What happened to Plasma?
In releasing their sources, Cyan titled the game engine as the "CyanWorlds.com Engine" (now being abbreviated to CWE) although historically most people have known this as "Plasma". The name change is really to distinguish the version of the engine that has been released to Open Source from the versions retained by Cyan for their in-house projects.
What will happen to MOULa as a result of these Open Source releases?
Nothing; MOULa will continue to run on exactly the same basis as has done for the last 14 months or so. So long as there are sufficient donations to keep the servers running, MOULa will keep going. Longer term, some of the development on the Open Source items may feed back into MOULa as enhancements or new content, but that is probably still some way off.
Will these sources allow someone to set up a shard?
Yes, but at the moment it still requires a bit of work by a reasonably tech minded person to successfuly build and configure the client and server, but an operational shard can be created today. In due course, we expect "off the shelf" builds to be available for the less technically oriented.
How does a shard get Cyan's game content?
Strictly speaking, it doesn't need to. It simply uses the content that was already downloaded to your PC when you installed MOULa. Cyan is allowing that content to be re-used with Open Source shards with the proviso that the files are not modified (it's still "Cyan's content").
Can we get fan ages on a MOSS based shard?
Yes. There are instructions available on how a shard operator can add fan ages to a MOSS server. It'll be up to individual shard operators to decide what fan content they wish to add. It's also likely that some existing fan made ages will need to be adjusted to the MOUL format rather than the Uru:CC format before they can used on a MOSS server.
Will my MOULa account work on a MOSS shard?
No, each shard will run it's own account creation scheme, so you'll need to create new accounts for each shard you wish to play on.
Does this fix those annoying "bugs" we've been complaining about for months?
Not immediately, but soon. In replacing the code that Cyan had to remove before releasing the sources, there are still a few wrinkles that need to be ironed out. It's probably best to let the developers get the client back to a state where it works at least as well as the current Cyan client, before fixing bugs or adding new features. Having said that, some things will be very simple code fixes that can incorporated almost immediately.
We hope this helps answer the main points that most non-tech people would like answered.
The CWE FAQ (probably for the slightly more technically minded) is at:
http://wiki.openuru.org/index.php?title=CyanWorlds.com_Engine/FAQ
If you have a specific question related to CWE or MOSS, then you can add it to the FAQ Request thread:
http://forums.openuru.org/viewtopic.php?f=96&t=523
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