I have never been to fond of "out of placed puzzles"
inline with normal game terms nor "a-b" type of games.
"Free roaming Interactive fiction" would be a better description of how
Id like the games to be. Many times myst has touched this experiance which I seek.
Something many said before, where I could live myself.
I rather see more interactive trial-error-effect things that solves the puzzles in our mind rather can solves a way to open a door.
Just to explore in freedom a new civilsation, how they lived,
how there technology works, preceptions, culture, in other terms
get to know them intimately.
Able to touch, listen, see, hear and try everything out for yourself.
Ultimatly the exploring and understanding things is for me
far greater rewarding than solving a mathematical puzzle that
ables you open a path to a new room.
A greather step in this type of playing is to have consequence handling
and interactive sharing of knowledge.
Where you with your own knowledge as person inreal life,
as well with the knowledge gained while playing,
solving all from that civs lifeissues to enhance there progress.
Its like being Jean-Luc Picard of the starship Enterprise,
meet new life and explore, do first contact,
but in the frame and settings of the myst series.