Alien
Joined: 04 Feb 2011
Posts: 514
Location: Guild of Sleepers Hood
I am no expert on these things, so I ask those with more knowledge than me to comment.
I think I have come up with a way to make the Watcher's Pub puzzle work in a multi-player environment.
I will first explain how the puzzle works in the single player game (I will spoiler this) :
You open the door from the Watcher's Pub side, then inside the chamber, you see a huge ball which you can try to push up a spiral path. It just rolls back down again.
There is a switch you can pull, this closes the door to the Watcher's Pub and turns on a light.
You need to stay under this light until for a specified time.
A ladder appears, having come out of the wall. You can climb this ladder and follow the spiral path
This then leads to another door.
The problem comes if while you are doing the puzzle behind the door to the Watcher's Pub, someone else opens it.
So, I suddenly realised, why not disable the button to the door on the Watchers Pub, preventing anyone coming in.
The button lights up again (becomes active) when the puzzle is finished.
If more than one person is inside, doing the puzzle ... they ALL have to do the puzzle (this could add a touch of co-operation)
It seems so simple to me, but I'm no expert on how feasible this is.
Thoughts from anyone please
Alien
I think I have come up with a way to make the Watcher's Pub puzzle work in a multi-player environment.
I will first explain how the puzzle works in the single player game (I will spoiler this) :
You open the door from the Watcher's Pub side, then inside the chamber, you see a huge ball which you can try to push up a spiral path. It just rolls back down again.
There is a switch you can pull, this closes the door to the Watcher's Pub and turns on a light.
You need to stay under this light until for a specified time.
A ladder appears, having come out of the wall. You can climb this ladder and follow the spiral path
This then leads to another door.
The problem comes if while you are doing the puzzle behind the door to the Watcher's Pub, someone else opens it.
So, I suddenly realised, why not disable the button to the door on the Watchers Pub, preventing anyone coming in.
The button lights up again (becomes active) when the puzzle is finished.
If more than one person is inside, doing the puzzle ... they ALL have to do the puzzle (this could add a touch of co-operation)
It seems so simple to me, but I'm no expert on how feasible this is.
Thoughts from anyone please
Alien
_________________
Guild Of Sleepers ... the best kept secret in MOULa
RAWA wrote:
Chogon's answer: blame aliens. (clarification: "aliens" as in extraterrestrials, not the user named Alien.
Last edited by Alien on Mon Jun 18, 2012 7:54 pm; edited 1 time in total


