aloys
Joined: 11 May 2006
Posts: 503
Location: France
All 'dni language learning' speculations aside it is a fact that whatever final form the tools end up being, only a minority will use actually use them.
Many people will try them, build a small island with a house, some may even go as far as creating several buildings and add in a book; but few will have the dedication to actually spend time creating a full featured Age with a backstory, puzzles, polished visuals and music.
Creating Ages, or more generally speaking, creating 3d assets isn't easy, it takes knowledge, equipment and time; that's true. There is nothing elitist in there, it's just a fact. Else we would all be 3d artists.
And there's no reason to be sad about that either. When I was young I wanted to work at the Nasa and fly into space, guess what, I'm still on earth. And I'm not mad at the Nasa.
But even if few people actually use said-tools it isn't important. If other games with such tools are any indication a small portion of the players spend time creating 'maps' and a good portion of the other players enjoy them, because it's always new free content, new adventures, and sometimes of very good quality; which in turn betters the game and makes it sell more.
It's a win/win situation.
Now, most people would enjoy new Ages if said Ages are well advertised online and not too complicated to find, download and install. But all this should be handled by the community and not by Cyan, they already have their hands way to busy on other matters. Same goes for the tools, we don't need easy-to-use tools or tons of documentation; all this would be figured out and new documentation would be written.
All they have to do is release the SDK..
(Did my subliminal message went through?)
Many people will try them, build a small island with a house, some may even go as far as creating several buildings and add in a book; but few will have the dedication to actually spend time creating a full featured Age with a backstory, puzzles, polished visuals and music.
Creating Ages, or more generally speaking, creating 3d assets isn't easy, it takes knowledge, equipment and time; that's true. There is nothing elitist in there, it's just a fact. Else we would all be 3d artists.
And there's no reason to be sad about that either. When I was young I wanted to work at the Nasa and fly into space, guess what, I'm still on earth. And I'm not mad at the Nasa.
But even if few people actually use said-tools it isn't important. If other games with such tools are any indication a small portion of the players spend time creating 'maps' and a good portion of the other players enjoy them, because it's always new free content, new adventures, and sometimes of very good quality; which in turn betters the game and makes it sell more.
It's a win/win situation.
Now, most people would enjoy new Ages if said Ages are well advertised online and not too complicated to find, download and install. But all this should be handled by the community and not by Cyan, they already have their hands way to busy on other matters. Same goes for the tools, we don't need easy-to-use tools or tons of documentation; all this would be figured out and new documentation would be written.
All they have to do is release the SDK..
(Did my subliminal message went through?)



