Nalates
Joined: 11 May 2006
Posts: 1673
Location: California
Hacking and cracking… I think the lines are getting blurry as to which we have in Uru.
Several of us believe there is little Cyan can do to prevent the cracking other than close down the servers. I agree with Dachannien in that regard.
The big problem is this game was built with the concept that access to the server would be via the client-side Cyan program, which we consider the game that runs on our computer. In SL we call that a VIEWER. There was only one and it was reasonably secure in the beginning. Loads of obscuring and complexity in the design provided the security. Neither of those can withstand time. So, security is gone, all but the appearance.
The recent change and creation of the hacker hoods appears to be an attempt to limit the hackers. One really has to ask if that is even possible. In many ways hackers are curious little kids. They want to see what does what. To them the games inner workings are another puzzle. Some want to show off after solving a puzzle, “look what I can do”. While some will have the ethics and morals to restrict their activities, like kids, some number of them will have no clear ethics or understanding of social responsibilities. They will go wherever their self centered curiosity takes them and show off in whatever way they deem impressive.
Those of us that have been around for some time know members of the community we consider spoiled brats and worse. Few if any of those people have been removed from the community. Removing them is like removing spammers, an ongoing battle. Something Cyan does not have the manpower to do. When one can spoof or change their IP Address, fake their MAC address, and change any aspect of the electronic face they present the game it becomes extremely difficult to block an individual. All one can do is make it tedious and time consuming for them to change their face and open a new account.
Until Cyan has time or gives us open source, the server side security is unlikely to change. That means we are stuck with crackers and hackers. I think even worse is that some of those that will be working with open source to add security are those we most need protection from.
Those of us playing in Second Life have seen how this works. We had the Emerald Viewer Scandal and now RedZone as the most recent. People make things in SL that are sold for REAL money. Theft is an ongoing problem. A recent ‘security device’, RedZone, claiming to prevent theft was revealed to be more of an identity theft device for the creators than anything that provided its customers protection. It was literally running an algorithm that guessed the customers password style from the passwords they used and failed login attempts and predicted probable passwords. It was doing more than that but that was its most duplicitous act. The results could then be used to guess probable passwords and attempt to open other of the customers’ accounts. Devious. And they got paid to do it.
They were caught because of the ‘drama’ and personality conflicts between the various hacker communities in SL. With a couple of million somewhat active individuals there is enough talent for a number of such communities to develop with highly capable members. In the Wild West it was big enough there was always some gunslinger faster. But, that was not the case in any small town, where there was a fastest gun. That is sort of our problem in our small Uru community where our marshal seems overwhelmed.
Karkadann has it right about peer pressure. The problem is we first have to move Cyan. When a number of people were being abusive in Cavern and forum it took months to get things changed. Now many of those people are back and their personalities have not changed. I don’t expect the cracking and hacking to be controlled any time soon.
Several of us believe there is little Cyan can do to prevent the cracking other than close down the servers. I agree with Dachannien in that regard.
The big problem is this game was built with the concept that access to the server would be via the client-side Cyan program, which we consider the game that runs on our computer. In SL we call that a VIEWER. There was only one and it was reasonably secure in the beginning. Loads of obscuring and complexity in the design provided the security. Neither of those can withstand time. So, security is gone, all but the appearance.
The recent change and creation of the hacker hoods appears to be an attempt to limit the hackers. One really has to ask if that is even possible. In many ways hackers are curious little kids. They want to see what does what. To them the games inner workings are another puzzle. Some want to show off after solving a puzzle, “look what I can do”. While some will have the ethics and morals to restrict their activities, like kids, some number of them will have no clear ethics or understanding of social responsibilities. They will go wherever their self centered curiosity takes them and show off in whatever way they deem impressive.
Those of us that have been around for some time know members of the community we consider spoiled brats and worse. Few if any of those people have been removed from the community. Removing them is like removing spammers, an ongoing battle. Something Cyan does not have the manpower to do. When one can spoof or change their IP Address, fake their MAC address, and change any aspect of the electronic face they present the game it becomes extremely difficult to block an individual. All one can do is make it tedious and time consuming for them to change their face and open a new account.
Until Cyan has time or gives us open source, the server side security is unlikely to change. That means we are stuck with crackers and hackers. I think even worse is that some of those that will be working with open source to add security are those we most need protection from.
Those of us playing in Second Life have seen how this works. We had the Emerald Viewer Scandal and now RedZone as the most recent. People make things in SL that are sold for REAL money. Theft is an ongoing problem. A recent ‘security device’, RedZone, claiming to prevent theft was revealed to be more of an identity theft device for the creators than anything that provided its customers protection. It was literally running an algorithm that guessed the customers password style from the passwords they used and failed login attempts and predicted probable passwords. It was doing more than that but that was its most duplicitous act. The results could then be used to guess probable passwords and attempt to open other of the customers’ accounts. Devious. And they got paid to do it.
They were caught because of the ‘drama’ and personality conflicts between the various hacker communities in SL. With a couple of million somewhat active individuals there is enough talent for a number of such communities to develop with highly capable members. In the Wild West it was big enough there was always some gunslinger faster. But, that was not the case in any small town, where there was a fastest gun. That is sort of our problem in our small Uru community where our marshal seems overwhelmed.
Karkadann has it right about peer pressure. The problem is we first have to move Cyan. When a number of people were being abusive in Cavern and forum it took months to get things changed. Now many of those people are back and their personalities have not changed. I don’t expect the cracking and hacking to be controlled any time soon.
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Nalates - GoC - 418 - MOULagain: Nal KI#00 083 543, Nalates 111451 - Second Life: Nalates Urriah
Guild of Cartographers 




