Nyrphame
Joined: 10 May 2006
Posts: 721
I don't think this has been suggested elsewhere, but it is something I would really like to be able to do and perhaps as a precursor to making Age Creation Tools available.
I would really love to be able to create write my own relto pages - that is, to customize my relto with objects of my own making, so that some small part of the UrU universe is within my control and my creativity.
A great game has to deal with the stress of satisfying the distinct and opposite player needs - a) the need to be the same as everyone else (if someone gets a helmet, I want a helmet, we all want a helmet!) and b) the need to be different from everyone else (I got a helmet! I hope no one else gets a helmet!). By keeping item delivery fair (as long as I do what someone else did to get a helmet, I will get a helmet too!) we satisfy the first requirement, but then it is very hard to satisfy the second.
However, tools for personalizing relto, by leaving this in the hands of the creativity of the individual player, would satisfy the need to be unique without upsetting other players who would also have access to the same tools.
I would imagine that at first these tools might be fairly rudimentary - a strange plant here, an oddly shaped rock there, a cone, a garden gnome (
) - but could possibly become more elaborate with practice and mastery (clouds, snow, moving constellations, elevators to the nether regions of relto, roasting duck, a winecellar, a small, blue, diamond encrusted dog that follows me around, lovingly!)
From a storyline point of view, I know, the things that Yeesha gives through the pages to us in Relto are a superior level of age writing skill, so this might conflict with story - but from a technical point of view this seems that it would be easier than learning age building per se or might even be a good starting point to releasing more difficult age creation tools later on.
I would really love to be able to create write my own relto pages - that is, to customize my relto with objects of my own making, so that some small part of the UrU universe is within my control and my creativity.
A great game has to deal with the stress of satisfying the distinct and opposite player needs - a) the need to be the same as everyone else (if someone gets a helmet, I want a helmet, we all want a helmet!) and b) the need to be different from everyone else (I got a helmet! I hope no one else gets a helmet!). By keeping item delivery fair (as long as I do what someone else did to get a helmet, I will get a helmet too!) we satisfy the first requirement, but then it is very hard to satisfy the second.
However, tools for personalizing relto, by leaving this in the hands of the creativity of the individual player, would satisfy the need to be unique without upsetting other players who would also have access to the same tools.
I would imagine that at first these tools might be fairly rudimentary - a strange plant here, an oddly shaped rock there, a cone, a garden gnome (
From a storyline point of view, I know, the things that Yeesha gives through the pages to us in Relto are a superior level of age writing skill, so this might conflict with story - but from a technical point of view this seems that it would be easier than learning age building per se or might even be a good starting point to releasing more difficult age creation tools later on.
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