Rieuco
Joined: 22 May 2006
Posts: 133
Location: Iowa
Posted: Wed Jun 14, 2006 12:55 am — Post subject: One way to logically include previous Ages in Uru Live
All the talk about bringing back Riven in Uru Live got me thinking about how to most logically include Ages from previous games in Uru, and I think I've come up with an explaination that would not only quite elegantly solve the problem, but also deal with some of those nagging continuity problems.
The only detail is, while it is a fairly logical explaination, I'm not sure how I feel about it's impact on the over all story, and it's implications for a multiplayer world.
Basically, here's the idea: Yeesha recognizes one explorer as the Stranger, who saved her, and Atrus on numerous occassions two hundred years ago. Using her established time manipulating powers, she sends this explorer (obviously the player) to the desert around the volcano, where the player finds the original Myst book.
Perhaps the player is would even be treated to Atrus's famous "I realized the moment I fell into the fissure..." narration.
The player then gets to solve the mystery of Myst island, and retcon that whole Prison Books or Prison Ages thing at the same time, by revealing that Sirrus and Achenar were actually in Spire and Haven, but they escape by stealing the player's Relto book if you link through those books. Thus the player gets to experiance remastered versions of Myst, Stoneship, Mechanical, Channelwood, Selenetic, and Rime.
After dealing with Sirrus and Achenar, Atrus then sends the player to deal with Gehn, and thus a remastered version of Riven. When Gehn asks the player to link into the Prison Age Atrus gave you, Relto allows you to slip out,again before Gehn links in.
Story-wise there isn't much that needs to be modified for Exile and Revelation, except for dealing with the decades in between the games.
Even though that solves the question of how to bring back these old Ages, it doesn't make sense within a multiplayer setting, since only one person can actually be the Stranger.
Additionally, although I would like to get to re-explore the Ages of the original Myst, taking this route seems like focusing too much on the past, and not enough on creating new Ages, since each Age would have to be completly rebuilt for Uru. Further, it takes alot of the mystery out of Myst, which is the element that first drew me to the game. In many ways, knowing exactly who the Stranger was, and all that, greatly diminishes that sense of intrigue and curiousity I felt when first playing the orignal Myst.
Anyway, that's my 2 cents on the issue of Ages from previous games.
The only detail is, while it is a fairly logical explaination, I'm not sure how I feel about it's impact on the over all story, and it's implications for a multiplayer world.
Basically, here's the idea: Yeesha recognizes one explorer as the Stranger, who saved her, and Atrus on numerous occassions two hundred years ago. Using her established time manipulating powers, she sends this explorer (obviously the player) to the desert around the volcano, where the player finds the original Myst book.
Perhaps the player is would even be treated to Atrus's famous "I realized the moment I fell into the fissure..." narration.
The player then gets to solve the mystery of Myst island, and retcon that whole Prison Books or Prison Ages thing at the same time, by revealing that Sirrus and Achenar were actually in Spire and Haven, but they escape by stealing the player's Relto book if you link through those books. Thus the player gets to experiance remastered versions of Myst, Stoneship, Mechanical, Channelwood, Selenetic, and Rime.
After dealing with Sirrus and Achenar, Atrus then sends the player to deal with Gehn, and thus a remastered version of Riven. When Gehn asks the player to link into the Prison Age Atrus gave you, Relto allows you to slip out,again before Gehn links in.
Story-wise there isn't much that needs to be modified for Exile and Revelation, except for dealing with the decades in between the games.
Even though that solves the question of how to bring back these old Ages, it doesn't make sense within a multiplayer setting, since only one person can actually be the Stranger.
Additionally, although I would like to get to re-explore the Ages of the original Myst, taking this route seems like focusing too much on the past, and not enough on creating new Ages, since each Age would have to be completly rebuilt for Uru. Further, it takes alot of the mystery out of Myst, which is the element that first drew me to the game. In many ways, knowing exactly who the Stranger was, and all that, greatly diminishes that sense of intrigue and curiousity I felt when first playing the orignal Myst.
Anyway, that's my 2 cents on the issue of Ages from previous games.
_________________
Alec Winters KI 06399622
"History is irredeemable."
- Kain, Scion of Balance




