crrash
Joined: 16 May 2006
Posts: 1078
Location: Portugal
well i only know about WoW, but this is what i know:
An economic system
Quests and Quest Rewards
levelling (upping skills and attributes)
rewards after doing something difficult (equipment and money after killing something in most MMOs)
huge areas which get streamed (uru ould use this... would help with loading)
getting better equipment
cant remember more right now
well how to implement such things into an archeological/exploratory (actually theres not so mouch of exploring... the areas seem so linear...) environment?
Money is weird for an archeological site... but would be good to buy some kind of equipment, clothes, relto pages, pets etc.
Quests and rewards would be more possible, but for that the Cyan would have to add some NPCs...
dunno about levelling, i thought maybe getting into new areas and finishing puzzles would get you XP, but for what? something exploratory...
we've got some rewards already (relto pages clothes), but we rarely had to do anything difficult to have them... they were almost like a present to us. would be possible to make some of these rewards only accessible after a full-fledged puzzle.
yeah streaming... faster loads, bigger city, bigger Ages... but dont think Plasma engine supports it.
we are explorers, so why dont we have any kind of special equipment? no lights no ropes no pickaxes, no cleaning-brush for archeological discoveries, nothing!
well anyone got any idea how to implement features which make normal MMOs addictive or Mainstream? Obviously im not that good at it
An economic system
Quests and Quest Rewards
levelling (upping skills and attributes)
rewards after doing something difficult (equipment and money after killing something in most MMOs)
huge areas which get streamed (uru ould use this... would help with loading)
getting better equipment
cant remember more right now
well how to implement such things into an archeological/exploratory (actually theres not so mouch of exploring... the areas seem so linear...) environment?
Money is weird for an archeological site... but would be good to buy some kind of equipment, clothes, relto pages, pets etc.
Quests and rewards would be more possible, but for that the Cyan would have to add some NPCs...
dunno about levelling, i thought maybe getting into new areas and finishing puzzles would get you XP, but for what? something exploratory...
we've got some rewards already (relto pages clothes), but we rarely had to do anything difficult to have them... they were almost like a present to us. would be possible to make some of these rewards only accessible after a full-fledged puzzle.
yeah streaming... faster loads, bigger city, bigger Ages... but dont think Plasma engine supports it.
we are explorers, so why dont we have any kind of special equipment? no lights no ropes no pickaxes, no cleaning-brush for archeological discoveries, nothing!
well anyone got any idea how to implement features which make normal MMOs addictive or Mainstream? Obviously im not that good at it




