Abjab
Joined: 03 Jan 2007
Posts: 137
Location: Seattle, Washington, USA
There ought to be a special Topic for Marker Games in MOUL2/MOULa, I couldn't find one. Here is one such sub-subject Post, posted here for best known convenience. Admin is invoked to consider setting something up....
.and Thank You MacFife, for the helpful redirects..
My self appointed Task has been to collect and share Marker Games, in general; and of course, I am not alone in that. We really need some Forum structure to post and classify Marker Games, for easy reference, and/or to help Explorers resolve issues; and allow Marker Game Authors to post notice of their products with a short description and classificaton. It would be nice if we could Post an editable list of suggested Classification parameters. Here is one such Marker Game that may require a Team effort, and follows some interesting precedents. My immediate purpose is merely to draw attention to the matter, and attempt to provide an as-yet unfinished example, and then see what happens.....
"Journey of the Shadow" is a Marker Game by AOEC, KI # 5495449, and it's dated 7/15/10. I received it from Vince 2.0, KI #xxxxxxxx. It's a multi-age game, and I have only managed to collect a couple of that kind, so far. Grimhilde made one, and OHB's "Bomb" episode looks strangely similar, and there are shades of pre-MOUL2/MOULa similarities to the "Garternay" Puzzle by Harrison-Pink/Giles. Given that, here is what I have found to date..
Observation: Based on reverse engineering so far, these seem to be the Rules used by the author. The Rules are numbered here so as to be able to provide later detailed spoilers (hopefully).
1) There is only one marker in each age, age area, or group of Ages.
2) The Markers are not hard to reach, but tend to be cunningly concealed in the most remote or obscured corners of an Age
3) Each Marker Text reveals an Order, a line of Code, and possibly a Code and/or Letter qualifier, (Clues).
4) There are 24 Markers in all
5) The game requires an Explorer to have completed the "Green"/"Red" GZ Marker Missions in order to participate.
6) The Puzzle may or may not require that the GZ "Yellow" Marker Missions be completed in order to decode (Nope).
7) The Game can begin anywhere, but for present unspoilered-encouragement, Jalak provides #1 sample Clue
Here are the Markers we have found to date, and what they say:
1. Jalak...........'1|13231543244423|11A'.................(Disable the electric Fence)
2. Cleft............'2|452353 11221544|12B'................(Both Dry and Rainy Cleft)
3. Gahreesen...'3|5334253555 452315|13C.............(2nd Island)
4. Teledahn......'4|215443223545455334|14D'..........(Pipe)
5. Teledahn......'5|413211131544}15E.....................(Gun Path)
6. Tetsonot...... '6|555451 23115253|53E' (?)...........(Somewhere
)
7. Kadish.........'7|414335521534|21F.....................(3rd Clockworks)
8. Phil's Relto...'8|5554514344533221|22G............. (NOT on top of the Mountain !
)
9. Gahreesen....'9|11 331144451543|23H................(Upper Prison)
10. Eder Kemo..'10|3521 452353|24I' (Thats Letter I)..(Hiding)
11. Eder Gira.....'11|425115444544|25J.....................()
12. Ercana........'12|452315 425153444544|31K.........()
13.
14. Kveer..........'14|32242115 4554|33M................... ()
15. #4 Ahnonay.'15|452353 11221544|34N'................(In Tower)
16. Minkata......'16|33113153 33113455|35O (That's Letter O)..........(Purple Flag)
17. Descent......'17|425115444544|54O' (That's Letter O).................(Don't Fall !
)
18. (GZ)............'18|1243243422|41P' (GZ is called D'ni Rezeero)
19.
20. Delin...........'20|32242115|43R............................()
21. (Ferry)...........'21|23533241 4554|44S (Ferry is called D'ni Aegura)...................()
22. (Library).......'22|31155341 452315|45T' (Library is called D'ni Aegura)...............()
23. Kadish........ '23|1443531133 3521|51U............(Empty Vault.. is called xxxxxxx)
24. (Kirel)..........'24|452315 131152534334|52V' (Kirel is called Neighborhood)(?)....()
(My intent is to edit this post as info is developed, untill someone arrives at the Puzzle conclusion)
Thanks to whitehelm's contributions we are closing in on this..whitehelm says (by KI TM) that he has cracked the Code and can read the clues we have, but cannot complete without all clues (see below)
My self appointed Task has been to collect and share Marker Games, in general; and of course, I am not alone in that. We really need some Forum structure to post and classify Marker Games, for easy reference, and/or to help Explorers resolve issues; and allow Marker Game Authors to post notice of their products with a short description and classificaton. It would be nice if we could Post an editable list of suggested Classification parameters. Here is one such Marker Game that may require a Team effort, and follows some interesting precedents. My immediate purpose is merely to draw attention to the matter, and attempt to provide an as-yet unfinished example, and then see what happens.....
"Journey of the Shadow" is a Marker Game by AOEC, KI # 5495449, and it's dated 7/15/10. I received it from Vince 2.0, KI #xxxxxxxx. It's a multi-age game, and I have only managed to collect a couple of that kind, so far. Grimhilde made one, and OHB's "Bomb" episode looks strangely similar, and there are shades of pre-MOUL2/MOULa similarities to the "Garternay" Puzzle by Harrison-Pink/Giles. Given that, here is what I have found to date..
Observation: Based on reverse engineering so far, these seem to be the Rules used by the author. The Rules are numbered here so as to be able to provide later detailed spoilers (hopefully).
1) There is only one marker in each age, age area, or group of Ages.
2) The Markers are not hard to reach, but tend to be cunningly concealed in the most remote or obscured corners of an Age
3) Each Marker Text reveals an Order, a line of Code, and possibly a Code and/or Letter qualifier, (Clues).
4) There are 24 Markers in all
5) The game requires an Explorer to have completed the "Green"/"Red" GZ Marker Missions in order to participate.
6) The Puzzle may or may not require that the GZ "Yellow" Marker Missions be completed in order to decode (Nope).
7) The Game can begin anywhere, but for present unspoilered-encouragement, Jalak provides #1 sample Clue
Here are the Markers we have found to date, and what they say:
1. Jalak...........'1|13231543244423|11A'.................(Disable the electric Fence)
2. Cleft............'2|452353 11221544|12B'................(Both Dry and Rainy Cleft)
3. Gahreesen...'3|5334253555 452315|13C.............(2nd Island)
4. Teledahn......'4|215443223545455334|14D'..........(Pipe)
5. Teledahn......'5|413211131544}15E.....................(Gun Path)
6. Tetsonot...... '6|555451 23115253|53E' (?)...........(Somewhere
7. Kadish.........'7|414335521534|21F.....................(3rd Clockworks)
8. Phil's Relto...'8|5554514344533221|22G............. (NOT on top of the Mountain !
9. Gahreesen....'9|11 331144451543|23H................(Upper Prison)
10. Eder Kemo..'10|3521 452353|24I' (Thats Letter I)..(Hiding)
11. Eder Gira.....'11|425115444544|25J.....................()
12. Ercana........'12|452315 425153444544|31K.........()
13.
14. Kveer..........'14|32242115 4554|33M................... ()
15. #4 Ahnonay.'15|452353 11221544|34N'................(In Tower)
16. Minkata......'16|33113153 33113455|35O (That's Letter O)..........(Purple Flag)
17. Descent......'17|425115444544|54O' (That's Letter O).................(Don't Fall !
18. (GZ)............'18|1243243422|41P' (GZ is called D'ni Rezeero)
19.
20. Delin...........'20|32242115|43R............................()
21. (Ferry)...........'21|23533241 4554|44S (Ferry is called D'ni Aegura)...................()
22. (Library).......'22|31155341 452315|45T' (Library is called D'ni Aegura)...............()
23. Kadish........ '23|1443531133 3521|51U............(Empty Vault.. is called xxxxxxx)
24. (Kirel)..........'24|452315 131152534334|52V' (Kirel is called Neighborhood)(?)....()
(My intent is to edit this post as info is developed, untill someone arrives at the Puzzle conclusion)
Thanks to whitehelm's contributions we are closing in on this..whitehelm says (by KI TM) that he has cracked the Code and can read the clues we have, but cannot complete without all clues (see below)
_________________
Abjab
Hi All !!.....Myst'ya !.....

Last edited by Abjab on Fri Sep 10, 2010 7:16 am; edited 5 times in total


