sarpedon2
Joined: 21 Jun 2006
Posts: 248
Location: Wouldn't you like to know
I recently returned to Uru after a long absence hampered by bugs and lack of interest. I turned my attention from Uru to Kotor I & II, Portal and just recently Fallout 3. Listening to Badlands on my iPod made me want to come back to see what everything was like. Arriving in Uru after about 2 weeks of playing Fallout 3, I became disappointed by the staleness of Uru. The game is beautiful in its art direction but sadly it feels empty and unlike most Myst games, I don't feel completely immersed, I still do think that some elements, (particularly the soundtrack and sound effects) still feel fantastic .
Most of these problems that I feel are game-play issues which I may list in another thread.
But I feel that perhaps the first thing that could be done to improve Uru and make it a more attractive game to newcomer is to not only improve game-play but also improve the engine which despite IMO resembles the Half Life 2 version of the Source Engine, is definitely ageing badly. Textures, lighting, animations have despite fitting in with Uru art direction, sadly drag it down. And overhaul of textures of almost of the game's textures (fixing problems where they are poorly placed over the models or make the models seem very crude in design) really is needed. I understand that most of the environments that need an overhaul in terms of Graphical quality are in fact Cyan environment (if I was able to the screen-cap evidence of these faults I would, but trying to screen-cap Uru just produces a black image). One example I found while playing today was that the rocks in the pools in Eder Tsogal were of high quality. Yet the sand near them was extremely blurry. Another example of the texture issue is the texture in the City Library courtyard.
If the improvements of most of the main textures is ruled out, then perhaps improvements to the game engine such as improved water dynamics and HDR could be use to make to improve the environment of Uru and make them much more breathtaking. We could take the concept of Day and Night transition seen in Eder Gira and the changing weather in Eder Kemo and prescribe that to most ages (this idea was born out of the images Tweek did on his website of the Cleft at Night and Dawn).
I have other improvements to Plasma to list but they are mainly game-play improvements which I will explain in full in "Let's talk about ways to improve Uru as an MMO" thread.
Most of these problems that I feel are game-play issues which I may list in another thread.
But I feel that perhaps the first thing that could be done to improve Uru and make it a more attractive game to newcomer is to not only improve game-play but also improve the engine which despite IMO resembles the Half Life 2 version of the Source Engine, is definitely ageing badly. Textures, lighting, animations have despite fitting in with Uru art direction, sadly drag it down. And overhaul of textures of almost of the game's textures (fixing problems where they are poorly placed over the models or make the models seem very crude in design) really is needed. I understand that most of the environments that need an overhaul in terms of Graphical quality are in fact Cyan environment (if I was able to the screen-cap evidence of these faults I would, but trying to screen-cap Uru just produces a black image). One example I found while playing today was that the rocks in the pools in Eder Tsogal were of high quality. Yet the sand near them was extremely blurry. Another example of the texture issue is the texture in the City Library courtyard.
If the improvements of most of the main textures is ruled out, then perhaps improvements to the game engine such as improved water dynamics and HDR could be use to make to improve the environment of Uru and make them much more breathtaking. We could take the concept of Day and Night transition seen in Eder Gira and the changing weather in Eder Kemo and prescribe that to most ages (this idea was born out of the images Tweek did on his website of the Cleft at Night and Dawn).
I have other improvements to Plasma to list but they are mainly game-play improvements which I will explain in full in "Let's talk about ways to improve Uru as an MMO" thread.
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