Marten
Joined: 15 May 2006
Posts: 2169
Location: Washougal, WA
This topic has been split from "Perception is Everything", to address Bridging the gap between OU (OpenUru.org) and GoW (Guild of Writers). H'Uru refers to the Guild of Writers members who are working on open source Uru software, including the CWE ("Cyan Worlds Engine") Myst Online client, the 3DSMax plugin, and the alternative plugin for Blender called PyPRP.
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PaladinofKaos and Adam and others have recently made a number of rather salient observations and suggestions, while expressing disappointment that:
(a) They weren't consulted about how to prepare for and conduct the source release, and
(b) OU wasn't ready at source code release, and
(c) OU seems to prefer discussing suggestions rather than implementing them.
(a) and (b) are in the past. On (c), I can understand why this is a problem..
From the GoW perspective, they've been working together for years, have worked out what is generally right, and they're past the team-building exercises and figuring out whose opinions are usually correct on which topics. They are a team that has moved through all of the forming/storming/norming unpleasantness and they are performing. Having to deal with OU team's opinions and desire for discussion is very frustrating to them. Trying to fit together with OU sets them back to the forming stage. They don't want to do that. They're through with that. They want to keep performing.
From the OU perspective, I know OU wants to do things right. OU doesn't intend to reject suggestions from others. They want to consider everyone's opinions and build consensus. That takes time but that's how you get buy-in, right? So that's what OU is trying to do.
Except buy-in is something you try to achieve when you're forming, not when you're already performing. So while the GoW/H'Uru folks want OU to just implement their suggestions already, OU is trying to ensure that they've found solutions that satisfy both the GoW and OU.
How can we get the two groups working together without impeding the GoW too much? I have every bit of confidence that together these teams can accomplish a lot more than they can separately. But OU is going to need to time-box the discussion of suggestions and move to solutions faster, and the GoW is going to have to accept a bit of a performance "hit" for a while to allow discussions to take place. Each team needs to get to know the other a bit better and develop some respect for each other.
Edited 11-Jun-2011 to add introductory explanation at top -- Marten
---
PaladinofKaos and Adam and others have recently made a number of rather salient observations and suggestions, while expressing disappointment that:
(a) They weren't consulted about how to prepare for and conduct the source release, and
(b) OU wasn't ready at source code release, and
(c) OU seems to prefer discussing suggestions rather than implementing them.
(a) and (b) are in the past. On (c), I can understand why this is a problem..
From the GoW perspective, they've been working together for years, have worked out what is generally right, and they're past the team-building exercises and figuring out whose opinions are usually correct on which topics. They are a team that has moved through all of the forming/storming/norming unpleasantness and they are performing. Having to deal with OU team's opinions and desire for discussion is very frustrating to them. Trying to fit together with OU sets them back to the forming stage. They don't want to do that. They're through with that. They want to keep performing.
From the OU perspective, I know OU wants to do things right. OU doesn't intend to reject suggestions from others. They want to consider everyone's opinions and build consensus. That takes time but that's how you get buy-in, right? So that's what OU is trying to do.
Except buy-in is something you try to achieve when you're forming, not when you're already performing. So while the GoW/H'Uru folks want OU to just implement their suggestions already, OU is trying to ensure that they've found solutions that satisfy both the GoW and OU.
How can we get the two groups working together without impeding the GoW too much? I have every bit of confidence that together these teams can accomplish a lot more than they can separately. But OU is going to need to time-box the discussion of suggestions and move to solutions faster, and the GoW is going to have to accept a bit of a performance "hit" for a while to allow discussions to take place. Each team needs to get to know the other a bit better and develop some respect for each other.
Edited 11-Jun-2011 to add introductory explanation at top -- Marten
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Last edited by Marten on Sat Jun 11, 2011 7:20 am; edited 2 times in total




