Grogyan
Joined: 10 Jun 2006
Posts: 1081
Location: New Zealand
I have read a few posts regarding "features" some of us want like flybys on books, and to be honest, many of those suggestions would not be feasable without a major re-write of the engine.
I say this because as I have been making levels for Unreal Tournament, much of the functionality in it, means you can have those features that we ask.
I'll follow with RT flybys on linking books, as this is one of my favoured additions, in UT2004 this is easy as all would have to do is put a camera on an interpolating curve and some scripting, in Plasma, I can see no such feature. So instead of RT (Real Time), an animated gif can be used, and would require little extra code to implement, if not done so already.
I would also want to see and play UO in full 3D or VR. but that requires alot more code, and as such may never be implemented. I'll get the edimensional glasses, but this will lead to eyestrain and ghosting effects.
One last thing, and it has been bugging me since Uru came out, that being Riven, I want Riven in RT, but that would ultimatly mean poorer visual quality, besides that, I personally think that it is better that it was a slide show game, it added a special something that I cannot explain but made the game great.
My concern at present is if Cyan uses Plasma 2.1 for Uru Live, I had lots more problems with M5 than with Uru. Cyan knows that and will probably try and fix them for Plasma 2.2 or 3.0, I don't know, I don't really care too much other that severe lag.
That reminds me, One thing that could be optimised retively easy , and is probably on thier list of things todo, is trying to render in RT far and near objects and players, with my nVidia GeForce 2 32Mb card, as well as in sinle player mode, when viewing Aegura fom next to the library, near a marker, its a good example of how I would like to see a radius field of view, especially for lower end video cards, setting from the options menu, how far the avatar sees, 100m to 1Km. My two cents worth.
Keep up the good work Cyan.
Please don't have Ahnonay puzzles again, the Ahnonay big puzzle was too difficult fo me to solve, same with Todelmer, which is based on Ahnonay as far as I could see, but a Riven style BIG puzzle that relies on solving small puzzles that are also clues to a bigger puzzle. Riven was fun, Ahnonay wasn't for me, sorry.
I say this because as I have been making levels for Unreal Tournament, much of the functionality in it, means you can have those features that we ask.
I'll follow with RT flybys on linking books, as this is one of my favoured additions, in UT2004 this is easy as all would have to do is put a camera on an interpolating curve and some scripting, in Plasma, I can see no such feature. So instead of RT (Real Time), an animated gif can be used, and would require little extra code to implement, if not done so already.
I would also want to see and play UO in full 3D or VR. but that requires alot more code, and as such may never be implemented. I'll get the edimensional glasses, but this will lead to eyestrain and ghosting effects.
One last thing, and it has been bugging me since Uru came out, that being Riven, I want Riven in RT, but that would ultimatly mean poorer visual quality, besides that, I personally think that it is better that it was a slide show game, it added a special something that I cannot explain but made the game great.
My concern at present is if Cyan uses Plasma 2.1 for Uru Live, I had lots more problems with M5 than with Uru. Cyan knows that and will probably try and fix them for Plasma 2.2 or 3.0, I don't know, I don't really care too much other that severe lag.
That reminds me, One thing that could be optimised retively easy , and is probably on thier list of things todo, is trying to render in RT far and near objects and players, with my nVidia GeForce 2 32Mb card, as well as in sinle player mode, when viewing Aegura fom next to the library, near a marker, its a good example of how I would like to see a radius field of view, especially for lower end video cards, setting from the options menu, how far the avatar sees, 100m to 1Km. My two cents worth.
Keep up the good work Cyan.
Please don't have Ahnonay puzzles again, the Ahnonay big puzzle was too difficult fo me to solve, same with Todelmer, which is based on Ahnonay as far as I could see, but a Riven style BIG puzzle that relies on solving small puzzles that are also clues to a bigger puzzle. Riven was fun, Ahnonay wasn't for me, sorry.



