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Nalates

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Post Posted: Wed Apr 13, 2011 10:50 pm — Post subject: New Adventure Game Dreamscape – iOS

It may be that adventure games and puzzles are not finished. If Dreamscape sells well in the iOS market, we may have an exciting answer.

YouTube]Video: Dream:Scape First look


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Zenoc2

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Post Posted: Thu Apr 14, 2011 12:44 am — Post subject:

Nice find, Nalates! Looks beautiful, and a little bit creepy. I like it already.


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Post Posted: Thu Apr 14, 2011 2:15 am — Post subject:

Me Likie!! Thanks for pointing this out Natles Smile

Trekluver

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Post Posted: Thu Apr 14, 2011 3:32 am — Post subject:

That's cool. On my wishlist. If they can do that with the unreal engine on iOS just think what Plasma or CWE would look like ported to iOS? Perfect match?


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Squirtdude

Joined: 31 Mar 2011

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Post Posted: Thu Apr 14, 2011 12:02 pm — Post subject:

Uru + iPod touch= SUPER EPIC!


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Ainia

Joined: 28 Nov 2007

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Post Posted: Tue Jun 26, 2012 10:08 pm — Post subject: Heads up!

Shorah all,

Just a quick heads up that dream:scape is now free in the iTunes app store (http://itunes.apple.com/us/app/dream-scape/id431161106?mt=8). Don't know how long this special will last, but head over there if you don't already have a copy for your iPhone/iPad.


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matthornb

Joined: 10 Mar 2008

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Location: Houston, Texas

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Post Posted: Wed Jun 27, 2012 7:34 pm — Post subject:

Really beautiful game, and free!

Thanks for the heads up!

In response to Squirtdude & Trekluver, you do realize that:

-Uru has been regarded as a commercial failure and likely it will be very difficult to convince any publisher to pay to port it to iOS.

-Uru has, in some of its ages, upwards of 60k, 80k, even 100,000 polygons of mesh detailing.

-1st and 2nd generation iPhones/iPod Touches can only handle perhaps 6-7k. Later iOS devices can handle 10k, 15k, maybe 20-25k polycount, without framerate suffering badly.

-RealMyst, which is significantly lower in system requirements than Uru, could only be made to run on iPad 2 & 3... and even there it was fairly slow.

-Plasma/CWE was designed as a PC game engine, and getting Uru to work on iOS would mean either reconstructing the game in a different engine like Unity, or thoroughly redesigning (CWE) from the ground up to make it work on iOS.

For all these reasons, I suspect it will be quite difficult to get Uru or Myst V onto iOS any time soon.


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Dudemom_2000

Joined: 27 Sep 2006

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Post Posted: Wed Jun 27, 2012 11:15 pm — Post subject:

Thanks for the info. I grabbed this one and look forward to playing it!


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