Joined: 23 Feb 2010
Of course there are infinite variations in Ages, but the problem is just what you said: the way that things can change. Why is it that there are certain points where changing features in Ages makes a completely new Age? Like you were saying, an Age is like a house, and you can change many things about it. But there are some changes that would not change the house itself, but still make it practically a different house. Changing owners, for instance, would make it a new house because it's not the old owner's house anymore. The framework is intact but the interior and occupant have changed. This seems to be what happened with the Age that Gehn ruined for Atrus (I've never read the books, so I don't know much about it). I just don't see how the Age "remembers" itself and tolerates certain changes but not others. Technically, any change should make it a different Age, since it's a new chain of possibilities. So why does the Art and the process of linking act nicely towards us, instead of being strict and making every change a new Age?