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Poll

Will they release an entirely new URU game?

Yes. 34% (28 votes)
No. 16% (13 votes)
I hope so. 11% (9 votes)
I hope not. 8% (7 votes)
I hope so (I want the game slightly re-vamped). 23% (19 votes)
I hope not. (I like the way the game is). 6% (5 votes)

Total Votes: 81

Topic

Rei_Akuma

Joined: 02 Jun 2006

Posts: 6

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Post Posted: Fri Jun 02, 2006 12:26 am — Post subject: Do you think it is a good idea that to have to re-buy URU?

This is a pretty interesting thought, will you have to rebuy URU for thoes who already have URU? Because I was looking at the interview and it looked like a new game box.




Q. How much does Uru Live cost?
A. Uru Live will be $9.95 a month.



Last edited by Rei_Akuma on Fri Jun 02, 2006 8:55 pm; edited 1 time in total

Cycreim

Joined: 10 May 2006

Posts: 661

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Post Posted: Fri Jun 02, 2006 2:12 am — Post subject:

Gonna hold off on this vote, because Uru isn't going to be released as a boxed retail game. The subscription includes the content every month. It doesn't appear that there's an initial startup fee beyond that.

And I'd pay for that!

Rusty_Russell

Joined: 25 May 2006

Posts: 9836

Location: Luton, UK

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Post Posted: Fri Jun 02, 2006 2:35 am — Post subject:

There aren't any boxes with GameTap. It's a download medium.

You can play the original URU as a download as part of GameTap's current list, and URU Live will start out as a new, incompatible 3 GB download.

greydragon

Cyan Employee

Joined: 09 May 2006

Posts: 866

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Post Posted: Fri Jun 02, 2006 4:31 am — Post subject: Re: Do you think it is a good idea that to have to re-buy UR

There won’t be a boxed version of Uru Live.

From the FAQ-

Q. How much does Uru Live cost?
A. Uru Live will be $9.95 a month.

Rei_Akuma wrote:

new game box



I’m trying to get a higher resolution version of that poster for people to be able to download.


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Ryan Warzecha (greydragon)
Former Cyan Employee

Rei_Akuma

Joined: 02 Jun 2006

Posts: 6

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Post Posted: Fri Jun 02, 2006 6:00 pm — Post subject: Not such a good idea.

I think that the download medium is not an entirely good idea. 3 Gigs is a lot to download over the internet. But I havent used gametap so maybe they have something that can handle it. One thing is for sure though, any CD bought will run much faster then any speed through the internet. I would rather purchace it then waiting in line and or waiting for the download.

However I have been talking with my friends and we do a lot of criticing. We believe that URU would not do so hot with the monthly pay. My good friend said that it would be a pretty good thing to try to give the players a few months before they have to pay. I thought that if they gave one free month with the game purchase would be also fine. One month is plenty of time to make up your mind.

My main point earlier though is that why can you not make a patch to go over the current URU game? That is, how much are you planning on re-vamping the game? Because I think that you cant re-vamp too much without excluding the current content which people probably dont want to see go. As for me, my only concern would be the walking. It always bugs me, it feels like I am constantly parallel parking my character.

Another idea that we thought of was that I remember hearing of the selective closed beta. I think that at some point (And of course I do not know what you entirely have planned) that you should make it an open beta towards the end. But thats just our opinions, I hope that I am selected for the beta because I enjoy giving feedback about the game that I will be playing in the future Wink . I have done tons of beta games and they are always fun to work with the DEVs. But I think I have rambled on enough. Laughing

greydragon

Cyan Employee

Joined: 09 May 2006

Posts: 866

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Post Posted: Fri Jun 02, 2006 6:44 pm — Post subject: Re: Not such a good idea.

Rei_Akuma wrote:

My main point earlier though is that why can you not make a patch to go over the current URU game? That is, how much are you planning on re-vamping the game?



We have a new physics engine. So any data from the boxed version wouldn’t work in Uru Live. We are also doing some security updates and other server things. I could go on and on.


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Ryan Warzecha (greydragon)
Former Cyan Employee

JWPlatt

Creative Kingdoms

Joined: 09 May 2006

Posts: 5760

Location: Everywhere, all at once

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Post Posted: Fri Jun 02, 2006 6:56 pm — Post subject: Re: Not such a good idea.

Rei_Akuma wrote:

I think that the download medium is not an entirely good idea. 3 Gigs is a lot to download over the internet. But I havent used gametap so maybe they have something that can handle it. One thing is for sure though, any CD bought will run much faster then any speed through the internet. I would rather purchace it then waiting in line and or waiting for the download.


We don't know how big the client will be. But 3 GB would take me something over an hour to download. That's still preferable to the time and gas money lost actually going out to a store. I just hope they don't force a download manager on us. Ugh. Once installed, the CD won't matter. The client won't run any faster for having been installed from a CD.

Rei_Akuma wrote:

However I have been talking with my friends and we do a lot of criticing [sic].


You and the rest of us, pal. We've been critiquing it all over tha place. I'm sure you and your good friends are at least as qualified as the rest of us. *choke*

Rei_Akuma wrote:

We believe that URU would not do so hot with the monthly pay.


So true. I'd rather pay annually.

Rei_Akuma wrote:

My good friend said that it would be a pretty good thing to try to give the players a few months before they have to pay. I thought that if they gave one free month with the game purchase would be also fine. One month is plenty of time to make up your mind.


Your good friend should join us here too. I agree that one month should be enough. Especially if beta is successful.

Rei_Akuma wrote:

My main point earlier though is that why can you not make a patch to go over the current URU game? That is, how much are you planning on re-vamping the game? Because I think that you cant re-vamp too much without excluding the current content which people probably dont want to see go. As for me, my only concern would be the walking. It always bugs me, it feels like I am constantly parallel parking my character.


Both the client and server are reportedly getting major overhauls to overcome old issues such as lag and load times. The "patch" would probably be bigger than the software itself because I'll bet the new code has little in common with the new code. I'm sure Cyan can include all prior content if they wish to given enough time and money. If some things aren't there at first, and we tell them we want it, they'll put it in. Have faith and give them a chance. I've never had a problem walking, but I'm sure it's a worthy suggestion.

Rei_Akuma wrote:

Another idea that we thought of was that I remember hearing of the selective closed beta. I think that at some point (And of course I do not know what you entirely have planned) that you should make it an open beta towards the end.


It has been reported that beta will start sometime during what is Summer in the U.S., then Cyan will double the number of beta testers as quickly as the system proves it can handle it, until there are several thousand beta testers.

Starfyre

Guest

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Post Posted: Fri Jun 02, 2006 7:04 pm — Post subject:

It's good to hear about Live having a new phsyics engine. That mean that somewhere down the road there could be a Mac Port. But why is there no boxed version? I would really prefer having it installed from CD instead of via a download. Why cause well what happens if my harddrive crashes. I would have to redownload it. Which means waiting an hour (depending on the size for the download to complete). Albeit when you start talking about say ABM, PoTS and To D'ni content downloaded you are talking about almost 4 gigs, it's actually a little over the 3 gigs mention earlier. Even with the fastest of broadband connection thats going to take a little bit of time to download.

JWPlatt

Creative Kingdoms

Joined: 09 May 2006

Posts: 5760

Location: Everywhere, all at once

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Post Posted: Fri Jun 02, 2006 7:13 pm — Post subject:

It is a broadband game. And you can burn the downloaded image to your own disk or otherwise back it up.

But I really suspect, though I've seen no mention of this anywhere, that a DVD will be available for some nominal cost via Gametap or Cyan directly.

Kai-Uwe

Joined: 09 May 2006

Posts: 197

Location: Wolfen, Germany

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Post Posted: Fri Jun 02, 2006 7:13 pm — Post subject:

Another way for distributing might be via DVD in PC-Magazins.

Kai-Uwe

JWPlatt

Creative Kingdoms

Joined: 09 May 2006

Posts: 5760

Location: Everywhere, all at once

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Post Posted: Fri Jun 02, 2006 7:27 pm — Post subject:

Kai-Uwe wrote:

Another way for distributing might be via DVD in PC-Magazins.


Great suggestion! REALLY great. Cyan, are you listening?

And Cyan could become like AOL so we can plaster our walls with georgeous Uru CDs.

Starfyre

Guest

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Post Posted: Fri Jun 02, 2006 8:21 pm — Post subject:

This is the way I see no CD's. It's like all those movies that went straight to DVD. People don't know the exist except the hard core fans. And other then the few news articles and the trailer on Gametap I have seen no advertising. And one thing I have learned about advertising something is that the advertising can make or break ya. No advertising is like the kiss of death. And one way of advertising it is by selling it in the stores.

Stevecrox

Joined: 09 May 2006

Posts: 883

Location: Plymouth, England

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Post Posted: Fri Jun 02, 2006 8:22 pm — Post subject:

JWPlatt wrote:

Kai-Uwe wrote:

Another way for distributing might be via DVD in PC-Magazins.


Great suggestion! REALLY great. Cyan, are you listening?

And Cyan could become like AOL so we can plaster our walls with georgeous Uru CDs.



You want Cyan to be an old monopoly that existed because idiots didn't know any better and then began to create more and more adverts on their systems all the while their 'users' (from hence forth they will be called the 'Used') use everything but AOL 'specific content but the Used own lack of knowledge and the shere plastering campaign (you used to be able to go into any shop, any magazine, heck my dentist had AOL CD's) suppliers your customer base with enough knowledge to think your it. All the while you run an outdated backbone service and charge higher rates for the additional content which is of no interst to anyone, it is in fact of such little interest that you need to start an advertsigin campaign (by now your good at these) to get people to even look at your extra service. Then to cap it off you create a single access through your client browser which is so heavily loaded with Spyware, Malware and pop up's that it makes a dell install seem like a clean windows installation. Oh and finally several of your previous clients have been sued for being system crippling applications whose only purpose was to bombared the user with pop ups. Lets no forget the 'hard sell' tactics when I was 14 i signed upto a trial with a defunct credit card, tried a month rung up to cancel they wouldn't let me, so I gave up. 3 month laters I recieved a £140 bill with threats of court action and men to come and nick my stuff. Upon calling them to tell them i tried to cancel and suggesting that I was only 14, they offered me anouther 3 months free and wouldn't let me quit. then six months later guess what landed on my floor? Yes a £450 bill for use of their services, this time i took it to my Dad, who tried to quit and made the point I was 14. They threaten legal action he said fine, I got a day off school, my dad got paid for his day off work (Judge order) and AOL never showed. although 3 months later we did get anouther bill. I wouldn't mind but after seeing their browser i never actually connected to their service, not once.

Is that what you want for live? is it?

Wink


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Rei_Akuma

Joined: 02 Jun 2006

Posts: 6

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Post Posted: Fri Jun 02, 2006 8:53 pm — Post subject:

So now I wonder is that how much of the games content will be kept? All the ages I hope. And the content within them. Some more user objects I hope will stay. And I am also now more curious on how the Age Creation system will work and how superior it is.

The movement thing I was talking about is that when you move it seems very difficult to control. They should make it more first person orentated. Ex. EverQuestII movement, WOW movement, even FPS movement. I just get that feeling that when I jump it looks so bazaar.

Also the characters look and profile should be revamped. They also look strange. Too many odd colors for the skin. Not enough clothes... If I were exploring I wouldnt bring shorts.


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Alahmnat

Uru Live Moderator

Joined: 09 May 2006

Posts: 1683

Location: Spokane, WA

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Post Posted: Fri Jun 02, 2006 9:04 pm — Post subject:

Starfyre wrote:

This is the way I see no CD's. It's like all those movies that went straight to DVD. People don't know the exist except the hard core fans. And other then the few news articles and the trailer on Gametap I have seen no advertising. And one thing I have learned about advertising something is that the advertising can make or break ya. No advertising is like the kiss of death. And one way of advertising it is by selling it in the stores.


I dunno, EVE Online manages to do fine with a no-CD model, and they continually post record attendance numbers, which means somebody must be paying attention...

Also remember that we're six months away from Live's release, and there is no product available to speak of yet, just UU and a talked-of-but-not-here-yet beta test. In all honesty, I would want to get people straight into Live, not into UU with the promise of Live, because UU really doesn't provide the best gameplay experience, even if it is free. Advertising will come, I'm sure, when we're closer to release. This is, after all, a game, not a movie, and game ads tend to roll out a LOT closer to the release date for the game than movie ads do.

And for the record, content distributed for download will almost certainly be heavily compressed. Uru used one CD (650MB capacity on average), but took up 2 gigs of hard drive space once installed. Just because you have to download everything doesn't mean you're downloading it uncompressed. Even updates in the last beta were published in a compressed format using GZip compression... before that, we WERE downloading uncompressed data files, and THAT was a pain.

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