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Abjab

Joined: 03 Jan 2007

Posts: 137

Location: Seattle, Washington, USA

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Post Posted: Sat Aug 28, 2010 6:25 am — Post subject: Journey of the Shadow - Marker Game Puzzle

There ought to be a special Topic for Marker Games in MOUL2/MOULa, I couldn't find one. Here is one such sub-subject Post, posted here for best known convenience. Admin is invoked to consider setting something up.... Question .and Thank You MacFife, for the helpful redirects.. Smile

My self appointed Task has been to collect and share Marker Games, in general; and of course, I am not alone in that. We really need some Forum structure to post and classify Marker Games, for easy reference, and/or to help Explorers resolve issues; and allow Marker Game Authors to post notice of their products with a short description and classificaton. It would be nice if we could Post an editable list of suggested Classification parameters. Here is one such Marker Game that may require a Team effort, and follows some interesting precedents. My immediate purpose is merely to draw attention to the matter, and attempt to provide an as-yet unfinished example, and then see what happens..... Shocked

"Journey of the Shadow" is a Marker Game by AOEC, KI # 5495449, and it's dated 7/15/10. I received it from Vince 2.0, KI #xxxxxxxx. It's a multi-age game, and I have only managed to collect a couple of that kind, so far. Grimhilde made one, and OHB's "Bomb" episode looks strangely similar, and there are shades of pre-MOUL2/MOULa similarities to the "Garternay" Puzzle by Harrison-Pink/Giles. Given that, here is what I have found to date..

Observation: Based on reverse engineering so far, these seem to be the Rules used by the author. The Rules are numbered here so as to be able to provide later detailed spoilers (hopefully).

1) There is only one marker in each age, age area, or group of Ages.
2) The Markers are not hard to reach, but tend to be cunningly concealed in the most remote or obscured corners of an Age
3) Each Marker Text reveals an Order, a line of Code, and possibly a Code and/or Letter qualifier, (Clues).
4) There are 24 Markers in all
5) The game requires an Explorer to have completed the "Green"/"Red" GZ Marker Missions in order to participate.
6) The Puzzle may or may not require that the GZ "Yellow" Marker Missions be completed in order to decode (Nope).
7) The Game can begin anywhere, but for present unspoilered-encouragement, Jalak provides #1 sample Clue


Here are the Markers we have found to date, and what they say:


1. Jalak...........'1|13231543244423|11A'.................(Disable the electric Fence)
2. Cleft............'2|452353 11221544|12B'................(Both Dry and Rainy Cleft)
3. Gahreesen...'3|5334253555 452315|13C.............(2nd Island)
4. Teledahn......'4|215443223545455334|14D'..........(Pipe)
5. Teledahn......'5|413211131544}15E.....................(Gun Path)
6. Tetsonot...... '6|555451 23115253|53E' (?)...........(Somewhere Laughing )
7. Kadish.........'7|414335521534|21F.....................(3rd Clockworks)
8. Phil's Relto...'8|5554514344533221|22G............. (NOT on top of the Mountain ! Crying or Very sad )
9. Gahreesen....'9|11 331144451543|23H................(Upper Prison)
10. Eder Kemo..'10|3521 452353|24I' (Thats Letter I)..(Hiding)
11. Eder Gira.....'11|425115444544|25J.....................()
12. Ercana........'12|452315 425153444544|31K.........()
13.
14. Kveer..........'14|32242115 4554|33M................... ()
15. #4 Ahnonay.'15|452353 11221544|34N'................(In Tower)
16. Minkata......'16|33113153 33113455|35O (That's Letter O)..........(Purple Flag)
17. Descent......'17|425115444544|54O' (That's Letter O).................(Don't Fall ! Wink )
18. (GZ)............'18|1243243422|41P' (GZ is called D'ni Rezeero)
19.
20. Delin...........'20|32242115|43R............................()
21. (Ferry)...........'21|23533241 4554|44S (Ferry is called D'ni Aegura)...................()
22. (Library).......'22|31155341 452315|45T' (Library is called D'ni Aegura)...............()
23. Kadish........ '23|1443531133 3521|51U............(Empty Vault.. is called xxxxxxx)
24. (Kirel)..........'24|452315 131152534334|52V' (Kirel is called Neighborhood)(?)....()

(My intent is to edit this post as info is developed, untill someone arrives at the Puzzle conclusion)

Thanks to whitehelm's contributions we are closing in on this..whitehelm says (by KI TM) that he has cracked the Code and can read the clues we have, but cannot complete without all clues (see below)


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Abjab

Hi All !!.....Myst'ya !.....



Last edited by Abjab on Fri Sep 10, 2010 7:16 am; edited 5 times in total

Mac_Fife

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Post Posted: Sat Aug 28, 2010 9:26 pm — Post subject: Re: Journey of the Shadow - Marker Game Puzzle

Abjab wrote:

There ought to be a special Topic for Marker Games in MOUL2/MOULa, I couldn't find one.


I found two relatively easily:
Marcker Quests
The Marker Game Repository

Mod note: Since this thread is not about Fan Ages it has been moved to Cavern Events


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In the interests of the environment, this post has been constructed entirely from recycled electrons.

Abjab

Joined: 03 Jan 2007

Posts: 137

Location: Seattle, Washington, USA

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Post Posted: Sat Aug 28, 2010 10:10 pm — Post subject:

Many Thanks Mac_Fife ! Just the help I needed. My search efforts confounded me....


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Abjab

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whitehelm

Joined: 11 Feb 2010

Posts: 51

Location: Southern CA

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Post Posted: Sun Aug 29, 2010 2:48 am — Post subject:

Abjab: Would you mind sending me a copy of the marker game? I'd like to try it out, and maybe I can find some of the missing ones. My KI# is 80637.

EDIT - PUZZLE SOLVED!!!!:
I've just sent the final codes to Abjab, but I'm putting the final solution here so as not to spoil it for them.


Each code line is in the format N|X|Y.
N refers to the order the clues go in, X is the actual encoded text, and Y is the key. X needs to be broken up into 2 digit numbers, for instance 452353 becomes 45 23 53. The spaces are actual spaces between words, and there is an additional space in between each code fragment. The numbers are converted to letters using the key, so 45 23 53 becomes "the". The letters E and O have 2 possible numbers, but that's ok.

Cherish the ages.
Enjoy the forgotten places.
You have proven yourself a master of the quests.
The quests bring life to the ages.
Make many quests.
Bring more life.
Help to keep the dream of the cavern alive.

Abjab

Joined: 03 Jan 2007

Posts: 137

Location: Seattle, Washington, USA

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Post Posted: Fri Sep 10, 2010 4:58 am — Post subject:

whitehelm said:-

Quote:

I've just sent the final codes to Abjab, but I'm putting the final solution here so as not to spoil it for them.


Yayyy !! Way to Go, whitehelm...exactly what I had hoped... Very Happy and resolved in such a fashion that we can still usefully follow your lead..I'm inclined not to complete the last of whitehelms markers in the above list but include them here seperately..when I find the mail Rolling Eyes (pending edit)....they must have been the toughest to find and I had probably passed by them a couple of times without seeing them..The Marker hunt alone was a challenge, I thought.

Here are whitehelm's remaining markers:-
13) Ercana.........13|1243243422|32L'.................(Pipe)
19) Ahnonay.......19|33354353|42Q....................(2nd Age Tower)
25) Kadish...........25|1132245215|55Y................(Pyramid)
Not having completed it myself or peeked, I have to presume that Now, the Mystery is (?) "Who is AOEC ?" Twisted Evil ......Still working on that...next. Smile.......One possible answer might be AOEC = "All Over Easy", Maybe ? And is this another Egg ?.... I don't know, yet....

Thank You whitehelm !


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Abjab

Hi All !!.....Myst'ya !.....

Abjab

Joined: 03 Jan 2007

Posts: 137

Location: Seattle, Washington, USA

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Post Posted: Mon Oct 11, 2010 9:41 am — Post subject:

Well, I finally cought up and solved the Puzzle. Then I stopped cold to consider the consequences.

The bigger issue with the "Journey of the Shadow" is that the solution (Ref spoilers above) made my jaw drop...such that I havn't found the words to post on forum, even yet; there are too many possible interpretations. As best I could interpret it, it encourages all Marker Games ("Quests"), which would seem to include "exploits" - some of which were once frowned on quite severely by the "DRC" - and succinctly states what many have often said is critical for long term MOUL survival, and would well serve as our MOUL Explorer's Mission Statement. The first suspicion is that this had to have come from within the highest levels of CyanWorlds, in which case it deserves some greater exposure to a larger community as a message of encouragement, and perhaps a welcome change of heart; or if it didn't come consciously from CyanWorlds, it ought to have (IMHO), and Yeesha should have used it ! But it may simply be the work of an inspired Fan, with no less impact, and may also be particularly relatable to Magiquest. Dunno. This makes it all the more interesting to find out the Author's (AOEC's) provenance, authorization and intent. I have managed to somewhat identify the Author, and I believe he may have been at 2010 Mysterium..but am still researching. In any event, it is an unusually cogent and fitting Puzzle result. It may very well be the best one we have.......Thank you AOEC !


In cavern Avatar "AOEC" KI # 05495449 posts as "Simon" on this Forum joined 9/6/10. OHB captured a U-tube of "Simon" (same one ?) at 2010 Mysterium playing Magiquest, before that. see

http://mystonline.com/forums/viewtopic.php?t=21883&highlight=simon

Note that AOEC has followed his own advice and provided us with this Marker Game, too: "Murder in the cavern!"

http://mystonline.com/forums/viewtopic.php?t=22133&highlight=simon


Perhaps these are the words I was looking for !....

(Abjab collects and distributes Marker Games...when his PC isn't fried.... Cool )


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Abjab

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