Rils
Joined: 31 Jul 2006
Posts: 1338
Location: D'ni Zoological Society
So its been a loooog time since I was in the Cavern, like, more than a year probably. I had a spare hour or so, and decided to revisit some Ages I never completed since Live ended. The executable I had on my desktop didn't even work anymore, I had to reinstall the whole thing. My avvie was still there at least, so that was nice.
Anyways, I was having two major problems that I know others have had, though I hadn't ever run into them personally till now. Can anyone point me to the fixes?
1) Standing jump: whenever I try to standing jump, avvie throws his arms up in the air and just kind of... stutters. He doesn't actually jump, though the animation is partly there. Biggest issue here is the collapsable Teledahn metal walkway; running jump doesn't do the trick, and my stutter-jump apparently isn't "jumpy" enough to trigger it to fall (and thus I can't complete the pathway between the Bahro door and the generator).
2) "Snowy" textures: large pieces of texture are just white. Some things show up normally, but large chunks are just blank poly models. It made the Kadish floors a little challenging when you couldn't see where you had to walk...
Tips and fixes appreciated, thx!
Anyways, I was having two major problems that I know others have had, though I hadn't ever run into them personally till now. Can anyone point me to the fixes?
1) Standing jump: whenever I try to standing jump, avvie throws his arms up in the air and just kind of... stutters. He doesn't actually jump, though the animation is partly there. Biggest issue here is the collapsable Teledahn metal walkway; running jump doesn't do the trick, and my stutter-jump apparently isn't "jumpy" enough to trigger it to fall (and thus I can't complete the pathway between the Bahro door and the generator).
2) "Snowy" textures: large pieces of texture are just white. Some things show up normally, but large chunks are just blank poly models. It made the Kadish floors a little challenging when you couldn't see where you had to walk...
Tips and fixes appreciated, thx!



