Post new topic Reply to topic

Page 1 of 3
Go to page 1, 2, 3  Next

Poll

Would you want more ages to be public?

Yes 60% (51 votes)
No 25% (21 votes)
Maybe 14% (12 votes)

Total Votes: 84

Topic

Alien

Joined: 04 Feb 2011

Posts: 518

Location: Guild of Sleepers Hood

Reply with quote

Post Posted: Thu Mar 01, 2012 4:58 pm — Post subject: Should More Ages Be Public?

There are a few ages that are public instances,
Ae'gura and Phil's Relto come to mind.

But should a few other ages like Great Zero & Great Zero Courtyard also be public instances?
I'm not suggesting every age be a public instance, but maybe a few others.

Can anyone suggest other ages that could be public and should they be public?

Alien


_________________
Guild Of Sleepers ... the best kept secret in MOULa

RAWA wrote:

Chogon's answer: blame aliens. (clarification: "aliens" as in extraterrestrials, not the user named Alien. Smile

PaladinOfKaos

Joined: 03 Aug 2006

Posts: 625

Reply with quote

Post Posted: Thu Mar 01, 2012 5:48 pm — Post subject:

I think the Pods should be public, at least on smaller shards. There's no puzzle mechanics to be screwed up.

DRC Rooftop should probably go to the public Ae'Gura instance, instead of to the 'hood instance. Again, this might only be viable on smaller shards. Improving engine performance in busy ages would make this easier to implement on larger shards.

On Gehn we've already made the GZ public. Nobody's complained to us so far about that one, and I've actually gotten some very positive feedback about it.

EDIT: I'll just leave this here
EDIT2: I realized that the GZ is missing from that chart. It's a public instance off the Nexus.
EDIT3: Ideally Myst would just be a single public instance, but I figured there'd be a small revolt if the players couldn't have their own Myst instances Wink


_________________
MOULagain KI #: 66990

When I was your age, we rocket-jumped up hill both ways in boiling lava.



Last edited by PaladinOfKaos on Tue Jan 22, 2013 6:39 pm; edited 5 times in total

Tai'lahr

Joined: 15 Mar 2007

Posts: 3198

Location: Revelations' Hood, est. 26 Feb 2007

Reply with quote

Post Posted: Thu Mar 01, 2012 5:49 pm — Post subject:

What is your reason for wanting more areas to be made public?

There are already several:
The Watcher's Sanctuary
Four guild pubs
Kirel
K'veer
Eders Delin & Tsogal
plus all the neighborhoods that are set to public.

But, it would be nice for the GZ to be public because you can't even invite anyone to yours because it's a hood instance. So, IMO, that's a good reason to change it.

Edit: PoK posted at the same time I did. He pointed out the Tokatah rooftop which is also hood instanced which goes along with my point. Anything that's hood instanced should also have a public version, IMO.


_________________
OpenUru.org Minkata Test Shard is
OU-Minkata Shard Testers Guide (in laymen's terms)

PaladinOfKaos

Joined: 03 Aug 2006

Posts: 625

Reply with quote

Post Posted: Thu Mar 01, 2012 5:56 pm — Post subject:

In general I think hood instancing should go away - if you see my chart up there the only things that are hood instanced are the party ages - jalak, delin, tsogal - plus Garrison for the KI. And those are all accessed directly from the hood, rather than through strange linking magic. Most city links should be public, with a few going to private instances in order to avoid instancing oddities.

Ideally, any links in a public place go to another public place, and any links in a private instance go to another private instance owned by the same avatar.

My chart doesn't handle the Bahro stone links yet - I'm not sure how to deal with them, since right now they all get added to the hood-instanced Ae'gura book.


_________________
MOULagain KI #: 66990

When I was your age, we rocket-jumped up hill both ways in boiling lava.

Annabelle

Joined: 15 Mar 2010

Posts: 689

Location: Skydiving somewhere in Cavern

Reply with quote

Post Posted: Thu Mar 01, 2012 6:47 pm — Post subject:

I'm thinking the exact opposite.

I voted NO on the pool.

The only ACCEPTABLE solution for the GZ is to create a public instance BUT KEEP the hood instanced version.

You might think that everyone wants to meet and bound with all the cavern's explorers but there's a group of explorers including me that prefer staying alone in private ages. You might say...Why are you playing an online game? ...Buddy list?!?! you know what is that? It enables me to be in touch with buddies even though they don't see me very often.

If you see me in an Eder Delin for instance with one of my Skydivers, don't rush into Uru Cavern's Skydivers' Delin, I won't be there but rather in one of my 2 private hoods' Delin, same goes with Tsogal.

I'm not often seen in public K'veer but I can spend a lot of time in a hood instanced K'veer.

More people in an age more lag more issue.


_________________
On MOULa shard:

Annabelle 03632553 & Sophie (aka STA1) 15112736 - main public avatars
Annabot 209XXXXX - the bot

TOOO

Joined: 05 Jun 2007

Posts: 1053

Location: Still looking for the elusive Funky Bahro.

Reply with quote

Post Posted: Thu Mar 01, 2012 7:19 pm — Post subject:

I remember what happened with the Kadish Gallery back in the GameTap days. It used to be a sort of "back door" into Ae'gura when the City had reached its Maximum population. That was quickly remedied by making it reach only the Hood instances of Ae'gura.

Now you can see why we need to keep Hood instances.


_________________
New to Uru? See this video.

KI numbers:
TOOO 194360
SkydiverTOOO 347569
Karaoke TOOO 9298427

Second Life: TOOO Fall

PaladinOfKaos

Joined: 03 Aug 2006

Posts: 625

Reply with quote

Post Posted: Thu Mar 01, 2012 7:23 pm — Post subject:

TOOO wrote:

I remember what happened with the Kadish Gallery back in the GameTap days. It used to be a sort of "back door" into Ae'gura when the City had reached its Maximum population. That was quickly remedied by making it reach only the Hood instances of Ae'gura.

Now you can see why we need to keep Hood instances.



That can also be fixed with private or subage instance (as my solution shows). Hood instances are a pain in the butt and are completely unintuitive behavior. Yes we need to make sure we don't overpopulate areas, but we can do that through technical fixes that increase performance and through consistent ways of handling private areas.


_________________
MOULagain KI #: 66990

When I was your age, we rocket-jumped up hill both ways in boiling lava.

Tai'lahr

Joined: 15 Mar 2007

Posts: 3198

Location: Revelations' Hood, est. 26 Feb 2007

Reply with quote

Post Posted: Thu Mar 01, 2012 7:24 pm — Post subject:

Annabelle wrote:

The only ACCEPTABLE solution for the GZ is to create a public instance BUT KEEP the hood instanced version.


I agree, a public instance shouldn't replace a hood instance. As I said above, anything that's hood instanced should also have a public version, IMO.


_________________
OpenUru.org Minkata Test Shard is
OU-Minkata Shard Testers Guide (in laymen's terms)

Jamie Marchant

Joined: 11 Jan 2011

Posts: 973

Location: Ontario, Canada

Reply with quote

Post Posted: Thu Mar 01, 2012 7:25 pm — Post subject:

I think there are enough public instances as it is, however I wouldn't mind seeing some public ages when fan ages are created.(so I answered maybe). Fyi I have not tried the Gehn Shard Great Zero yet, I wonder how well it works.

Main_Avvie

Joined: 05 Jul 2010

Posts: 1750

Location: um... how did i get here..?

Reply with quote

Post Posted: Thu Mar 01, 2012 9:35 pm — Post subject:

I agree that having private instances of any area or age that is public is ideal, but ideally it would have to be easier to know how and where to link to a public instance and how to link to a private one. as it is, it can be difficult to so much as tell which one you've linked to much less how you did it. I know a lot of new explorers have used the linking stone to Ae'gura and wondered why nobody's there...

I am in favor of making a lot of exclusively hood or private areas and ages public, even in such a way that minimizes the need for sharing books, which tends to be broken more often than not.

Any of the ages and areas mentioned so far are prime candidates for making public. URU needs to be brought together. so many areas are isolated and difficult to get to so much that people remain arbitrarily separated. at the same time, i know there are those who like URU as a solitary experience where they can minimize their contact with others if they so desire. that is why having private areas for any public area is ideal.

i would go so far as to say that the neighborhood groups and hood instancing needs to go. this may be beyond the scope of this discussion, but, imho, the neighborhood groups are an extremely bad idea that is in dire need of being eliminated. at the very least, the hood instancing mechanics only add unnecessary complexity to an already convoluted instancing system.

Jamie Marchant

Joined: 11 Jan 2011

Posts: 973

Location: Ontario, Canada

Reply with quote

Post Posted: Thu Mar 01, 2012 9:41 pm — Post subject:

Oh yah, we should fix all those weird Boroh stones.

semplerfi

Joined: 09 May 2006

Posts: 1659

Location: 312 miles from Cyan ...

Reply with quote

Post Posted: Thu Mar 01, 2012 10:29 pm — Post subject:

IMHO neighborhood groups and hood instancing is the best tool to use against greifers and is the only way IC and OOC can peacefully coexist. How would I get away from them except to go hide in my Relto.

Also, one person’s complexity is another person's cake walk. Wink


_________________
semplers' shards

AdamJohnso

Joined: 09 May 2006

Posts: 1253

Location: Milledgeville, GA

Reply with quote

Post Posted: Thu Mar 01, 2012 10:43 pm — Post subject:

Hood instances must go away as they are an obstacle to actually finding people in game, which is one biggest complaint about Uru... It's too hard to explore together, which is the whole point of it being an online game.


_________________

Jamie Marchant

Joined: 11 Jan 2011

Posts: 973

Location: Ontario, Canada

Reply with quote

Post Posted: Thu Mar 01, 2012 10:45 pm — Post subject:

I have to side with Adam on this one but for a different reason. It's way to confusing.

semplerfi

Joined: 09 May 2006

Posts: 1659

Location: 312 miles from Cyan ...

Reply with quote

Post Posted: Thu Mar 01, 2012 11:37 pm — Post subject:

AdamJohnso wrote:

Hood instances must go away as they are an obstacle to actually finding people in game, which is one biggest complaint about Uru...


Well that would diffidently reduce the complexity of in game games like Sardines, Hide-n-seek. Razz Wink Laughing


_________________
semplers' shards

All times are GMT

Jump to:

Post new topic Reply to topic

Page 1 of 3
Go to page 1, 2, 3  Next

You can…

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum