Uru. I'll start with things I enjoyed about it. The most important is - there are mostly no time constraints for solving things. Yes, there are some exceptions, but generally it's true. The most difficult time-critical puzzles for me were in Gahreeesen - powering up the building, jumping to and from the island on moving bridges. I never minded being forced to walk with fireflies in Kemo/Gira.
The next great topic about Uru is the community and interaction with it. Revealing people's names by hovering my cursor over them is a feature I would greatly appreciate in real life. People here helped me to overcome my difficulties with gameplay.
For me, the greatest problem in gaming in general is spotting and identifying things. Cursor appearance changes were not much help for me either - they are so subtle I noticed them after two months in cavern. And identifying cryptic symbols and pictures simply "goes over my head" as a bot here sometimes says. That's especially true about the Kadish Gallery, where I'm unable to properly see the top image of the telescope setting for Tolesa. Darnkess of Au'gura is another problem for me, luckily I'm able to raise gamma either in game or via tools provided with a graphics driver. Minkata is completely unsolvable for me, since I can't see constellations - I just see dots scattered on my screen. I'm also missing captioning of active spots - just simple captions like "pedal", "button", "dial" etc. would be great for me. And finally - I can't read handwriting at all, rendering great part of in-game documents unreadable. But the solution for this is on it's way to public, I suppose.
And now I'm going to suggest some ways new contents can be made more accessible with means already available in the game.
As I said earlier, the most difficult part for me is spotting and identifying things. KI already has a location-sensitive command ready to remedy this - yes, I mean the /look command. By providing good textual descriptions of surroundings, somehow mentioning important things responding to interaction, and even describing machinery when one just zooms out of its close-up could help greatly. It also helps making important thing somehow contrast to their surroundings - doesn't need to be necessarily ugly, I think good artists can cope with that. Quabs in Ahmonay are the good example of things which are hard to find for me because of their color being similar to the ground. Puzzles requiring only ears to successfully solve them should be avoided - there should be always some visual feedback too so that people with hearing difficulties (either caused by their ears or sound related problems of their computers) could be able to solve them.
Looks like that's all from me for now, I may remember something later.
I'm visually impaired - not completely blind, but very low vision. I like adventure games much, have played many titles created by Sierra, LucasArts, some Cryo titles and more. From the Myst realm, I have played Myst V, Uru:cc and recently RealMyst. Uru:cc was the reason I came here in MO:ULagain as soon as I heard about it's worldwide availability for fre - region restrictions prevented me to come earlier. I'm going to point out some of my impressions of Uru and Myst games in general.
Myst games appear to me as really artistic, not paying attantion to accessibility for people with vision or hearing impairments. Even the very first Myst game wasn't solvable without a soundcard, and it continued through several sequels. For me, as a visually impaired player, is the greatest obstacle complete lack of captions - cursor just changes its shape over things responding to clicking/dragging, but no description is given. And the main problem of me is spotting and identifying things. that's why I appreciate commented "let's play"s on YouTube, where time is devoted to describing surroundings upon first arrival - that allowed me to enjoy RealMyst, BTW. But still, I follow walkthroughs while playing adventure games in general, since there is still enough challenge for me left ...
And now to Uru. I'll start with things I enjoyed about it. The most important is - there are mostly no time constraints for solving things. Yes, there are some exceptions, but generally it's true. The most difficult time-critical puzzles for me were in Gahreeesen - powering up the building, jumping to and from the island on moving bridges. I never minded being forced to walk with fireflies in Kemo/Gira.
The next great topic about Uru is the community and interaction with it. Revealing people's names by hovering my cursor over them is a feature I would greatly appreciate in real life. People here helped me to overcome my difficulties with gameplay.
For me, the greatest problem in gaming in general is spotting and identifying things. Cursor appearance changes were not much help for me either - they are so subtle I noticed them after two months in cavern. And identifying cryptic symbols and pictures simply "goes over my head" as a bot here sometimes says. That's especially true about the Kadish Gallery, where I'm unable to properly see the top image of the telescope setting for Tolesa. Darnkess of Au'gura is another problem for me, luckily I'm able to raise gamma either in game or via tools provided with a graphics driver. Minkata is completely unsolvable for me, since I can't see constellations - I just see dots scattered on my screen. I'm also missing captioning of active spots - just simple captions like "pedal", "button", "dial" etc. would be great for me. And finally - I can't read handwriting at all, rendering great part of in-game documents unreadable. But the solution for this is on it's way to public, I suppose.
And now I'm going to suggest some ways new contents can be made more accessible with means already available in the game.
As I said earlier, the most difficult part for me is spotting and identifying things. KI already has a location-sensitive command ready to remedy this - yes, I mean the /look command. By providing good textual descriptions of surroundings, somehow mentioning important things responding to interaction, and even describing machinery when one just zooms out of its close-up could help greatly. It also helps making important thing somehow contrast to their surroundings - doesn't need to be necessarily ugly, I think good artists can cope with that. Quabs in Ahmonay are the good example of things which are hard to find for me because of their color being similar to the ground. Puzzles requiring only ears to successfully solve them should be avoided - there should be always some visual feedback too so that people with hearing difficulties (either caused by their ears or sound related problems of their computers) could be able to solve them.
Looks like that's all from me for now, I may remember something later.
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KI#: 02331712



